iOS 'set up iad network' button missing - app-store-connect

I am trying to set my app to use iAds but there are some problems. I followed this tutorial and got stuck on step three cause the button isn't available for me.
I'm not entirely sure why. I already filled up the paperwork, tax and contracts info. But the button is not there. Has it been moved?
A few months ago the button WAS there, however after I clicked it and enabled it, it tells me that I can only enable it when the app is in review. Ok now back to the present, I submit my app that has iAds in it. And it is waiting to be reviewed. The button to enable iAds is missing. It's been a week already. The app already got approved and is available, yet the button is not there. I'm not sure how else to enable iAds.
I have tried going to the iAd network site but all it tells me is that iAd network is temporarily unavailable. It's been already a week.

I finally got a response from apple regarding this issue.
They are no longer using the enable iAd button. As long as you have the paperwork and the iAd framework it should work.
I already have the paperwork done so they tell me that my implementation is wrong.
So I stopped using interface builder for my adds and instead just did it all programmatically.
I don't know if it will make a difference. We shall see... After my app gets approved I'll let ya know....

I simply updated the apps that were supposed to have ads from iAd, and now they are working. It seems that Apple is having quite a few issues with their servers at the moment, though.

I have also recently started implementing iAd in my apps. I have published three apps with iAd and did not see the button in iTunes Connect. The test ads work, however, I have not been able to test whether the ads work on a non provisioned device yet.I have also noticed the iAd module giving me the "iAd Network is temporarily unavailable" error message. I have seen it for at least five days now.
Update: My apps are finally being served iAds. What I did was simply release an update. I didn't even change my code for the ads. I am also not seeing the error from iAd that they can't find my account info; I'm just seeing revenue.

Related

Not able to submit products for inApp-Purchase in iTunes connect in IOS

Getting this error again and again after adding image and hitting Save button. "Your In-App Purchase information could not be saved. Try again. If the problem persists, contact us."
I don't know why this was rejected as an edit. Anyway:
No, this is not a duplicate. This is about In App Purchases while the question you mentioned is about App status.
I was facing the same problem today, and it seems other people too.
What I tried and didn't work (so please don't put this as a possible answer): 1- I used google chrome + Safari on Mac OS 10.12, no chance. Then I tried private mode (same as delete cookies and history), no chance.
2- I switched to windows 7 computer, chrome + firefox (never used before), no chance.
3- I used Safari on iPad Mini with iOS10, no chance.
4- When posting a new IAP with an attached screenshot image, the save button will load forever and nothing will be saved.
5- I contacted Apple about the problem and gave all details. I am waiting for the solution.
Edit : Finally, it is working again (October 7th, 8am GMT). I don't know wether contacting Apple solved this or it was solved for every one. I just uploaded the screenshot and saved the In App Purchase, and I am able to submit the app for review.
If it still doesn't work for you, just contact Apple support with the link provided in the error message, and be patient (try to work in another thing, drink a coffee, or go to shopping :) )
Eventually today i got the success when i had tried from different system,i used the screenshot from iphone5s simulator in 100% resolution and got the success.
But same-thing,i had also tried before putting up this question.
So that means it might be error from apple server as sometimes it just not works.
PFA for screenshot i used:-
If you are resubmitting (for example, after a previous rejection), it seems like this can be caused by adding additional in app purchases.
Our app binary was rejected, we uploaded a new one and while we were at it we added an additional in app purchase to the submission and some extra text to the app review information. All other in app purchases previously submitted remained "In Review" so we were literally just adding in another to the submission.
We got a 500 Internal Server Error when clicking submit (verified using FireFox dev tools). We tried Safari, Chrome, Firefox on Mac and PC - all up-to-date. Same behaviour.
We tried removing the extra new in-app purchase (and cut down the extra review text a little) from the submission and it immediately went through without a hitch. YMMV, but worth checking.

No way to accept Itunes Connect Agreement Update

I'm walking in circles trying to create a new app in Apple's Itunes Connect. Here are the steps I'm doing:
When I log in to Itunes Connect I'm seeing a screen asking me to "Review the iOS Developer Program License Agreement."
I click continue and then I'm presented with a "Manage Your Apps" screen.
I click Add New App and it sends me to... the Agreement Update again:
So I click on Members Center this time and it goes here:
Clicking on Itunes Connect sends me back to... yes, the Agreement Update once more.
How do I solve this issue? Where is the secret door to adding a new app?
I got stuck here too - here's how it went for me:
Nothing showed up in iTunesConnect's finance/agreement area at first (... even though the links kept sending me there!)
I eventually found something to view/accept at the top of the general Apple Member Center home page.
After step 2, something new finally showed up in iTunesConnect's finance/agreement area that I could accept
After above steps I was able to continue what I was trying to do in iTunesConnect which, in my case, was setting up some new promo codes for my app.
Had the same problem. Tried clearing cookies and cache per above recommendations, nothing. Waited 20m, bingo. Looks like your contract acceptance has to go through some review process, whether manual or automatic, taking a bit of time. I imagine the cookies/cache-clearing having worked was simply you cleared at the right time.
Solution: Open the Link https://itunesconnect.apple.com from Laptop Not Mobile. It will ask you to Accept the Terms and condition. While you open the link from mobile the Accept option will not visible to you. So open the link from Laptop and Accept the terms and condition.
***If you are already registered in TRACES, please login with your registered User Id (PAN), Password & PAN else register as new user*emphasized text****
enter image description here
Had the same problem. Tried clearing cookies and cache per above recommendations, nothing. Waited 20m, bingo. Looks like your contract acceptance has to go through some review process, whether manual or automatic, taking a bit of time. I imagine the cookies/cache-clearing having worked was simply you cleared at the right time.

iAds giving ADInternalErrorCode=3, inventory unavailable 100% of the time

I have an iAd banner and fullscreen ad, that both were working just last night. The banner was loading much more often than the fullscreen ad, but they were coming up at least some of the time. This morning i have been at it for 3 hours and not seen a single iAd displayed on my iPad 2. I keep getting the error
Domain=ADErrorDomain Code=3 "The operation couldn’t be completed. Ad inventory unavailable" UserInfo=0x49a4f0 {ADInternalErrorCode=3, NSLocalizedFailureReason=Ad inventory unavailable}
I know apple throws errors in for testing purposes but I have probably reloaded the whole app from a clean build 10 times, and run about 100 others.
Can any one tell me their experience with this, and if this is normal?
Also im running iOS 5.0.1 on my iPad 2
Thanks!
Check iTunes Connect and see if there is an updated iAd agreement you need to accept (you should see it when you click the "iAd network" link). This happened to me too, and when I accepted the new agreement, the iAds started working again.

Game Center for my iPhone Game

I am developing an iPhone game, and I will implement Game Center in it.
Apparently, I need to do some configuration with my application in iTunes Connect first. Therefore I have to "create" my application in the iTunes Connect page, right? But, how do I do that without getting Apple's staff review my app since I am still working on it?
I tried making a new app like normal, but it asks me for a bunch of stuff like screenshots etc, but I have none to offer in the first place...
Fixed. It seems they won't even review it if there is no binary uploaded yet.

Disable iphone home button in app, is it possible?

I want to develop a screensaver-like app where the only way of getting back to the springboard is entering a code. Therefore I would need the Home Button action to be ignored, that is that when the user presses the button nothing happens..or something custom...instead of going back to the springboard and terminating the app.
Is this possible? does anybody know if apple will approve/reject this kind of app?
The answer to your question is, yes.
The answer to the question you meant to ask--can I ship an app through the iPhone store that has the home button disabled--is no.
If you are only publishing your app to jailbroken phones you can do it, but it will piss everyone off.
Edit 7 years later:
This is actually extremely possible now--there is a standard feature in the iPhone called "Guided Access". It's hidden under that "Accessibility" Link (With some other fairly cool stuff like flashing the LED whenever you get a call and allowing a Bluetooth keyboard to tab between controls)
It's called "Guided Access". You set a passcode, launch the app then triple-click the home button to start guided access.
It disables exit and allows you to designate regions of the screen you can't touch. You can also set a time limit (For kids playing which seems to be the reason a lot of people look up this question).
Tempted to edit the "Accepted answer" and throw this info in there, but that seems rude so I'll just hope people find this answer.
Annoyingly you also seem to be unable to shut off the phone--I suppose this is perfect for people who want their kids to play a game, but might not hit the original asker's problem of restricting access to a single app (I mean it WILL do that but it'll also prevent it from doing ANYTHING else).
Not with public APIS (and hopefully, not with private ones). Even if you manage it somehow, Apple will reject it for breaking UI guidelines. Moreover, even if they didn't, people could always use the iPhone's "Force Quit" equivalent to hard terminate your app.
Apple is not going to approve this type of app, they state pretty explicitly that you're app needs to respond appropriately to springboard telling the app to terminate both when things like phone calls come in and when memory warnings come in.
This is not possible with the current SDK, nor do I suspect it will ever be.
You might be able to get this behaviour via jailbreaking, but you won't be able to sell your app through iTunes, nor will Apple ever approve such an application.
You can do it like this
Install the following mobileconfig file
This will disable the home button once you launch the app
Download
Found the link Here
Apple won't allow it.
What if something emergency happens and you wan to dial an emergency phone number. You are putting the user at risk. The trade-off isn't worth it.