In my app
http://apps.microsoft.com/windows/app/1rm/d8639e5b-93ae-4d34-a575-d84e205c134d
I get an error message when users press submit after rating.
Get error c101a006.
Not sure why this happens, open store but not able to submit review
As far as I can see no rating can be submitted due to error, at least not on Windows 8 machines running more than one account. How can I verify rating works now on machines running one account?
It is ZEST_E_INTERNAL_SERVER_ERROR, an error that tells you that the Store server suffered a heart-attack when trying to process the submission. The rating page itself is displayed by the Store app on your machine. I had no trouble myself submitting a rating for your app.
So this has nothing to do with your app itself. Web server errors happen, they can take a few days to get resolved. At least from my test it is clear that the server can no longer be the problem. If you still have trouble then there's something wrong with your Microsoft account. Login on this web page and double-check that your birthdate and home country have been entered.
Without any code it's difficult to say.
Anyway searching googling the error code I went to Microsoft support site That says it's a server error, for example when account data are not completed. It's hard to do more with only these informations.
My friend was getting the same error since he was from Siberia and this is how Microsoft responded to him. Its mainly caused when one tries to rate an app while the app marketplace aint supported in that region.
Go to settings > region and language > change the phones region to a supported country > restart the phone (change to UK preferably)
Go to http://support.xbox.com/en-US/billing-and-subscriptions/account-management/change-region and click on Account migration
Sign in with your xbox account (in some cases they will send you verification code on email address which you added before)
Finish account migration to UK (in my case). Please keep in mind that they allow you to do this only ONCE per 3 months
Problem solved. Try to download free apps or games and everything will work.
Solution for application which requires payments:
1. Go to settings > region and language > change the phones region to a supported country > restart the phone
2. Go on store. Find some game or application for payment.
3. Add payment option which you wish
Enjoy and cheers :)
Note 1: I suggest you to complete account migration on Xbox from other device (PC/Mac)
Note 2: Xbox region restriction was cause of this error
Related
Recently I've tried creating a Kaizala account. I used an Irish mobile number. The mobile number began with +35386XXXXXXX. Another mobile I tried was the same but +35383X... Requesting a call to verify the number also does not work. Neither method sends any form of communication to the phone.
I tested a French mobile number to see if it would work and it did & I was able to setup an account.
I tested again after a week from first noticing this issue, and it remained for the Irish mobiles.
Anyone else experiencing this in other countries or know why it's happening?
I'm trying to write a simple clientside script that used the venmo api to automate some aspects of my account. The first step is getting an access token by going to the developer tab on the settings page. However, whenever I click, "Get Token", the page just redirects me to my profile settings tab with no further information. Going back to the developer tab, nothing has changed, and I still don't have an access token. I've already filled in every aspect of my profile; my name, phone number, profile image, everything. I can't find anyone else with a similar problem. What am I doing wrong?
Unfortunately, the Venmo API is no longer available to new developers. I was having the same problem and reached out to them directly to confirm. The message I received from one of their support staff yesterday:
Thanks so much for your interest in Venmo! Unfortunately at this time we have discontinued accepting new users of our Developer API. We want to support all of our friends in the development community as much as we can, but at this time we are focusing our efforts towards expanding on our recent launch of the ability to use Venmo to purchase items in select merchant apps. Going forward this will allow us to provide many of the same capabilities previously powered by our Developer API in a more streamlined experience for users and developers alike. I apologize for the inconvenience.
It's too bad.
I'm submitting my first app through iTunes Connect. It is a social networking community so I have to provide a demo account for the submission. My app already has a live database of users as there is currently an active web version.
I'm new to this and confused as to how I should handle this. Should I be creating a demo account that will not show up in any other live user's search results? Are the testers going to be attempting to interact with other live users? I am assuming I will need to show the various functions of the app, like messaging and events. In that case should I be creating a few "demo" users for the testers to interact with?
Alternatively, should I be linking them to the development version and development database? If that's the case, then the build that I send them would only be a development build then?
I am confused on how this is supposed to work and can't seem to find any information to help?
In my experience, you'll need to give them the production version that will go into the store. So not the development build.
When we submit an app for approval, it seems to get installed and activated on a couple of devices, but nothing much ever happens. They barely use it, as far as we can tell. We can tell that it's installed and run. We have previously been rejected when the network connectivity wasn't working right, so we know that they do look at the app after it's installed.
I'd suggest you make them an account that looks relatively anonymous (or even "Test Account" which you real users are hardly likely to try to interact with). You could create another account and say "If you want to send a message, send it to account xxxx". We've never had them interact with our app enough to utilise the suggestions we've made.
If you have an active / inactive flag, you could think about making these accounts inactive once the app is approved, then re-activating it when you next want to submit your app.
This question is no longer active - I have been officially notified by the company that we're dropping Android and going with a system that is specifically designed for business use.
In our two sister companies we installed almost 500 android phones assuming they'd have security capabilities similar to Linux that would allow us to provide business phones to our employees but limit their access to apps. Unfortunately we've since found out that we were hugely mistaken. Android has decided that whoever has possession of the phone should have full access to everything. Unfortunately for us this has been a business nightmare, with huge data overages, employees downloading and installing anything and everything they can get their hands on from Play Store, the apps we need to run constantly being stopped by the task manager because too many apps are running at the same time with our employees arguing that the apps are buggy or the phone is broken. Due to our type of operation, the phones are passed from one employee to another often for weeks at a time before a supervisor or technician has access to them.
We absolutely need to either secure the phones or get rid of them. So...
From within a service, how do I capture when an employee clicks on an unauthorized app either from the desktop or from the applications menu? I've spent the last 2 days searching Google for an answer, but have turned up nothing. I know it can be done, because I have a couple of apps on my personal phone that do so.
We're using Android 2.2
Why not uninstall Google play store from the phones? And any other apps which are not needed?
It might be easiest too just install a parental control app. Here's an example, though this particular one may not meet all your needs: https://play.google.com/store/apps/details?id=com.kiddoware.kidsplace
Have a look at the 3CX Mobile Device Manager. The sign up process is free and easy. Then you just need to download the app to each phone from GooglePlay and get it set up. I would be interested in knowing if you proceed with it and if it does everything you need it to.
I'm building an app that include in app purchase (subscription based): the user is required a subscription to consult more that X time a given section of the app per week, however i'm facing a problem as the user can bypass the limitation by changing the time of his iPhone.
I know that one solution would be to verify the time on a server side, but the app is to run without internet connexion...
S how can i get the REAL device time (NOT THE USER DEFINED TIME).
thanks.