i wanna test my game that uses google play services api(for realtime multiplayer). But i don´t have an android phone or tablet, i only use the emulator.
Is there a specific model of phone that i should buy to use google play services or will it work on any android device?
On emulators, there´s a "target name" called google APIS, so i was wondering about the device.
I have already made my game work on emulators, but even of ButtonClicker example, there´s a delay on the timer on one of the emulators and not on the other. Maybe i should try with a real device?
It will work on any Android phone (not Android compatible). Avoid devices like the Kindle Fire that are compatible, but not actually Android. If it has the Google Play app and it's running Ice Cream Sandwich or higher, you should be set.
The Nexus devices tend to be developer favorites, as they have no customization from carriers or manufacturers and are fairly cheap. Developer Editions would be a good alternative.
Related
I have the RX100-M3 camera, and it seems that some applications can be developed for it.
As far as I understand, the CameraRemoteAPI SDK can be used to develop Android or iOS applications. So is there a way to develop applications for the Sony camera?
I would like to develop a feature to be able to:
set the timer (from 2s to 2min)
select the number of shots (from 1 to 2000)
select the time between shots.
There is an existing "intervalometer" application but it is very expensive.
Camera Remote API SDK allows one to remotely control the supported Sony cameras including RX100M3 from any other device, by sending HTTP commands to the camera. The application you create can run from any
platform Android, iOS , Windows, PC, etc. You will have to connect this device to the camera over WiFi.
To get more information, please download the SDK, which contains sample applications and API documentation.
Best Regards,
Prem, Developer World team
I'm developing mobile application in j2me. My target phone is "Nokia". In my app I'm using some Nokia API's .Now the requirements change, so that many other target devices than Nokia are also included. Here my doubt is if, on other phones, the mobile app developed with Nokia API is working or not. Please share your ideas.
It wont work, you might get ClassNotFoundException after running the midlet on different devices. Nokia UI library will residing be in Nokia mobile OS.
I haven't tried but if you can add the Nokia UI jar in your project as library and then try it on other devices. I will also try it. But i guess some of the api's will be having hardware dependency like sound etc..
at first i thought with Titanium, i can develop for Mobile and Desktop over AIR on Desktop only, but a quick look at the AIR Site, i guess i am wrong.
Benefit from a consistent, flexible,
and visual development environment for
applications on multiple platforms and
devices such as smartphones,
smartbooks, tablets, netbooks, and
PCs.
so my question is are there any major differences of titanium over air that i shld be aware of?
if no, i guess now air maybe better documented and has the backing of a more recognized company? after working with titanium desktop for a while i felt abit helpless and the docs are not really helping much
There are a lot of subtle differences, of course, and there are advantages and disadvantages to working in either, but the largest difference is that Titanium can produce apps for the iPhone/iPad, and AIR can't (well, at least not conveniently).
AIR can produce iPhone apps that you can deploy using the ad-hoc provisioning, but you can't distribute via the app store.
I've got desktop apps on both and am making a mobile app right now. Titanium desktop will cut your dev time to 1/3 of the time you'll take jumping through AIRs various sandboxes and security measures. Best yet, the code I wrote for my Ti desktop app is all javascript with about 3 Ti API calls and can be taken anywhere. The AIR app is all mangled by the wild structure you have to use with AIR apps and 1 million api calls.
The downside to Ti desktop is the API isn't as fully featured, and the Ti team pushes 4 times as many updates for the mobile API as the desktop API. Also, you won't be able to port your app from desktop to mobile easily as they are two different structures and APIs.
That said, developing for iPhone and Android on Ti is the same exact process and that won't happen on AIR.
Lots to weigh, but for my money it's Ti over AIR.
Hope this helps.
I'm trying to understand the relationship between the Intel Atom Developer Program (IADP) and the new OS called MeeGo.
IADP let's me create applications that run on both MeeGo as well as Windows devices, as long as the device is based on the Atom processor. The IADP apps are published in an app store called AppUp, which is very much like the Apple App Store.
The MeeGo operating system merges Intel's Moblin and Nokia's Maemo into one OS. The purpose seems to be to make it possible to develop software that will run on Intel powered devices, Nokia-made devices, as well devices from other companies. Nokia has its Ovi Store that will support MeeGo apps.
With its OS independent runtime, the question is what an IADP app really is? Is an IADP app a beast of its own, or is it just a MeeGo app that has been restricted to run only on Atom powered devices?
Will it be possible to recompile my IADP app to run on all MeeGo devices? Sold in Ovi Store?
Intel and Nokia have me really confused. Where should I go as a developer?
If you really have to decide now, go qt.
There are a lot of important decicions yet to be made. Last week on embedded systems Nürnberg, I spoke to both parties about meego, and even they have been preparing the merger behind close doors, very few people inside both companies were involved so far. No wonder developers are clueless at the moment. You are not the only one beeing confused.
I have been developing for atom but never with iadp and start developing with maemo. Qt is a save bet for developers because it is not only for Intel and Maemo, but used heavily in every major hardware platform so far. I decided to be happy about every advantage the MeeGo merger gives me and go with the progress of details being sorted out.
My guess: Don't wait for selling IADP apps in OVI store.
I am developing an application with Flash Lite designed to run on Nokia S60 5th edition phones using the Flash Lite API Bridge Interface. The application uses the API Bridge to access the phones camera and upload functionality to take a photo, display it to the user then upload it to a server. I am using Flash CS4 Professional and Device Central to develop and test the interface.
Are there any emulators that will run my flash lite app and simulate the camera? What are my options short of getting a phone and installing my app every time I want to test something new?
"Remote Device Access also known as RDA allows developers to test their applications on a variety of Symbian based Nokia devices remotely over the Internet. The current setups consist of over 40 devices and various device models. Usage is free of charge for all Forum Nokia members."