How can a FlashLite Developer using Device Central emulate camera and file upload integration? - camera

I am developing an application with Flash Lite designed to run on Nokia S60 5th edition phones using the Flash Lite API Bridge Interface. The application uses the API Bridge to access the phones camera and upload functionality to take a photo, display it to the user then upload it to a server. I am using Flash CS4 Professional and Device Central to develop and test the interface.
Are there any emulators that will run my flash lite app and simulate the camera? What are my options short of getting a phone and installing my app every time I want to test something new?

"Remote Device Access also known as RDA allows developers to test their applications on a variety of Symbian based Nokia devices remotely over the Internet. The current setups consist of over 40 devices and various device models. Usage is free of charge for all Forum Nokia members."

Related

Web Cam support in Hololens Emulator

Can laptop's web camera used in the latest Hololens emulator ?
I'm following this tutorial https://learn.microsoft.com/en-us/windows/mixed-reality/mr-azure-302 to integrate MS Computer Vision API into Hololens.
I want to test this in the Hololens emulator before moving to the device. So, Will I be able to enable Web Cam for recognizing objects using vision API.I'm using Hololens Emulator 10.0 version.
The simple answer is No. HL has own cameras, not compatible with a webcam.
Update. For the case, I would recommend creating video processing library and test it in simple desktop application.

Sony Camera Remote API SDK for Bluetooth

I am wondering if it's possible to use the Sony Sony Camera Remote API beta SDK / AddOn SDK / Smart Extension API to control action cameras functionality by my application side via BlueTooth (no Wi-Fi).
My goal is to write an extension which will mainly:
Mandatory: start and stop video saving on camera internal memory
Optional: , insert allarms, set video acquisition parameters, ecc.
Does anyone have:
the information if this SDK is the right choice to control this type of Sony device
if it's possible to reach my described goal with it or if there are any impossibilities
other related information or special requirements for controlling Sony cameras via bluetooth.
Thanks
Unfortunately you will only be able to use Wifi to control cameras with the camera remote API.

How to develop an application for the Sony DSC RX100-M3 camera

I have the RX100-M3 camera, and it seems that some applications can be developed for it.
As far as I understand, the CameraRemoteAPI SDK can be used to develop Android or iOS applications. So is there a way to develop applications for the Sony camera?
I would like to develop a feature to be able to:
set the timer (from 2s to 2min)
select the number of shots (from 1 to 2000)
select the time between shots.
There is an existing "intervalometer" application but it is very expensive.
Camera Remote API SDK allows one to remotely control the supported Sony cameras including RX100M3 from any other device, by sending HTTP commands to the camera. The application you create can run from any
platform Android, iOS , Windows, PC, etc. You will have to connect this device to the camera over WiFi.
To get more information, please download the SDK, which contains sample applications and API documentation.
Best Regards,
Prem, Developer World team

compatibility devices for google play services

i wanna test my game that uses google play services api(for realtime multiplayer). But i don´t have an android phone or tablet, i only use the emulator.
Is there a specific model of phone that i should buy to use google play services or will it work on any android device?
On emulators, there´s a "target name" called google APIS, so i was wondering about the device.
I have already made my game work on emulators, but even of ButtonClicker example, there´s a delay on the timer on one of the emulators and not on the other. Maybe i should try with a real device?
It will work on any Android phone (not Android compatible). Avoid devices like the Kindle Fire that are compatible, but not actually Android. If it has the Google Play app and it's running Ice Cream Sandwich or higher, you should be set.
The Nexus devices tend to be developer favorites, as they have no customization from carriers or manufacturers and are fairly cheap. Developer Editions would be a good alternative.

Which devices can I develop for using the Nokia API Bridge for Flash Lite?

I need to develop a mobile application that connects to the devices camera and to a remote server.
Using the Nokia API Bridge for Flash Lite which devices can I target? Does anyone know if this API works with any Symbian 60 device or only for 3rd edition? Do I need to publish as Flash Lite 3? can I publish Flash Lite 2?
What about KuneriLite, can this still be used with Flash Lite 3 given the security restriction for Flash Lite 3 (see here)
thanks
I have had confirmation from Nokia forum that the Nokia API Bridge only works with Symbian Series 60 3rd Edition and greater. There are phones that are Symbian Series 60 3rd Edition that support both Flash Lite 2 and 3.