Connect IOS device to Xcode - objective-c

This could be a noob question, but as a new ios "developer" I want to know how to connect my ios device to xcode?
I Need to find out how my new app looks on a device, and if it works!
Do I need to register my device on the apple dev programm? Or I could connect any device?
Sorry if this is a answered question here.

You need to register the device to apple developer portal (you must be a registered, paid developer to test on a real device). And after that connect the device, open xcode organizer and set the device as developer device (so you can see logs while running your app on it). More info can be found here:
https://developer.apple.com/library/ios/documentation/IDEs/Conceptual/AppDistributionGuide/TestingYouriOSApp/TestingYouriOSApp.html

To connect an iDevice you have to be enrolled in Apple's Developer Program. You can then register your iDevice on the dev. portal and will be able to connect it via the Xcode Organizer to your IDE.
You can then select this device on the top left side of your Xcode project to run your build on this device.

Related

USB device listening OSX objective c using peertalk

I developed a OSX application that listening the USB devices that connected from OSX and application runs fine before submit to app store. At the time of submission to app store I enabled the "App Sandbox" and enabled USB in App Sandbox. But after enable this application is not able to get the list of USB connected devices. I am using peertalk library from github. Link is below:
PeerTalk
So now please can anyone suggest the solution for this. or suggest any option to get the devices list which is connected from osx using USB.
Thanks
Mit

Remote control feature for iOS devices in AirWatch

We use AirWatch as MDM solution. Is there a feature to help troubleshooting for iOS devices, like remote control? Something similar to Help#work in MobileIron.
If AirWatch doesn't support this: is there any other solution for iOS devices?
Whereas remote view using traditional AirPlay requires devices to be running the Bonjour service and cannot be easily retransmitted to different subnets, AirWatch remote view capabilities use the AirWatch Agent instead of Bonjour and can function over different subnets within the same network. If an end user calls with an issue, simply instruct them to start their AirWatch Agent application and then send a remote view request to view their screen.
--> You can only remote view the IOS device when the MDM agent is opened in the foreground. This is an Apple restriction and not an MDM limitation.
Source : https://my.air-watch.com/help/9.1/en/Content/Platform_Guides/iOS/C/Remote_View_Overview.htm
AirWatch has the Remote View feature which allows administrators to assist with troubleshooting by viewing an end user's iOS device from an AirPlay-enabled destination.
Supported destination are :
AirServer for both Mac OS X or Windows
X-Mirage for both Moc OS X or Windows
Reflector for Windows
Ports to configure :
7000 for video on Mac
7100 for video on Windows
5000 for audio on Mac and Windows
Requirements :
iOS 7 and higher devices to run the Remote View command
iOS 7 and higher Supervised devices to run the Stop Remote View command
AirWatch Agent v4.9.3 and higher
In your AirWatch Console, go the Details View page of your iOS device, click on More (the one next to Lock at the top of the page), then click on Remote View. You have to configure a destination before. If it's not done already, click on Add a destination on the 1st screen.
Complete documentation is available on my.air-watch.com under the current name "VMware AirWatch iOS Platform Guide". It's located in "Chapter 6: Additional iOS Configuration".

How to get my Windows 10 Universal App to recognize my Microsoft Band

I'm trying to make a Windows 10 Universal App to make a third party tile for my Microsoft Band but it doesn't say in the documentation how to get my App to recognize the Band through USB. It only says how to do it through Bluetooth. The documentation also doesn't tell me how to access the GPS sensor. How do I do all these things?
To answer your first question, USB for the Band is used for charging. In order for you to test, you need to go through via Bluetooth. Your setup should be
Visual Studio > Launch App on your Device (mobile is connected to your laption via USB) > Test App on Mobile (which talks to Band via Bluetooth).
Note: Make sure Band is paired with the Mobile you are using to test.
To answer your second question, you can not subscribe to GPS on the band. It is not opened for thrid party app access. GPS is exclusive at this point.

Share one android device for developing

We are several people (in different cities) developing on titanium. We have only one device to check how the application works on a real device.
Can we share somehow one device to check how application works on a real device?
The idea is to have one PC with remote access and Titanium running with connected git\mercurial repositories. Android device connected to this PC by USB. The user connects by Remote Control to the PC, pulls data from repository and runs application on the device.
The problem that we have is how to get access to screen of the Android device on the PC to control it.
Does someone have an idea how it could be organized?
This link (http://code.google.com/p/androidscreencast/) says it will help, but it has limitations. I guess this solution would make sense if you are doing most of the testing on the local emulator and the physical device is a final check for functionality.

need help for bluetooth framework on mac osx

i'm an iOs developer and I actually need to make a mac application that use bluetooth framework to connect to another device (not iOS device).
I'm actually showing a modal view showing the connected bluetooth device with IOBluetoothDeviceSelectorController and I get the user choice with [modal getResults] but I don't know how to initiate the connection with the selected device and I can't find a simple way to do it on the mac dev library.
is anyone know a tutorial or sample code that could help me advance in my project?
linkos
The Mac Developer Library has two sample Bluetooth projects; connecting to a health thermometer and connecting to a heart rate monitor. There is also video available of the Advanced Core Bluetooth WWDC 2012 session.