Supported languages contains an invalid value - air

When I build with Flash Builder 4.6 with Apache Flex 4.9.1 and Air 3.7, I get an error indicating a problem with my "supportedLanguages" node.
I have tried all of the following and all have failed:
This way worked in previous versions of the flex sdk:
<supportedLanguages>en es de fr ja ko pt ru zh ar pl</supportedLanguages>
Second attempt was to add local code:
<supportedLanguages>en_US es_ES de_DE fr_FR ja_JP ko_KR pt_BR ru_RU zh_CN ar_SA pl_PL</supportedLanguages>
I tried adding commas:
<supportedLanguages>en_US,es_ES,de_DE,fr_FR,ja_JP,ko_KR,pt_BR,ru_RU,zh_CN,ar_SA,pl_PL</supportedLanguages>
I have local directories for each locale specified in:
E:\Program Files (x86)\Adobe\Adobe Flash Builder 4.6\sdks\4.9.1_3.7\frameworks\locale
E:\dev\myapp\src\locale
I also use this line for the compiler:
-swf-version=20 -locale=en_US,es_ES,de_DE,fr_FR,ja_JP,ko_KR,pt_BR,ru_RU,zh_CN,ar_SA,pl_PL -allow-source-path-overlap=true -source-path=locale/{locale}

If I can avoid it, I'll never develop in Flex again. Consider this question no longer valid due to the lack of support from Adobe.

Related

Problems in MPICH 3.1.3 installation in OSX 10.10 with ifort compiler and Xcode 6.1

I am trying to build mpich 3.1.3. in a Mac OSX 10.10 Yosemite with Xcode 6.1 and intel compilers icc and ifort version 15.0.0 20140716. I get an error when I am building the installation. The error is the following:
GEN lib/libpmpi.la
ifort: command line warning #10006: ignoring unknown option '-force_load,src/mpl/.libs/libmpl.a'
ifort: command line warning #10006: ignoring unknown option '-force_load,/Users/alejandrodelacallenegro/Downloads/mpich-3.1.3/src/openpa/src/.libs/libopa.a'
ifort: command line warning #10006: ignoring unknown option '-force_load,src/mpi/romio/.libs/libpromio.a'
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: object: lib/.libs/libpmpi.a(initthread.o) malformed object (section contents at offset 0 with a size of 1056, overlaps Mach-O headers at offset 0 with a size of 768)
I do not understand where the error come from, from the compiler or from libtool. I have also attached the outputs of the configuration and the build steps.
I finally found the cause of the problem. libtool was somehow corrupted, so I install it again, and then I don't get this error anymore. I have install Xcode again, but I suppose that installing it from macports, homebrew or from source solves the problem as well.
Alex

ANTRL4: TestRig error

I am just trying to get ANTLR to run following those instructions: http://www.antlr.org/wiki/display/ANTLR4/Getting+Started+with+ANTLR+v4
The grammar is translated into code, but when I want to call TestRig, I'm getting the error "Can't load Hello as lexer or parser".
TestRig is located in file C:\bin\grun.cmd and contains this command
java -cp .;C:\LIBS\Java\ANTLR\antlr-4.1-complete.jar
org.antlr.v4.runtime.misc.TestRig %1 %2
Is anything wrong with that?
When I try to start TestRig from the ANTLWorks IDE I'm receiving warnings like:
warning: Supported source version 'RELEASE_6' from annotation
processor
'org.netbeans.modules.openide.modules.PatchedPublicProcessor' less
than -source '1.7'
warning: Supported source version 'RELEASE_6' from
annotation processor
'org.netbeans.modules.openide.util.ServiceProviderProcessor' less than
-source '1.7'
warning: Supported source version 'RELEASE_6' from annotation processor
'org.netbeans.modules.openide.util.NamedServiceProcessor' less than
-source '1.7'
warning: Supported source version 'RELEASE_6' from annotation processor
'org.netbeans.modules.openide.util.NbBundleProcessor' less than
-source '1.7'
and errors like:
line 1:7 token recognition error at: ' '
...........
line 1:0 missing 'hello' at 'grammar'
On Linux I'm experiencing another problem with ANTLRWorks2:
For whatever reason the menu bar doesn't work so that it's impossible to select anything from there. Anyway, clicking on an icon below the menu bar works.
What might be wrong here? Thanks for any help.
Almost a year late on this but in case others have the issue...
I am guessing you named your grammar file 'hello' instead of 'Hello' or you didn't copy the contents correctly.
https://theantlrguy.atlassian.net/wiki/display/ANTLR4/Getting+Started+with+ANTLR+v4
The warnings about 'RELEASE_6' are supposedly harmless according to this bug report.
https://netbeans.org/bugzilla/show_bug.cgi?id=210286
I am still getting these warnings in ANTLRWorks2.1. According to the final post it may be fixed in the NetBeans plugin. However, as far as I can tell this plugin has been recently broken.
I can't help you with IDE issues on Linux.

depthAndStencil throws Error 103 in application XML

in trying to implement the answer to stage.stage3Ds is empty when debuging on Kindle Fire HD 8.9". I tried adding both renderMode and detailAndStencil to the application xml file but get this error when trying to debug to device.
Error occurred while packaging the application:
D:\Flash\Mobile Test\bin-debug\Main-app.xml(10): error 103: application.initialWindow.depthAndStencil is an unexpected element/attribute
The initialWindow portion of application xml file is below
<initialWindow>
<content>[This value will be overwritten by Flash Builder in the output app.xml]</content>
<renderMode>direct</renderMode>
<depthAndStencil>true</depthAndStencil>
</initialWindow>
It looks like depthAndStencil option is only available with AIR 3.2 onwards.
Looking through the template file that is used to generate the app descriptor file:
[AIR SDK ROOT]\templates\air\descriptor-template.xml
The entry for depthAndStencil first appears in the template file that comes with the AIR 3.2 SDK.
Edit:
Confirmed. See release notes for 3.2 SDK: http://helpx.adobe.com/flash-player/release-note/release-notes-developer-flash-player.html

FDT5 Haxe Compilation Error "Uncaught exception - module.c(124) : Builtin not found : fasthash"

I am a user of FDT5 and getting this very strange Haxe compiler error when using v2.09 of Haxe and v1.8.2 of NekoVM.
"Uncaught exception - module.c(124) : Builtin not found : fasthash"
Can anyone help me resolve this error as can't compile my FDT5 project, as if I compile it directly in Mac OSX Lion. Terminal it does not report any issues.
Any help would be most appreciated.
You may need to setup the path to your Neko installation
FDT 5.5 ships with Neko, but the path to it is not set by default. Because it's not, you may get errors as you mentioned:
To fix this, go to Preferences>Haxe>Neko VM and point to a Neko installation directory.
Custom Installation Directory
You can point to a custom installation. Perhaps if you used the standalone installer from the Haxe website.
Using FDT's Neko Installation
For windows you can just point to FDT5>haxe>neko-1.8.2-osx
For OSX, because FDT is a self contained package, you can't naviagate to Neko via the OSX GUI. Instead type in this path, or copy and paste the path from where your Haxe location is set and paste it into the Neko location. Then just change the last directory name to the name of the Neko folder: haxe-2.09-osx -> neko-1.8.2-osx.

Objective C error messages

I'm trying to debug an objective C program. It used to run, and I'm not sure what changes could have broken it, but it no longer runs at all. In the debugger, I now get:
.
.
.
unable to read unknown load command 0x80000022
unable to read unknown load command 0x80000022
unable to read unknown load command 0x80000022
Program loaded.
sharedlibrary apply-load-rules all
run
Error calling thread_get_state for GP registers for thread 0x16131lx506^error,msg="error on line 207 of \"/SourceCache/gdb/gdb-908/src/gdb/macosx/i386-macosx-nat-exec.c\" in function \"fetch_inferior_registers\": (os/kern) invalid argument (0x4)\n"
I've seen several places that claim te explain the 1st warning, but none of them seem appropriate. Nothing online claims to explain the error.
Any clues as to what these errors mean in conjunction?
ETA: I just upgraded to 10.6, so it may have started then, although I'm compiling to target 10.4...
Is this relevant? From the Xcode release notes:
Note: GCC 4.2 cannot be used with the
Mac OS X 10.4u SDK. If you want to
build targets using the 10.4u SDK on
Xcode 3.2, you must set the Compiler
Version to GCC 4.0