In my app I have set custom image for segment control. Image shows up very well on the simulator but not on the device. I checked all possible ways and tried what ever was answered for this issue earlier for the issues same as I have now. But still I can't locate exact solution for this. Can anyone help please.
Did you try removing/readding the image? As far as I know, the simulator has its own cache, if the image has been removed somehow, that may be why its showing up.
You may try:
Remove the image from xcode, and re-adding it
Making a clean build
Remove the image from "bundle resources", (see: https://stackoverflow.com/a/12741872/936957) and readding it
Quitting / restarting xcode
One of them should help
Related
I have old code using the MainWindow.xib, below iOS 7 everything works fine but in iOS 8 its leaving some bottom area.
Attaching image -
Please suggest anyone, how can i fix this.
I had this problem while ago. Turned out I had deleted the launch screen.
To make it right, add launch screen back by going in general setting of your project and adding your launch xib there.
I hope this fix your problem.
I solved this by adding new Launchimages. Removed my old ones and created a "New Launch Image". Also take a look at your autoresizing in the xib file under the "Size Inspector".
I am trying to execute the steps described in iOS developer library basics tutorial. When I add "Scene to story board" run the simulator, I am not seeing the label. It is just white screen. Not sure what is causing this issue. Any suggestions?
Environment:
iOS SDK7.1
XCode 6.0
Rented server machine from MacInCloud.
EDIT:
Here is snap shot of my Xcode:
When I use "Single View Application" template, "Views" I am adding to story board are showing up properly in simulator.
It could be that the positioning of the label is outside of the visible screen. One quick way to rectify this would be to add a new Alignment Constraint so that the label is "Horizontal Center in Container". An example of how to add an Alignment Constraint below...
I thought to close this question first, but it seems not a good practice, so adding solution as answer.
I missed To configure the app delegate implementation file step from the documentation, which is why it is showing white screen. Make sure you delete the code which renders white background.
I have a question I am trying to create a database from a tutorial that I have posted on here. The problem that I keep having is that when I build the project the project is built successfully. However when the IOS simulator pulls up to show me the UI I have a black screen. I have doubled checked that my connections to my storyboards are correct. and still my UI still not displaying. I have made sure that I had my sqlite library connected within the project and it is. This is a single view application for an IPAD. I have searched ways of finding issues within my code and I have done breakpoints to see where my application breaks. and This is what I have found.
this is where my application breaks because is the first screen that it pops after I have started the IOS simulator. I do not know how to fix this.
this screen basically tells me that there is something wrong with the UIwindow alloc. For some reason is breaking here and I do not know why.
This last screen shot is not that great to interpret especially if its in numbers.
Please help. I will be posting more screen shots if needed at this point I need all the help that I can get. I did not think that it would be difficult to create and link a db.
If you are using storyboards you need to remove all the code in didFinishLaunchingWithOptions and just return YES. Also set your main storyboard file appropriately in the plist file.
The title pretty much describe my problem. I have a UIButton on which I applied a .png background. The .png load fine on the iOS simulator but not on the actual iPad. Any hints as to why it does that ?
EDIT:
When the view with the button in question loads I get this error message in the console
Could not load the "fosse.png" image referenced from a nib in the bundle with identifier "ca.polymtl.PolyPuttZE"
Try doing this.
In Xcode press:
Command+Shift+K and press Yes.
Command+Shift+Alt+K and press Yes.
The try building, running.
Also, check if the image has correct targets (you can check by clicking on the image in Xcode and then in Inspector you'll find build targets).
I've solved the problem. Turns out that the image wasn't encoded as a png even if it had the proper extension. So I juste opened it with gimp and exported it as a PNG.
Click on your project. Then go to the Build Phases tab and ensure that the file is in the Copy Bundle Resources list.
If not then add it...
I'm using the EGOPhotoViewer library for displaying photos in my iOS 5 App. Many of the galleries are working fine, but some of they have an issue. Please see this video on Vimeo:
http://vimeo.com/34300336.
As you can see, on the fifth image, a swipe no longer brings me to the next image. Does anybody know how to fix this issue in EGOPhotoViewer?
Please tell me if you need further information.
Inside the EGOPhotoScrollView.m I changed the property scrollEnabled to NO, which seems to work for me. But I do not know what impact this could cause.