App does not appear in "Apps" - facebook-apps

I need to update an app. However, I do not see it in the "Apps" list in "Developers".
The app's tab is appearing on the business page, and it appears to be active:
https://www.facebook.com/zapzyt/app_205014796286415
This app has been up well long enough for any previous changes to have "propagated" (the last update was approximately a month ago).
Is there something I'm overlooking? I'm also new to FB apps development, so it's likely something quite simple.

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Automatic Screen Shots with specific banner ads

I manage a website that serves banner ads using Google DFP.
A couple customers have been asking for daily screen-shots of the website which show thier ad in place. While most advertisers are happy with a report showing impressions/clicks, a couple are demanding the screen shots.
I have found a few tools that can get a screen shot from a specific page on a scheduled basis. I am running into 2 problems with most of these...
1) The "screen shot" does not always reflect what the site looks like after all of the javascript has applied. I need to wait until the javascript finishes before the screen shot is saved
2) I rotate mulitple ads into positions. I do not have a way to control which ad appears when the screen shot is taken.
Is this a common request to get?
Has anyone come up with an honest solution to either of these questions?
You can use irobotsoft tool. Go to your website, then use:
CapturePage(filename)
to capture the page into an image file. You can let it capture on a fixed schedule, or test the ad content before capturing.

Were Hangouts On Air example buttons recently broken?

Something seems to have changed recently (early Nov 2014) in the way the example buttons work to start a Hangout On Air (HOA). https://developers.google.com/+/hangouts/button
I have been using this example code from the link above as a starting point to make a "Create a Hangout On Air" button on my website.
<script src="https://apis.google.com/js/platform.js" async defer></script>
<div id="placeholder-div3"></div>
<script>
gapi.hangout.render('placeholder-div3', {
'render': 'createhangout',
'hangout_type': 'onair',
'initial_apps': [{'app_id' : '184219133185', 'start_data' : 'dQw4w9WgXcQ', 'app_type' : 'ROOM_APP' }],
'widget_size': 175
});
</script>
The initial_apps line is supposed to cause the HOA to automatically start the Youtube hangouts app (the app_id) with a particular video (the start_data). A couple weeks ago this was working. Now it is not. The initial_apps parameter seems to have no effect on the initial start of my HOA.
Another change I have noticed is that when I press the Create a Hangout button, I am now taken to a Google+ page where I enter a name for the hangout and guests, and then I have to push another button to actually start the HOA. This extra button push was not around previously.
I don't particularly care about the Youtube app starting, but I do care about my own app starting with my own start_data.
Has something changed recently? Why is this not working?
UPDATE: As of 16-Nov-2014, this bug seems to be fixed.
Yeah I am facing the same problem.
My app also doesn't get loaded properly. Most of the times I get can't load app because the app is not communicating with the server.
I figured out that the Hangouts On Air button works as expected only when you add an 'invites' attribute with at least two people in the list. Not zero, not one. Two or more.
I feel like this is indeed broken. There should be means of passing initial_apps data without requiring that invitees be submitted in the button.
I had this same problem and John L's solution worked for me. It seems Google fixed this bug and it's now working like before so you don't need to have at least two people in the invites attribute anymore.

No way to accept Itunes Connect Agreement Update

I'm walking in circles trying to create a new app in Apple's Itunes Connect. Here are the steps I'm doing:
When I log in to Itunes Connect I'm seeing a screen asking me to "Review the iOS Developer Program License Agreement."
I click continue and then I'm presented with a "Manage Your Apps" screen.
I click Add New App and it sends me to... the Agreement Update again:
So I click on Members Center this time and it goes here:
Clicking on Itunes Connect sends me back to... yes, the Agreement Update once more.
How do I solve this issue? Where is the secret door to adding a new app?
I got stuck here too - here's how it went for me:
Nothing showed up in iTunesConnect's finance/agreement area at first (... even though the links kept sending me there!)
I eventually found something to view/accept at the top of the general Apple Member Center home page.
After step 2, something new finally showed up in iTunesConnect's finance/agreement area that I could accept
After above steps I was able to continue what I was trying to do in iTunesConnect which, in my case, was setting up some new promo codes for my app.
Had the same problem. Tried clearing cookies and cache per above recommendations, nothing. Waited 20m, bingo. Looks like your contract acceptance has to go through some review process, whether manual or automatic, taking a bit of time. I imagine the cookies/cache-clearing having worked was simply you cleared at the right time.
Solution: Open the Link https://itunesconnect.apple.com from Laptop Not Mobile. It will ask you to Accept the Terms and condition. While you open the link from mobile the Accept option will not visible to you. So open the link from Laptop and Accept the terms and condition.
***If you are already registered in TRACES, please login with your registered User Id (PAN), Password & PAN else register as new user*emphasized text****
enter image description here
Had the same problem. Tried clearing cookies and cache per above recommendations, nothing. Waited 20m, bingo. Looks like your contract acceptance has to go through some review process, whether manual or automatic, taking a bit of time. I imagine the cookies/cache-clearing having worked was simply you cleared at the right time.

Divshot Page Editor - No Navigator?

I'm checking out DivShot for the first time, and have fallen at the first hurdle.
On launching the app, I get the page editing screen, as expected, with the Inspector, Components and Page Options tabs on the right hand side of the screen.
But on the left hand side, there is no Navigator. And I can find no reference to the Navigator anywhere on the screen (thinking it might be a collapsed area, or something).
Looking at the Intro video on the Divshot website, there do seem to be some minor differences (the lack of the Navigator notwithstanding), so I am wondering whether something has changed in the latest release...
In any case, I can see no way of add files/resources/folder structures other than new pages, because of the absence of the Navigator.
Can anyone shed any light?
Much appreciated :)
It sounds like you're using the now legacy version of Divshot. We recently launched Divshot 1.0 with file support and a completely revamped project structure.
Legacy: http://app.divshot.com
New Divshot: http://builder.divshot.com
It's on a separate instance so beta users have time to export their pages and finish anything up in the old version before upgrading. Since we moved from generic folders and pages to actual files we're offering a manual upgrade.
If you'd like to update you can just go to https://api.divshot.com/upgrade and follow the instructions there. We're pushing a notice to the old version right away to eliminate any confusion. Sorry about that!

Disable iphone home button in app, is it possible?

I want to develop a screensaver-like app where the only way of getting back to the springboard is entering a code. Therefore I would need the Home Button action to be ignored, that is that when the user presses the button nothing happens..or something custom...instead of going back to the springboard and terminating the app.
Is this possible? does anybody know if apple will approve/reject this kind of app?
The answer to your question is, yes.
The answer to the question you meant to ask--can I ship an app through the iPhone store that has the home button disabled--is no.
If you are only publishing your app to jailbroken phones you can do it, but it will piss everyone off.
Edit 7 years later:
This is actually extremely possible now--there is a standard feature in the iPhone called "Guided Access". It's hidden under that "Accessibility" Link (With some other fairly cool stuff like flashing the LED whenever you get a call and allowing a Bluetooth keyboard to tab between controls)
It's called "Guided Access". You set a passcode, launch the app then triple-click the home button to start guided access.
It disables exit and allows you to designate regions of the screen you can't touch. You can also set a time limit (For kids playing which seems to be the reason a lot of people look up this question).
Tempted to edit the "Accepted answer" and throw this info in there, but that seems rude so I'll just hope people find this answer.
Annoyingly you also seem to be unable to shut off the phone--I suppose this is perfect for people who want their kids to play a game, but might not hit the original asker's problem of restricting access to a single app (I mean it WILL do that but it'll also prevent it from doing ANYTHING else).
Not with public APIS (and hopefully, not with private ones). Even if you manage it somehow, Apple will reject it for breaking UI guidelines. Moreover, even if they didn't, people could always use the iPhone's "Force Quit" equivalent to hard terminate your app.
Apple is not going to approve this type of app, they state pretty explicitly that you're app needs to respond appropriately to springboard telling the app to terminate both when things like phone calls come in and when memory warnings come in.
This is not possible with the current SDK, nor do I suspect it will ever be.
You might be able to get this behaviour via jailbreaking, but you won't be able to sell your app through iTunes, nor will Apple ever approve such an application.
You can do it like this
Install the following mobileconfig file
This will disable the home button once you launch the app
Download
Found the link Here
Apple won't allow it.
What if something emergency happens and you wan to dial an emergency phone number. You are putting the user at risk. The trade-off isn't worth it.