I launched a new Facebook App, how can I select my existing fan-page as the app's community page? - facebook-apps

We have been developing our game for months.
For all those months, we have been creating a community fan-page and we spent several hundred of euros in advertising our fan-page.
Now we are going to launch the game finally, but when I try to connect my existing fan-page as the app’s community page, I only get the option to create a new one.
How can I connect with my new app my fan-page? Or can I to migrate the likes to the new fan-page?
I reject to assume we have wasted so much money building a useless fan-page!!!

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Testing MS Teams app in a different organization

We've created a teams app and would like to test it within a different organisation as a pilot. We can see 2 ways of doing this, either submitting it to the partner center store or getting the admin within the pilot company to upload the app package themselves (such as in the link below).
https://learn.microsoft.com/en-us/MicrosoftTeams/manage-apps?toc=%2Fmicrosoftteams%2Fplatform%2Ftoc.json&bc=%2Fmicrosoftteams%2Fplatform%2Fbreadcrumb%2Ftoc.json#upload-an-app-package
Does anyone have any recommendations for this or any workarounds? We're unlikely to have the app in a fully finished state (hence the testing) so want to avoid uploading it to the app store for anyone to download. It seems a little strange that there isn't an option to allow pilots more easily.
Thanks!
At the end of the day, it has to be put into either the main App store, or to the "company" app store so that users in that tenant can install it. To that end, the options you've listed are pretty much in line, but there are also other ways to get it into the tenant's "company" store. It will depend on their user policy settings though:
It might be enabled for users to upload apps into the store directly (in the Apps list in Teams on the bottom left there could be a "Upload a custom app" menu option). This is ideal if there are a lot of users who need the app.
If user side-loading is enabled, the select user(s) could install the "App Studio" app into their own Teams environment, and from there there are steps to open a manifest zip file and install the app personally or to a Team/Chat. If this is an app for a Team/Chat, that would be fine. If it's an app that users need to personally install (e.g. a 'Personal' Tab app) then each user would need to do this - fine for a small number of users, but not great for lots of users.

Creating a QBOE Time Entry App for Win 8

My company uses Quick Books Online for its accounting, and that's where we go to log our time against projects. In an effort to make time entry easier, and a way to learn how to write a Windows 8 Metro app, I thought it would be a useful project that simplified time tracking, application that could automatically submit my time to QB. The thought would be users would use their own QBO logins so it would be able to see their time entries.
I have been looking around the api for QBOE and can't seem to tell if its possible to connect to a QBOE account with non admin credentials. Is what I am thinking even possible?
No, this is not possible. You will need something in the middle to talk between QB and your application.
There are a number of different timesheet apps on appcenter that you might look at. https://appcenter.intuit.com/category/time-tracking

Paypal payments for monthly subscription inside iPad native app

I am working on an enterprise app which allows users to perform CRUD operations on data
under their profiles, sync it with a backend, share it with other users and view it across multiple platforms.
The app works on 3 platforms
a) as a webapp in browser
b) as a native iOS app on iPad
c) as a native android app on android tablets
Now we want to give the app for free for a trial period of 3 months after which we want to
charge our users a monthly subscription fee if they want to continue syncing their data
with backend. If not, they can use the app as a native app which doesn't have a backend
and they won't be able to share their data across platforms and with other users but will
be able to use the app as a native app with no backend.
For the monthly subscription fee, we wanted to integrate Paypal payments into our ipad
app.
There are 2 gray areas which is causing us confusion
a) Apple might reject the app due to paypal integration as it favours in-app purchases/itunes.
b) Apple states that users can be charged only for "real world service". Does our kind of service qualify?
We prefer getting some definitive information rather than implementing paypal payments and
getting rejected by apple which will set us back by 14 days. Any help would be much appreciated.
I don't think you'll get "definite" information here, since stackoverflow does not have internal information on Apple's strategies. You have to try and find out. I know Apps with monthly subscriptions that use in-app purchases (like Trillian).
If you want to make sure it won't get rejected, exclude the payment process from the app. You are using accounts and some accounts get paid "premium" functionality. Just let the users pay through your website or redirect them to your website if they want to buy from iPad. My guess would be that Apple will otherwise want you to use in-app purchases for the subscription.
About the "real world service", that should be no problem.

From my service how do I listen for when a user clicks on a desktop icon or app from within the application menu?

This question is no longer active - I have been officially notified by the company that we're dropping Android and going with a system that is specifically designed for business use.
In our two sister companies we installed almost 500 android phones assuming they'd have security capabilities similar to Linux that would allow us to provide business phones to our employees but limit their access to apps. Unfortunately we've since found out that we were hugely mistaken. Android has decided that whoever has possession of the phone should have full access to everything. Unfortunately for us this has been a business nightmare, with huge data overages, employees downloading and installing anything and everything they can get their hands on from Play Store, the apps we need to run constantly being stopped by the task manager because too many apps are running at the same time with our employees arguing that the apps are buggy or the phone is broken. Due to our type of operation, the phones are passed from one employee to another often for weeks at a time before a supervisor or technician has access to them.
We absolutely need to either secure the phones or get rid of them. So...
From within a service, how do I capture when an employee clicks on an unauthorized app either from the desktop or from the applications menu? I've spent the last 2 days searching Google for an answer, but have turned up nothing. I know it can be done, because I have a couple of apps on my personal phone that do so.
We're using Android 2.2
Why not uninstall Google play store from the phones? And any other apps which are not needed?
It might be easiest too just install a parental control app. Here's an example, though this particular one may not meet all your needs: https://play.google.com/store/apps/details?id=com.kiddoware.kidsplace
Have a look at the 3CX Mobile Device Manager. The sign up process is free and easy. Then you just need to download the app to each phone from GooglePlay and get it set up. I would be interested in knowing if you proceed with it and if it does everything you need it to.

Game Center game development time limit?

Apparently I have to create my App on iTunes Connect in order to use Game Center code in my project. But wait, I remember that if you wait around 7 months of something, iTunes Connect removes your app and the same name can't be used again.
Is there a way to... remove that time limit?
It's 4 months and no, there is no way to extend it, although I have heard unconfirmed reports of people talking to Apple and getting it extended, but I would not count on that.
I asked this very question on the Apple forums and was told by several people to just create a dummy App, do all your testing and then when you know you can complete it in less than 4 months, create a new final app. The downside is you have to reenter all your leader board and achievement information.