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Closed 10 years ago.
I was just wondering what would be the best way of going about creating an iPad app. Would it be worth my while learning Objective-C or is Titanium a better option? I have never used Objective-C before but I am familiar with JavaScript. Thanks for any help provided. Also I know there are some C# converters. Has anyone used any of them?
In general, objective-C for iPhone development can learn. The IDE is xcode.
Q & A is related to stackoverflow iPhone objective-C, xcode is a related issue. I recommend to learn objective-C using xcode.
All you have javascript and jquery below to begin developing the framework is available. If the productivity is the difference between objective-c. To the code of a iPhone, Android, Windows Phone, etc. are all reusable.
http://phonegap.com/
http://www.appcelerator.com/ (titanium)
http://www.anscamobile.com/corona/
https://vaadin.com/home
Under the framework of each comparison is post.
comparison-between-corona-phonegap-titanium
corona-vs-phonegap-vs-titanium/
If you have a skill or ActionScript3.0 using Adobe AIR, iPhone development can be. latest IDE is FlashBuilder 4.6, Flash CS6. To the code of a iPhone, Android. reusable.
Adobe AIR
The following sites include C #-based IDE, you can develop using MonoTouch, but are paid. Easily share code between iOS, Android and Windows Phone 7.
MonoTouch
You if you're developing only games, you look at the GameSalad,. Without writing any code development.
GameSalad
If you're writing small apps that you could envision being "complex webpages", almost any framework like Titanium will be helpful - and might allow you to do it cross platform as well.
If you can envision using hardware or hardware-accelerated features like GPS, camera, or video in the future, just learn Obj-C and go from there. It'll save you a lot of anguish later when you're 80% done with the app and find out that performance is terrible, you need access to a specific feature that your framework does not support, or iOS7 comes out with a cool new thing that you need to use to stay competitive, but can't.
As a current C# developer I would recommend biting the bullet and learning Objective-C. It will only help your career by adding more valuable skills on your resume, and more exposure to other language pros/cons. There is a lot of information on the web out there to help if you get stuck along the way.
Related
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Closed 10 years ago.
I'm a newbie to iOS development and working on my first app for the iPhone and later wanted to convert it to iPad making it a universal app. I have couple of questions though:
a. Is it better to begin with universal or it shouldn't matter?. How difficult is it to convert to a universal app?. For testing, I tried to add a new View controller both for iPhone and iPad on xode 4.2 and it looks like selecting "Targeted for iPad" doesn't include iPhone specific view controllers and unchecking it doesn't include one for iPad. How would I add support for both the devices if I wanted to go thru the universal route from scratch?
b. I'm targeting iOS 4 and above and also all revisions of iPhone including 5 and iPad including mini. I have couple of png files in the app that I'm using for buttons and also for the other Apple required png files. I couldn't find documentation for what needs to be done when supporting iPhone 5 since it has a 4 inch screen. Also, do the images have be done separately for iPad too as the screen real estate is bigger?. Can somebody please explain or point me to some links that educate me on this?
c. I'm not using Storyboards but wanted to use ARC. Is ARC supported also on devices that are running on iOS 4.0?
d. While I'm developing my app, I wanted to start and be ready with the registration, provisioning and other required processes. Can somebody explain me what are the pre-requisites that I should do now to save time?
e. I have a iPhone 4S and may upgrade to the next iPhone (beyond iPhone 5). When I provision my 4S now, can I easily transfer the developer license to my next iPhone or have to repurchase the developer license again?
f. Is there a good site that walks me thru on creating launch images, spotlight, iTunes icons etc from scratch?
Thanks.
Here are the answers as far as I know:
a. If you have not been working for too long on this project, create a new universal one and then copy your code to it.
b. you can use any image format. Most of the formats are acceptable by xcode. Yes you have to have different images for iPad and iPhone. I would create some images for iPad and it would resize for iPad mini. Same thing for iPhone 5 and 4s.
C. ARC was introduced in iOS 5 so may not be available for iOS 4.
D. No special req's as far as I know other that the fee of 99$ to apple.
E. when you get your iPhone 5 just connect it to xcode and it will reload your profile to the phone for you.
F. Apple developer program has a ton of technical doc's available along with many sample apps or the same reason. Go to developers site on apple and you'll be surprised of how much you can learn from those docs. We all have been through this. :)
Hope the above answers are helpful my friend.
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Closed 11 years ago.
I would like to develop Mac applications, but don't want to use XCode. I have many reasons...
It's VERY slow...
It's complicated...
The Interface Builder seems like cheating and is not as satisfying. (I know, old school)
The whole developer tools set takes a lot of space and takes a long time to download (meanwhile slowing the rest of my computer down)
I know it's possible because I have seen some scripts compiled with gcc. Are there any tutorials? Are there any tips? I know how to run it, but I just need help learning how to use it without XCode making code for me. Is this a good plan, or is this just destined for failure?
AppCode.
AppCode is an IDE for Objective-C developers building native Cocoa
apps for MacOS X or iOS who strive for higher coding productivity and
better code quality.
EditRocket.
EditRocket can compile and execute Objective-C programs. EditRocket
uses the gcc compiler to compile Objective-C programs
GNUstep.
GNUstep provides a robust implementation of the AppKit and Foundation
libraries as well as the development tools available on Cocoa,
including Gorm (the InterfaceBuilder) and ProjectCenter
(ProjectBuilder/Xcode).
THE COCOTRON
The Cocotron is an open source project which aims to implement a
cross-platform Objective-C API similar to that described by Apple
Inc.'s Cocoa documentation. This includes the AppKit, Foundation,
Objective-C runtime and support APIs such as CoreGraphics and
CoreFoundation
.
Take a look at build and run a Cocoa Mac application on the command-line post.
alternatives to XCode for iPhone development? (OR: how to make XCode suck less?).
I'm not sure what code you think Xcode is generating for you, but if you want to use another IDE then you're free to. Xcode includes all the standard UNIXy command line tools (though, as of 4.3 you have explicitly to make them available by launching Xcode exactly once and ticking a box in the settings), so you'd use standard GCC methods.
Besides the observation given e.g. here that you'll want to link against the Foundation framework, there's really not much to say.
For the record, the interface designer doesn't generate any code and is therefore no more 'cheating' than using a paint package to draw your graphics.
or is this just destined for failure?
Probably. Apple is making OS X and iOS development very tightly tied to the use of Xcode, particularly if you are intending to submit apps to either store. You'll spend a lot of time working out how to do things the non-Xcode way.
Looking at your points in turn:
More than using x many different tools to achieve the same thing?
See 1.
You don't have to use interface builder if you don't want to, but your given reason ("cheating") is nonsensical.
Most of that is documentation, which you will need anyway. It is quite nicely integrated into the editor if you use Xcode.
you are going to waste more time massaging your custom environment than you would waste by just drinking the kool-aid.
It is reasonable to use some other text editor and use xcode for editing your build environment, then you would be free to execute builds from the command line.........
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Closed 10 years ago.
Can you recommend a browser based IDE or programming editor ?
I feel like I've seen lots of these things drift past but when I look at my bookmarks I can only find two : http://cloud9ide.com/ and http://jsfiddle.net/
All languages are of interest (although non-JS particularly so).
I'd like to do a wide survey but don't include tools which are really just collaborative text editing - must be some sort of programming support built in (even if it's as bare bones as syntax colouring)
Thanks
Also I recommend you read this article: http://eclipse.dzone.com/news/who-needs-online-ide
It links and describes a lot of them, even more then those mentioned by others here.
edit: most of the ones describe in that article are dead.
Instead check out:
Full fledge IDEs:
ShiftEdit
Cloud9
PhpAnywhere
And something you can run on your own server: ACE
Actually, it looks like all online full fledged IDEs that I could find actually uses ACE at its core, and just add some nicer GUI over it and cloud support.
We've been building WIODE for some time now. Very stable release, easy install, and lots of features - [WIODE Browser Based IDE][1]
[1]: http://www.wiode.com/ "WIODE IDE"
UPDATE: WIODE has been replaced with a new project - Codiad
You missed...
jsbin.com
ideone.com
codepad.org
pastebin for PHP (good for testing PHP 5.3)
shameless plug for our solution, PythonAnywhere, which lets you code and run python apps in a browser... we also offer hosting for web apps, and our web-based console is fully functional, includes Bash for using git/hg/mercurial, Dropbox integration.
You can also code in other languages, although we don't have interpreters for everything, and you can currently only host Python webapps...
http://www.pythonanywhere.com
I've been working on one for a while that you might find interesting if you are looking for something you can install on your own server.
http://abstractionbuilder.com
It's free to use and it currently features some file management on your server, as well as real-time document editing with a nice preview.
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Closed 10 years ago.
I was taking a look on Go language, but I want to know if there is any IDE developed only for it, but that have a GUI design feature, as Visual Studio and Netbeans.
Go isn't really designed for GUIs - it's precisely designed to meet the kind of needs that Google has.
I dare say it's entirely possible to develop GUI frameworks with/in it, but it's not the team's priority as far as I'm aware.
You can also find an Eclipse plugin here: http://code.google.com/p/goclipse/
However, at the moment of writing this is still at an early development stage.
lite ide is little, cross platform and open source.you can try it.
http://code.google.com/p/golangide/
For my Go programming I use the Zeus editor. It's definitely NOT a Go GUI IDE but at least for me the gocode auto complete feature is great.
You can also use Notepad++ for now, there is a language file for it here:
http://go-lang.cat-v.org/text-editors/notepad-plus-plus/
I've been using gedit with C syntax highlighting selected and bash shell for compiling and testing. I keep the Linux version of Google Chrome browser running local copy of Go documentation. Under Xubuntu window manager I can flip the browser window up and down out of the title bar for whenever I need to look at package APIs.
Go compiles and links very fast - I'm just as productive with this set of tools as I've ever been using Java and C# IDEs. Kind of refreshing to write software with just "stone knives and bear skins".
Most of the main Go developers use Acme A programming environment by Rob Pike, it is very different from a traditional IDE, but if you are open-minded and get over the first shock, it can be extremely pleasant to use.
Use Cloud-IDE.com online editor and online deploy - All FREE !!
I believe the best options for developing Go are TextWrangler, Vim, or BBedit.
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Closed 11 years ago.
I know the blackberry has a custom IDE but if memory serves me it's quite a sub par IDE. Does anyone know if there's a different IDE out there for the device?
For 'native' BlackBerry app development (i.e. Java app development), there are basically 4 options:
RIM's JDE - pretty much a terrible
editor, but the most stable, most
feature-full (from a BlackBerry
perspective) solution.
RIM's JDE Plugin for Eclipse - you get all the
niceties of the Eclipse environment,
but there are a lot of problems.
Netbeans with the Mobility Pack - I haven't really seen anyone use this for a while, but a few developers swore by it a couple of
years ago
Custom Eclipse/JDE
environment - using ant scripts and
RIM's JDWP debugger interface (the component package section on that page). This
used to be the only way to go for
Eclipse development for BlackBerry
before the JDE Plugin
Options 3 and 4 I haven't seen used for a long time, not sure if they're still viable - though I don't see why #4 wouldn't be.
I used #4 for a long time, until RIM put out their plugin. While there are still a lot of problems with it, for me the productivity gains of working with something like Eclipse outweigh them.
So either 1 or 2, with the caveat that you should chose one or the other for your whole team, as they're really not compatible with each other (differences in project structure and how they handle resources). You can move from 1 to 2 easily, but not really the other way around.
The IDE provided by RIM is called the JDE. It is true that for many this product leaves much to be desired. RIM does support the use of Eclipse and Microsoft development environments as well so you can take your pick. Personally, I use the JDE. Don't construe this as a recommendation, I'm not saying it is the best, just what I use.
Aside from RIM's JDE, the only other option that I know of is RIM's JDE plugin for Eclipse.
The .NET plugin is very limited in what you can do, it doesn't give you much access to internal classes.
I've been using the JDE plugin and i've not encountered too many difficulties.