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Closed 11 years ago.
I would like to develop Mac applications, but don't want to use XCode. I have many reasons...
It's VERY slow...
It's complicated...
The Interface Builder seems like cheating and is not as satisfying. (I know, old school)
The whole developer tools set takes a lot of space and takes a long time to download (meanwhile slowing the rest of my computer down)
I know it's possible because I have seen some scripts compiled with gcc. Are there any tutorials? Are there any tips? I know how to run it, but I just need help learning how to use it without XCode making code for me. Is this a good plan, or is this just destined for failure?
AppCode.
AppCode is an IDE for Objective-C developers building native Cocoa
apps for MacOS X or iOS who strive for higher coding productivity and
better code quality.
EditRocket.
EditRocket can compile and execute Objective-C programs. EditRocket
uses the gcc compiler to compile Objective-C programs
GNUstep.
GNUstep provides a robust implementation of the AppKit and Foundation
libraries as well as the development tools available on Cocoa,
including Gorm (the InterfaceBuilder) and ProjectCenter
(ProjectBuilder/Xcode).
THE COCOTRON
The Cocotron is an open source project which aims to implement a
cross-platform Objective-C API similar to that described by Apple
Inc.'s Cocoa documentation. This includes the AppKit, Foundation,
Objective-C runtime and support APIs such as CoreGraphics and
CoreFoundation
.
Take a look at build and run a Cocoa Mac application on the command-line post.
alternatives to XCode for iPhone development? (OR: how to make XCode suck less?).
I'm not sure what code you think Xcode is generating for you, but if you want to use another IDE then you're free to. Xcode includes all the standard UNIXy command line tools (though, as of 4.3 you have explicitly to make them available by launching Xcode exactly once and ticking a box in the settings), so you'd use standard GCC methods.
Besides the observation given e.g. here that you'll want to link against the Foundation framework, there's really not much to say.
For the record, the interface designer doesn't generate any code and is therefore no more 'cheating' than using a paint package to draw your graphics.
or is this just destined for failure?
Probably. Apple is making OS X and iOS development very tightly tied to the use of Xcode, particularly if you are intending to submit apps to either store. You'll spend a lot of time working out how to do things the non-Xcode way.
Looking at your points in turn:
More than using x many different tools to achieve the same thing?
See 1.
You don't have to use interface builder if you don't want to, but your given reason ("cheating") is nonsensical.
Most of that is documentation, which you will need anyway. It is quite nicely integrated into the editor if you use Xcode.
you are going to waste more time massaging your custom environment than you would waste by just drinking the kool-aid.
It is reasonable to use some other text editor and use xcode for editing your build environment, then you would be free to execute builds from the command line.........
Related
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Closed 10 years ago.
I was just wondering what would be the best way of going about creating an iPad app. Would it be worth my while learning Objective-C or is Titanium a better option? I have never used Objective-C before but I am familiar with JavaScript. Thanks for any help provided. Also I know there are some C# converters. Has anyone used any of them?
In general, objective-C for iPhone development can learn. The IDE is xcode.
Q & A is related to stackoverflow iPhone objective-C, xcode is a related issue. I recommend to learn objective-C using xcode.
All you have javascript and jquery below to begin developing the framework is available. If the productivity is the difference between objective-c. To the code of a iPhone, Android, Windows Phone, etc. are all reusable.
http://phonegap.com/
http://www.appcelerator.com/ (titanium)
http://www.anscamobile.com/corona/
https://vaadin.com/home
Under the framework of each comparison is post.
comparison-between-corona-phonegap-titanium
corona-vs-phonegap-vs-titanium/
If you have a skill or ActionScript3.0 using Adobe AIR, iPhone development can be. latest IDE is FlashBuilder 4.6, Flash CS6. To the code of a iPhone, Android. reusable.
Adobe AIR
The following sites include C #-based IDE, you can develop using MonoTouch, but are paid. Easily share code between iOS, Android and Windows Phone 7.
MonoTouch
You if you're developing only games, you look at the GameSalad,. Without writing any code development.
GameSalad
If you're writing small apps that you could envision being "complex webpages", almost any framework like Titanium will be helpful - and might allow you to do it cross platform as well.
If you can envision using hardware or hardware-accelerated features like GPS, camera, or video in the future, just learn Obj-C and go from there. It'll save you a lot of anguish later when you're 80% done with the app and find out that performance is terrible, you need access to a specific feature that your framework does not support, or iOS7 comes out with a cool new thing that you need to use to stay competitive, but can't.
As a current C# developer I would recommend biting the bullet and learning Objective-C. It will only help your career by adding more valuable skills on your resume, and more exposure to other language pros/cons. There is a lot of information on the web out there to help if you get stuck along the way.
I might be asking something strange here, but I'm unsure where to begin. The thing is that I am considering writing a command line tool on a Mac using Obj-C and the Foundation classes.
But there is a very big risk that I would like to be able to compile it for different Linux distributions to run as a server app in the future.
I understand that it is not a problem in itself to compile Objective-C for Linux, but what I don't understand is the API coverage.
As I have understood it so far I can use GNUStep to compile for linux, but is there a good way for me to get an overview of the API coverage? What I mean is, if I use a class that has been added to the Foundation framework in OSX Lion lets say, how big is the risk of that not being available in GNUStep at that time?
I hope I am asking a question that you guys can understand, basically I want to avoid writing an app that can theoretically be compiled for linux, but not in practice because of missing classes etc.
Thanks!
An opinion: The risk is fairly high. GNU Step is an open source project and dependant on its volunteers to keep it up to date. OS X Lion has a small number of additions to Foundation and AppKit.
Your best option if you want it for *nix in the future will be to write it in generic C/C++ and then thinly wrap it in an NSTask if you want a GUI.
You should be able to check if the API's you're using are available by consulting the GNUStep base API docs.
You may want to target GNUStep as your base if compatibillity is a big concern. Compiling for mac should then be rather trivial, compared to moving the code the other way. Of course you always have the option of helping inplement whatever is missing from GNUStep too.
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Closed 10 years ago.
I was taking a look on Go language, but I want to know if there is any IDE developed only for it, but that have a GUI design feature, as Visual Studio and Netbeans.
Go isn't really designed for GUIs - it's precisely designed to meet the kind of needs that Google has.
I dare say it's entirely possible to develop GUI frameworks with/in it, but it's not the team's priority as far as I'm aware.
You can also find an Eclipse plugin here: http://code.google.com/p/goclipse/
However, at the moment of writing this is still at an early development stage.
lite ide is little, cross platform and open source.you can try it.
http://code.google.com/p/golangide/
For my Go programming I use the Zeus editor. It's definitely NOT a Go GUI IDE but at least for me the gocode auto complete feature is great.
You can also use Notepad++ for now, there is a language file for it here:
http://go-lang.cat-v.org/text-editors/notepad-plus-plus/
I've been using gedit with C syntax highlighting selected and bash shell for compiling and testing. I keep the Linux version of Google Chrome browser running local copy of Go documentation. Under Xubuntu window manager I can flip the browser window up and down out of the title bar for whenever I need to look at package APIs.
Go compiles and links very fast - I'm just as productive with this set of tools as I've ever been using Java and C# IDEs. Kind of refreshing to write software with just "stone knives and bear skins".
Most of the main Go developers use Acme A programming environment by Rob Pike, it is very different from a traditional IDE, but if you are open-minded and get over the first shock, it can be extremely pleasant to use.
Use Cloud-IDE.com online editor and online deploy - All FREE !!
I believe the best options for developing Go are TextWrangler, Vim, or BBedit.
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Closed 10 years ago.
Can anyone recommend an editor (or an IDE) with good support for fortran ? Most newer editors I find and try lack language support for it.
Slickedit has Fortran Support. I can't tell how good it is, but given the good support for other langugaes, you should give it a try.
GNU Emacs has a major mode for FORTRAN.
Use M-x fortran-mode to switch to this major mode.
I have used this mode a lot and can recommend it.
I used it mostly to write a FORTRAN dialect that still requires
punched card format however.
Support for punched card input was my primary concern and I do not
know much about other FORTRAN specific functionality of this mode.
Vim has a relatively good fortran support. Maybe a little quirky with syntax highlighting, but otherwise ok.
If you're familiar with Eclipse, the Photran plugin may be what you're looking for.
Upside: it's free, cross-platform, and versatile and you get all the fun plugins that exist for Eclipse (SVN, etc.)
Downside: If you're not familiar with Eclipse, getting the build environment sorted out can be a real pain. Plus Eclipse is java-based, meaning it's bloaty, slowish, and has a crapload of options that make configuration and setup a real chore.
That said, it beats the hell out of learning either vi or emacs from scratch. Eclipse/Photran seems to work fine once you find the magic incantation to get it to compile Fortran. If you're already using make, this is a non-issue; under Windows the prospects are dicier but doable.
If you use a Mac, BBedit is very good.
I use Ultraedit (IDM.com, ultraedit.com) daily for many types of programming (F90, javascript, DCL, HTML etc). Works well. Has good FTP support and great syntax highlighting. Have not use it in conjunction with any Windows or Linux compiler. My OS is OpenVMS.
Ransom Fitch
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Closed 11 years ago.
I know the blackberry has a custom IDE but if memory serves me it's quite a sub par IDE. Does anyone know if there's a different IDE out there for the device?
For 'native' BlackBerry app development (i.e. Java app development), there are basically 4 options:
RIM's JDE - pretty much a terrible
editor, but the most stable, most
feature-full (from a BlackBerry
perspective) solution.
RIM's JDE Plugin for Eclipse - you get all the
niceties of the Eclipse environment,
but there are a lot of problems.
Netbeans with the Mobility Pack - I haven't really seen anyone use this for a while, but a few developers swore by it a couple of
years ago
Custom Eclipse/JDE
environment - using ant scripts and
RIM's JDWP debugger interface (the component package section on that page). This
used to be the only way to go for
Eclipse development for BlackBerry
before the JDE Plugin
Options 3 and 4 I haven't seen used for a long time, not sure if they're still viable - though I don't see why #4 wouldn't be.
I used #4 for a long time, until RIM put out their plugin. While there are still a lot of problems with it, for me the productivity gains of working with something like Eclipse outweigh them.
So either 1 or 2, with the caveat that you should chose one or the other for your whole team, as they're really not compatible with each other (differences in project structure and how they handle resources). You can move from 1 to 2 easily, but not really the other way around.
The IDE provided by RIM is called the JDE. It is true that for many this product leaves much to be desired. RIM does support the use of Eclipse and Microsoft development environments as well so you can take your pick. Personally, I use the JDE. Don't construe this as a recommendation, I'm not saying it is the best, just what I use.
Aside from RIM's JDE, the only other option that I know of is RIM's JDE plugin for Eclipse.
The .NET plugin is very limited in what you can do, it doesn't give you much access to internal classes.
I've been using the JDE plugin and i've not encountered too many difficulties.