As the iOS have the localization ability, but I would like to have a special localized string, which is not include in the standard localization. May I implement the localized method to switch with localization file? Thanks.
Have you tried to use NSUserDeafaults?
In some view (maybe "myProperties") create an array with Localizations (maybe "English, Russian, German") and choose on of it.
Then, in some view6 where you need to set localization, take it from your properties...
oh, I think, each property contains different values of TimeInterval for localTimeZone, and maybe some button.textLabels for your localized design...
Sorry for my English ((
Related
I'm trying to implement an Autocomplete on a search bar on a map using Mapkit. I found this :
https://github.com/chenyuan/SPGooglePlacesAutocomplete
Works and is totally perfect except that it uses UISearchDisplayViewController which has been deprecated in ios8 and replaced by UISearchViewController. Is there a way around it or a simpler way than the one mentioned above?
Thanks in Advance
Please try this new repo: https://github.com/hkellaway/HNKGooglePlacesAutocomplete, which is being actively maintained.
Apple provides a full autocomplete for the entire English language (and others) but if you want to implement your own autocomplete it's not too difficult, you simply need the range of words or phrases that you want to suggest and a way of ranking them in order of frequency used.
I've implemented a simple autocomplete in one of my projects that centers around a PredictionString class and an AutopredictCoordinator class.
The PredictionString has a NSString property and a float property which relates to the strings frequency of use by the user. The AutopredictCoordinator then holds an array of prediction strings and responds to requests for the most likely completion of any given string.
I want to define a number of xml formatted strings in resource file and use the strings in qml code. Is it possible? How to do it? I would be really appreciated any example.
As I know there is no way to store strings in resource file. But you still do that in another way.
First way: create language file with qt translation tool. As bonus you can store string in several languages.
Using in QML is very easy:
Text {
text: qsTr("myTextId");
}
See that link for more info.
Second way: store each string in different resource file.
But in this case you need to extend QML with C++ plugin to get ability to read files.
See that link for more info.
I have an issue with my project storyboard. I have added two localizations more to storyboard, so now I have three storyboards: spanish, english and basque. All of them depending from the main one:
Now I have the issue that I have to update all changes manually to all to storyboards, because if I do changes to MainStoryboard, the others are not updated with this changes.
How can I modify all storyboards at the same time?
Thanks
Here is a really great tutorial for automating changes from one storyboard localization to all the others:
http://danielsaidi.wordpress.com/2012/08/20/localization-in-ios/
http://www.youtube.com/watch?v=cF1Rf02QvZQ
From what I gather, the solution involves adding a python script to the end of the build that syncs the storyboards and generates string files.
Go to the links for a more detailed solution. They said it better than I can.
You could either take out all the strings from Storyboard and put them in localized set of strings. Then you would have to do everything in your code like this:
self.label = NSLocalizedString("LABEL_STRING", nil);
or you could open the Storyboard as an XML file and do it there maybe a little faster. But other than that, no it is not doable, bcs the Storyboard localization serves you for polishing your localization. Say you have a screen called "HOME" and then (using google translate), you have "HASIERA" in basque. The problem here is, that in basque it's longer, so you need to adjust the GUI elements so it fits the screen perfectly. What could happen is that the string would be cut off, which we don't want to happen. That's why you need to do Storyboard localization step by step. If you don't need it, use strings file instead...
Im having some issues localizing a danish app ive made. (The language, not the pastry)
I have set the CFBundleDevelopmentRegion to da_DK for danish in my info.plist, but the popup appearing for text input is still in english, even on phones running the danish OS.
How in Jobs name can i change this ?
The test device is a non-jailbroken iPhone 4S running iOS 5.1 with Danish as its iOS setting, and a danish itunes account associated.
I do not use .xibs for designs. all interfaces are programmed as viewcontrollers.
In the Xcode's file tree (Project Navigator) select your project. in the right hand pane select your project again. select Info and add your language.
I created a sample project, this is the result:
You can do this directly in the info.plist. Something like this:
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleLocalizations</key>
<array>
<string>en</string>
<string>de</string>
<string>es</string>
<string>ja</string>
</array>
Try adding/setting the "Localized resources can be mixed" flag in Info.plist to YES.
You must localize your app in Danish to make the standard UI elements appear in that language. This is to avoid having a UI with mixed languages.
If you don't use xibs, you'd usually do this by adding a Localizable.strings file to your project. In Xcode's "Add File" dialog, you can use the "Strings File" template (under "Resources") for this.
To actually localize the strings file, open the file inspector (⌘ ⌥ 1) and click the + button in the "Localization" section. You'll end up with the file being displayed as a group in the project navigator, with a sub-entry for each language.
The strings file has the format:
"Label_Text" = "Smørrebrød";
(don't forget the semicolon)
To use localized strings in your code, you can use the NSLocalizedString macro like this:
myLabel.text = NSLocalizedString(#"Label_Text", nil);
(The second parameter is for a comment. This can be useful if you use the genstrings tool to extract localizable strings from your code and give the resulting file to a professional translator.)
If you use the English strings as keys, you can leave the English version of Localizable.strings empty (but don't delete it).
Having a Localizable.strings file in the language that the user has selected will also cause standard UI elements, such as the editing menu, photo picker, and so forth, to appear in that language.
If you can't get it working the official way, as provided by #vikingosegundo, you can do this with some creative engineering (Creative as in, oh my god that is dangerous). I discovered this method when I accidentally overrode [NSBundle localizedStringForKey:value:tableName:].
1) Add a category to NSBundle with the following methods:
#import <objc/runtime.h>
+ (void) load {
Method original, swizzled;
original = class_getInstanceMethod(self, #selector(localizedStringForKey:value:table:));
swizzled = class_getInstanceMethod(self, #selector(swizzled_localizedStringForKey:value:table:));
method_exchangeImplementations(original, swizzled);
}
- (NSString*) swizzled_localizedStringForKey:(NSString *)key value:(NSString *)value table:(NSString *)tableName {
NSLog(#"Key: %#. Value: %#", key, value);
return [self swizzled_localizedStringForKey: key value:value table:tableName];
}
2) Where I simply log the key/value, you want to put an if ([key isEqualToString: xxx] ) block. In there, you want to catch (at least some of) the following key values: Cut, Copy[Menu], Select, Select All, Paste, Delete[Menu], Replace..., Define, Speak, Pause. These are the default values that can appear there.
3) When you have caught the value you can look up in a custom table or use hardcoded values. If you look up in a custom table make sure you have a catch in your swizzled method to avoid infinite looping in your custom table.
NB: Why do you need to swizzle? Because this over-rides all Apple text for you app. You will still want the defaults for all the other strings, so you need to swizzle to get the defaults for the strings you aren't interested in.
Good luck.
Paul
Search if your .xib is localized (you'll find it in the inspector on the right panel) if so go to your Project/Target-Settings press the +-Sign and select "Duplicate English to Danish" or something which means the same (I can't check the right item at the moment)
Btw it's called iPhone 4S.
I want to get localized timer labels on my developing application.
For example, "hour,hours" and "min" on en_US, "時間" and "分" on ja_JP, "ora,ore" and "min" on it_IT etc.
UIDatePickerCountDownTimer mode can display them, but there seems no method to access.
I studied NSDateFormatter,NSLocale,UIDatePicker,etc, but I couldn't find the solution.
Please help me...
The text of the "hour" and "min" labels on UIDatePicker is not accessible to developers. If you want to use that text in your own app in a different context, you'll have to provide it yourself.
Of course, if you feel like this is something the frameworks should provide, please file a bug requesting this enhancement.