Lucene 3.6.0 - SnowballAnalyzer Stemmer Deprecated - lucene

today I was trying to use the SnowballAnalyzer on Lucene Java API v3.6.0 but it seems Deprecated already. When I try to use the analyzer on my code, the code stop when it reach the analyzer. Actually I want to use PorterStemmer but it was not available on luce, so I decided to use this snowball, but this problem occured.
Anyone knows how to fix this?
Plus, does anyone know how to set the stop word file format, cause when I put:
a
as
able
about
above
according
accordingly
across
actually
after
afterwards
.
.
.
In the stopword.txt, and call it, the program stop. Can anyone share with me how to format the stopword.txt file?
Thanks.

being deprecated cannot make your code stop running. You must have some other issue.
Your stopword.txt seems to have the right format.

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How can I use BungeeCord Message Channel on Velocity?

I try to use the BungeeCord Message Channel on Velocity.
I know this work. Here is my code:
player.sendMessage("§aWait...");
ByteArrayDataOutput out = ByteStreams.newDataOutput();
out.writeUTF("Connect");
out.writeUTF("Lobby2");
player.sendPluginMessage(plugin, "BungeeCord", out.toByteArray());
This code works, if I use BungeeCord as my proxy. But not if I use Velocity.
Since more recent Minecraft versions, it is recommended to use the bungeecord:main channel (though Velocity should support both just fine).
Also, it is important to make sure that you use a Velocity version newer than v1.1.0 (as seen here).
Another thing, though it should not be necessary (and probably won't change anything for this issue), it's recommended to also enable velocity-support.
If you remain having this issue, it might be best to create an issue on the Velocity Github repository, so they may be able to help you further!

how to fix the problem of downloading fasttext-model300?

I'm using windows 10 and python 3.3. I tried to download fasttext_model300 to calculate soft cosine similarity between documents, but when I run my python file, it stops after arriving at this statement:
fasttext_model300 = api.load('fasttext-wiki-news-subwords-300')
There are no errors or not responding, It just stops without any reaction.
Does anybody know why it happens?
Thanks
I'd recommend against using the gensim api.load() functionality. It dynamically runs new, unversioned source code from remote servers – which is opaque in its operations & suboptimal for maintaining a secure local configuration, or debugging any issues which occur.
Instead, find the actual exact data files you trust and download them as plain data. Then, use specific library operations, like the KeyedVectors.load_word2vec_format() method, so instantiate exactly the model you need, using precise local-file paths you understand.
Following those steps may make it clearer what, if anything, is going wrong. If it doesn't, try also enabling logging at the INFO level to gather more information about what progress is made before failure (and add any new details as a comment or to your question).
python3 -m gensim.downloader --download fasttext-wiki-news-subwords-300
Try using this. Source : https://awesomeopensource.com/project/RaRe-Technologies/gensim-data

Is it possible to run hashtab.dll in standalone mode?

This is my first post and I hope I am posting in the right section. I would like to know if it is possible to execute a dll file (here, hashtab.dll) as if it's a standalone application. Tried using dependency walker, but I have no idea of interpreting the results and the errors. Only if I can do that, I'll be able to use rundll.exe to execute the function. Any ideas on how to get this done?

Getting Cocoa method completions in Sublime Text 2

I've been playing with Sublime Text 2 the last few days and was wondering if anyone out there has had any success getting Cocoa method completions working yet? Is there a plugin (or in-progress project to create one) out there?
Any general comments on using Objective-C in Chocolat or Sublime Text 2 would also be welcome.
There is an in-progress Sublime Text package that connects to clang to get autocomplete data called SublimeClang I've not managed to successfully get it to work totally with Cocoa/UIKit Dev, but here's a screenshot
and my options, that are a start
In MacVim I use a plugin called Cocoa.vim which haves useful python scripts that generates a classes and methods files for autocompletion. I didn't try so much with ST2, but may be is posible to create a sublime-package or sublime-completions file with all this data.
For the moment, I only create a sublime-completions file with some snippets. If I find a way to make this work, I will tell you.
I let my SublimeClang configuration options if helps anybody. I've already some of the autocompletions working:
"options":[
"-Wall",
"-isystem", "/Applications/XCode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.0.sdk/usr/include/",
"-isystem", "/Applications/XCode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.0.sdk/usr/include/c++/4.2.1/",
"-I/usr/lib/clang/3.1/include/**",
"-I", "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/llvm-gcc-4.2/lib/gcc/i686-apple-darwin11/4.2.1/include/",
"-arch","armv7",
"-isysroot", "/Applications/XCode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS6.0.sdk",
"-D__IPHONE_OS_VERSION_MIN_REQUIRED=50000",
"-ferror-limit=0"
]
Answering my own question here. A quick visit to the Sublime forums didn't turn up any leads nor did Google. It looks as though method completions for Objective-C aren't currently part of the default install nor available via 3rd-party quite yet.
This user http://b.rthr.me/wp/?p=368 claims to have gotten SublimeClang working. I may report back myself once I try it...

Updating to PHP 5.3 with deprecated functions warning disabled

I'm very keen to update a number of our servers to PHP 5.3. This would be in readiness for Zend Framework 2 and also for the apparent performance updates. Unfortunately, i have large amounts of legacy code on these servers which in time will be fixed, but cannot all be fixed before the migration. I'm considering updating but disabling the deprecated function error on all but a few development sites where i can begin to work through updating old code.
error_reporting(E_ALL ^ E_DEPRECATED);
Is there any fundamental reason why this would be a bad idea?
Well, you could forget that you set the flag and wonder why your application breaks in a next PHP update. It can be very frustrating to debug an application without proper error reporting. That's one reason I can think of.
However, if you do it, document it somewhere. It can save you a couple of hours before you remember setting the flag at all.
If you haven't already you should read the migration guide with particular focus on Backward Incompatible Changes and Removed Extensions.
You have bigger issues than deprecation. Ignoring E_DEPRECATED will not suffice. Because of the incompatible changes there will also be other type of errors or, maybe, even worse, unexpected behaviors.
Here's a simple example:
<?php
function goto($line){
echo $line;
}
goto(7);
?>
This code will work fine and output 7 in PHP 5.2.x but will give you a parse error in PHP 5.3.x.
What you need to do is take each item in that guide and check your code and update where needed. To make this faster you could ignore the deprecated functionality in a first phase and just disable error reporting for E_DEPRECATED, but you can't assume that you will only get some harmless warnings when porting to another major PHP branch.
Also don't forget about your hack and fix the deprecated issues as soon as possible.
Regards,
Alin
Note: I tried to answer the question from a practical point of view, so please don't tell me that ignoring warnings is bad. I know that, but I also know that time is not an infinite resource.
I presume you have some kind of test server? If not, you really should set one up and test your code in PHP 5.3. If your code is thoroughly Unit Tested, testing it will take seconds, and fixing it will be fairly quick too, as the unit tests will tell you exactly where to look. If not, then consider making Unit Testing it all a priority before the next release, and in the meantime go through it all, first with E_DEPRECATED warnings disabled and fix anything which comes up, then with it re-enabled once you have time. You could also run a global find-and-replace for easier to fix errors.