AudioUnit/AudioUnit.h file not found - objective-c

Hi Iam using AudioToolbox Frame work in ipad App and i have added all required frameworks. App is running successfully in Ipad Simulator. But when i want run in device its showing error that AudioUnit/AudioUnit.h file not found.
Thanks

seeing similar issues, add CoreAudio.framework

Related

React Native iOS No Bundle URL present but only when using a real device

I am trying to build a project that we have previously built many times on a real device through xcode but not it throws a No Bundle URL present error the moment the app boots.
I have tried updating the app, rebooting and updating the info.plist file but nothing seems to change it.
Other apps are booting fine.
I have my info and the error below.
Error Screen
Check whether you are running correct Project. Clean you build folder and then Run .
Seems like this is a common issue for some. I'd suggest checking out this thread with others that had a similar issue - What is the meaning of 'No bundle URL present' in react-native?

Xamarin test recorder Instruments failed to start the app

can any one help me out i'm selected iphone5s simulator and selected after loading its giving error Instruments failed to start the app.
I too am having this same issue.
Im running a xamarin uitest application with and iphone 5 as my phyiscial device.
Ive enabled UI Testing on the device.
Ive specifiend the app bundle.
If I spewcify the device identifier I get the error that it is not a simulator and incompatible with app bundle.
My tests work fine on android devices. If I specify an apple simulator, it will run.
Thanks for your thoughts

How can I see why titanium app crashes on Blackberry simulator

I do a Titanium application that woks on iOS and android. Now, I want to create the Blackberry version.
I've tried with a simple app and it's launched well at simulator, but when I've tried my app it doesn't work.
It launches splash screen and begins to load the elements, but I think the app crash because simulator returns to main screen, there isn't any alert (like on android when app stop unexpectedly), it only returns to main screen.
My problem is that I don't know what happen and I can't find any error logs...
I connect by telnet to the simulator, and there I can see the first traces of my app, but any error.
Do you know what can be happened? How can I know if I have an error? How can I know if my app has crashed?
Sorry, if it's an easy question, I'm newbie at Blackberry.
I'm using Titanium SDK 3.2.2 and Blackberry SDK 10.02
Thank you very much
I've created a new project (with Titanium SDK 3.1.3 instead of Titanium SDK 3.2.2) and copy all files there. I've tried to launch the app many times, and one of them, the app launches.
Maybe it was a computer or simulator problem.

Library not loaded

I added Social.framework in my application in the same way i use to add the other frame works. I have downloaded xcode 4.5 and iOS 6 . but my application crashes with follwing error only on device. It works fine on simulator.
dyld: Library not loaded: /System/Library/Frameworks/Social.framework/Social
Referenced from: /var/mobile/Applications/FC88291D-2052-45D6-A7BB-65CE340F07BF/Uploading Image.app/Uploading Image
Reason: image not found
I was getting this exact error. My app currently has a deployment target of 5.1. I wanted to add Facebook sharing. I found this old post, Conditionally including a library for different iOS SDK versions?. All I did was set "Social.framework" to 'optional' and it did the trick, then my app would run on ios 5.1 and ios 6.0. Of course you need to do checks at runtime for what OS the device is running otherwise you could run into a crash if you try to access social.framework in ios 5.1 or earlier. Hope that helps!
In Xcode go to targets, Go to build phase and search for Social frame work you will find that under "Link Binary with Libraries" section. There select social frame work and see there is an option on right hand side required/optional in that just change required to optional. Now you are able to run on all ios devices without any crashes.

How to run iOS .app package within Simulator?

Dev guys from other company, sent me iOS app package that is build with Xcode, but I don't have its Xcode project, just built app package file. How to run that on simulator or on iphone?
UDPATE: I'v tried Simulator launcher but the solution is not working when using Xcode 4.2.1.
UPDATE2: Also tried to use this solution but with no luck (getting black simulator screen and errors shown in terminal after launch). IMHO these problems might be related to iOS 5
UPDATE3: Also, unsuccessfully, tried to use this solution
normally you should be able to install it with itunes, a detailed step-by step guide can be found here: http://www.wikihow.com/Install-Ad-hoc-iPhone-OS-Apps
If it is built for device, you can install it to your device using iTunes or Xcode Organizer. However, you cannot run it on any device. They should also give you a provisioning profile for letting you install that app on your device.
Found the solution. I'v asked the guys to send me "ipa" package instead of raw .app package. Then added it to my iPhone device.