Are pointers to arguments in Objective C methods are const by default? - objective-c

There are methods in Cocoa classes that accept an address of a pointer. Most commonly the argument is address of future NSError * object in CoreData validation methods (among others). This way it is possible to put custom or owned object into the place of the address that given argument points to.
My question is: why can't we do that with simple pointer arguments? E.g. let's say I have a method:
- (void)addObject:(id)someObject toArray:(NSMutableArray *)array;
I can easily pass the mutable array as second argument, call addObject: on it and after the method call the array will be modified. Why is this not done with NSError * objects? Are pointers passed to methods are defined as const by default? Is this to avoid accessing NULL?

Why is this not done with NSError * objects?
Because there's no such thing as an NSMutableError. Your example works because you can modify the contents of the array without modifying the pointer to the array itself. However, since NSError instances are immutable, you cannot modify an NSError. As such, you must necessarily create a new error object. And if you want to return that error object along with some other piece of data, at least one of those must be done via an out-parameter (such as an NSError **).
Are pointers passed to methods are defined as const by default?
Nope. Inside that method you're welcome to do this:
- (void)addObject:(id)someObject toArray:(NSMutableArray *)array {
someObject = somethingElse;
[array addObject:someObject];
}
What's important to remember here is that you're only changing a pointer in a slot in memory. The memory slot corresponding to someObject is just a space on the stack, and you're changing the contents of that space to have a value that points to a different allocated object than the one you were given.
Is this to avoid accessing NULL?
Any NULL protection you need must be done yourself.

It's because the NSError class does not define any way to modify instances after creation. The pointer itself is mutable, but an NSError is not.

They are all plain C pointers. They are not const unless you make them const. Const pointers are not a good thing to use in most situations in objective-C, or even often plain C. Const pointers are a subtle concept, and the complexities of the meaning and syntax don't mesh well with the Objective-C style of programming. Forgetting they exist is likely a good first approximation.
Example: NSArray and NSMutableArray - we would not need an NSArray class if const worked 'correctly' - but it can't due to the design of C.
** - For NSError, etc., the idea is to create an NSError, not alter the one you have passed in. In other words, you need a pointer to a pointer to be able to create an instance (i.e. change the actual object).

Related

NSMutableDictionary and mutableCopy

I'm confused by the code, below. Before I added the mutableCopy line, it didn't work. After I added the line, it did.
Why isn't aDict mutable to begin with? I declared aDict as an NSMutableDictionary.
- (void) myRoutine: (NSMutableDictionary *) dictOfDicts
{
NSMutableDictionary * aDict = dictOfDicts[dictOfDictsKey];
int data = [aDict[aDictKey] intValue];
aDict = [aDict mutableCopy];
aDict[aDictKey] = #(++data);
}
The declaration of dictOfDicts says it's a pointer to a mutable dictionary. However, it does not use Objective-C generics syntax to say what the types of the keys or values are. So, the most we (and the compiler) can assume is that the keys are id<NSCopying> and the values are id, completely generic object pointers.
You then initialize your aDict variable with a value obtained from dictOfDicts. You've declared that aDict is also a pointer to a mutable dictionary. That's its "static type", but the real type of the object it points to is determined at runtime by whatever object is held in dictOfDicts under that key. It might be a mutable dictionary or it might be something else. It compiles just find because the compiler can't know what type of object that value is.
However, the real type (a.k.a. "dynamic type") of the object governs what operations succeed or fail/crash/whatever. In your case, it sounds like it's an immutable dictionary. So, when you attempt to mutate it, "it didn't work" (you don't specify what actually happened).
You make a mutable copy and you're allowed to mutate that. However, that's now a separate object that the one in dictOfDicts. So, you're not modifying what you think you are.
The solution is to put mutable dictionaries into dictOfDicts in the first place. Or, even better, put objects of a custom class of your own design into it, and operate on real properties.

When and when to not allocate memory to objects

NSArray *array = [dictionary objectForKey:#"field"];
and
NSArray *array = [[NSArray alloc] initWithArray:[dictionary objectForKey:#"field"]];
I see both kind of approaches very frequently in objective C code.
When tried to understand, I found both of them used in similar situation too, which makes contradiction. I am not clear on when I should use 1st approach and when 2nd one?
Any idea?
Detailed explanation and useful references are moms welcome.
First off, those two examples are doing slightly different things. One is retrieving something from an existing dictionary and one is creating a new array by retrieving something from an existing dictionary (the value of that key is an array).
But, if you're asking the difference between getting objects by alloc vs. convenience methods. ([NSString alloc] init vs [NSString stringWith ...), by convention, you own anything that you call alloc, new copy or mutableCopy on. Anything that you call that is not those, is autoreleased.
See the memory guide here. Specifically, look at the rules.
Getting an autoreleased object means it will go away at some point in the near future. If you don't need to hold onto outside the scope of that function, then you can call autorelease on it or use one of the convenience methods that's not alloc, etc...
For example:
// my object doesn't need that formatted string - create the autoreleased version of it.
- (NSString) description {
return [NSString stringWithFormat:#"%# : %d", _title, _id];
}
// my object stuffed it away in an iVar - I need the retained version of it. release in dealloc
- (void) prepare {
_myVal = [[NSString alloc] initWithFormat:"string I need for %d", _id];
}
In the first example, I created a convenience methods for others to call, my class doesn't need that object beyond the scope of that method so I create the autoreleased version of it and return it. If the caller needs it beyond the scope of his calling method, he can retain it. If not he can use it and let it go away. Very little code.
In the second example, I'm formatting a string and assigning it to an iVar variable that I need to hold onto for the lifetime of my class so I call alloc which will retain it. I own it and releasing it eventually. Now, I could have used the first version here and just called retain on it as well.
You have a fundamental misunderstanding of allocations versus instance methods.
The first example, NSDictionary's -objectForKey method, returns id, not an instance of NSDictionary, therefore it does not allocate or initialize the variable.
The second, however is the classic retain part of the retain-release cycle.
The two methods are fundamentally equal (if we are to assume that array is alloc'd but empty in the first, and nil in the second), and both get ownership of the array object. I would go with the second, as it guarantees a reference, and it's shorter.
What I think you're confusing this with are new and convenience methods. Convenience methods (like NSNumber's +numberWithInt:, NSString's +stringWithFormat:, and NSMutableArray's +array), return an autorelease instance of the class (usually). New takes the place of alloc and init in just one word.

Returning mutable vs. returning immutable (non-member-)objects

I hardly ever see the second one used and I wonder why?
Neither would it break support for situations where an NSArray is expected (as it's a subclass).
Nor would it break encapsulation by revealing mutable internals.
Under the precondition that it's never a mutable ivar that's returned, (which should be common sense anyway)
I can right now only think of advantages of using the second.
It actually is mutable. And muting is safe here, so why prevent it?
No need to call [[[foo fooBar] mutableCopy] autorelease], which needlessly allocates additional memory and needlessly wastes time.
Here are the method variations:
- (NSArray *)fooBar {
NSMutableArray *fooArray = [NSMutableArray array];
//populate fooArray
return fooArray;
}
- (NSMutableArray *)fooBar {
NSMutableArray *fooArray = [NSMutableArray array];
//populate fooArray
return fooArray;
}
I'm asking as my project has a bunch of methods with the same pattern.
And in most of the times the returned array will be modified afterwards (merged, edited, etc).
So I think it should be totally fine to return NSMutableArrays, yet nobody seems to be doing it.
NSMutableArray, NSMutableSet, NSMutableDictionary… it's basically the same deal.
For an explanation of using mutable versus immutable, check out Apple's documentation on Object Mutability.
In general, it is best to return an immutable version, unless it is specifically your intent that the object returned always be an immutable object available for any client to change. You should create your interfaces based on the intent of the interface, not off the current implementation. It is possible that requirements will change and you will need to change the implementation of fooBar such that it does return an instance variable. By returning mutable arrays you ensure that you encapsulate not only your instance variables, but your current implementation.
So, you may have a valid place to return a mutable array (I don't know), but you see most code passing immutable arrays because it fully encapsulates their variables and their implementations.
I suppose the first variation was preferred because polymorphism was preferred.
In either case, both methods return an instance of NSMutableArray, the only difference being that the first one hides that fact from the caller. In other words, the first variation is not safer than the second. It's essentially using polymorphism to tell the caller that any type of NSArray might be returned. If you need that kind of flexibility in your code, it definitely has it's advantages. (e.g., if one day, for whatever reason, you need to return a custom NSArray subclass, your code won't break at that level).
However, you seem to prefer communicating intent to the caller - i.e. that you actually return mutable arrays - which is also OK. To make everyone happy (if there is such thing anyways...), I suggest renaming the 2nd method to:
- (NSMutableArray *)mutableFooBar {
NSMutableArray *fooArray = [NSMutableArray array];
//populate fooArray
return fooArray;
}
As a side note, I think that the following is a slightly more efficient way to convert an existing immutable array into a mutable one:
NSMutableArray *mutableArray = [NSMutableArray arrayWithArray:fooArray];
(correct me if I'm wrong on that assumption).
I hope this answers your question...
Having a method return a mutable instance like that looks suspicious.
As the caller you have to question the original method signature and wonder if it really is safe to mutate the returned value. After all the class may inadvertently be returning a pointer to internal state.
If profiling reveals that this copy is indeed expensive, I usually change the method signature to make it obvious that the mutability is intended. Perhaps with something like:
- (void)populateFooBars:(NSMutableArray *)array;
That way it is clear that the mutability of the result is intentional.

Arguments by reference in Objective-C

I'm trying to pass an NSString by reference but it doesn't work.
This is the function:
+(void)fileName:(NSString *) file
{
file = #"folder_b";
}
and this is the call:
NSString *file;
[function fileName:file];
nslog(#"%#",file); // and there is nothing in the string....
What I must do to pass my string by reference?
If you want to return a value, then return a value. Pass by reference in Cocoa/iOS is largely limited to NSError**.
Given:
+(void)fileName:(NSString *) file
Then do:
+(NSString *) fileName;
And be done with it.
If you need to return more than one value at a time, that begs for a structure or, more often, a class.
In Objective-C, pass by reference smells like you are doing it wrong.
Pass by reference in Objective-C is reserved largely for returning NSError* information about a recoverable failure, where the return value of the method itself indicates whether or not the requested task succeeded or failed (you can pass NULL as the NSError** argument to allow the method to optimize away creating said error metadata).
Pass by references is also used to retrieve interior state of objects where the return value is effectively a multi-value. I.e. methods from AppKit like the following. In these cases, the pass-by-reference arguments are typically either optional or are acting as secondary return values.
They are used quite sparingly across the API. There is certainly use for pass by reference, but -- as said above -- doing so should be quite rare and rarer still in application code. In many cases -- and in some of the cases below, potentially -- a better pattern would be to create a class that can encapsulate the state and then return an instance of said class instead of pass by reference.
NSWorkspace.h:- (BOOL)getInfoForFile:(NSString *)fullPath application:(NSString **)appName type:(NSString **)type;
NSTextView.h:- (void)smartInsertForString:(NSString *)pasteString replacingRange:(NSRange)charRangeToReplace beforeString:(NSString **)beforeString afterString:(NSString **)afterString;
NSAttributedString.h:- (BOOL)readFromURL:(NSURL *)url options:(NSDictionary *)options documentAttributes:(NSDictionary **)dict;
NSNib.h:- (BOOL)instantiateWithOwner:(id)owner topLevelObjects:(NSArray **)topLevelObjects NS_AVAILABLE_MAC(10_8);
NSSpellChecker.h:- (NSRange)checkGrammarOfString:(NSString *)stringToCheck startingAt:(NSInteger)startingOffset language:(NSString *)language wrap:(BOOL)wrapFlag inSpellDocumentWithTag:(NSInteger)tag details:(NSArray **)details NS_AVAILABLE_MAC(10_5);
I believe you're looking for:
+ (void)fileName:(NSString **)file
{
*file = #"folder_b";
}
What's really done here is we're working with a pointer to a pointer to an object. Check C (yup, just plain C) guides for "pointer dereference" for further info.
(...But as has been pointed out repeatedly, in this particular example, there's no reason to pass by reference at all: just return a value.)
Passing a pointer to your object is the Objective C (and C) way of passing by reference.
I agree with 'bbum' that a perceived need to pass by reference is a signal to think about what you are doing; however, it is by no means the case that there are not legitimate reasons to pass by reference.
You should not create classes willy-nilly every time you have a function or method that needs to return more than one value. Consider why you are returning more than one value and if it makes sense to create a class for that then do so. Otherwise, just pass in pointers.
-Just my 2 cents
Try this
+(void)filename:(NSString **)file {
*file=#"folder_b";
}
and send the file as &file like:
NSString *file;
[function fileName:&file];
nslog(#"%#",file);
hope this will work.
I suspect this is because NSString is immutable. Have you tried NSMutableString?

Cocoa: Testing to find if an NSString is immutable or mutable?

This produces an immutable string object:
NSString* myStringA = #"A"; //CORRECTED FROM: NSMutableString* myStringA = #"A";
This produces a mutable string object:
NSMutableString* myStringB = [NSMutableString stringWithString:#"B"];
But both objects are reported as the same kind of object, "NSCFString":
NSLog(#"myStringA is type: %#, myStringB is type: %#",
[myStringA class], [myStringB class]);
So what is distinguishing these objects internally, and how do I test for that, so that I can easily determine if a mystery string variable is immutable or mutable before doing something evil to it?
The docs include a fairly long explanation on why Apple doesn't want you to do this and why they explicitly do not support it in Receiving Mutable Objects. The summary is:
So don’t make a decision on object
mutability based on what introspection
tells you about an object. Treat
objects as mutable or not based on
what you are handed at the API
boundaries (that is, based on the
return type). If you need to
unambiguously mark an object as
mutable or immutable when you pass it
to clients, pass that information as a
flag along with the object.
I find their NSView example the easiest to understand, and it illustrates a basic Cocoa problem. You have an NSMutableArray called "elements" that you want to expose as an array, but don't want callers to mess with. You have several options:
Expose your NSMutableArray as an NSArray.
Always make a non-mutable copy when requested
Store elements as an NSArray and create a new array every time it mutates.
I've done all of these at various points. #1 is by far the simplest and fastest solution. It's also dangerous, since the array might mutate behind the caller's back. But Apple indicates it's what they do in some cases (note the warning for -subviews in NSView). I can confirm that while #2 and #3 are much safer, they can create major performance problems, which is probably why Apple has chosen not to use them on oft-accessed members like -subviews.
The upshot of all of this is that if you use #1, then introspection will mislead you. You have an NSMutableArray cast as an NSArray, and introspection will indicate that it's mutable (introspection has no way to know otherwise). But you must not mutate it. Only the compile-time type check can tell you that, and so it's the only thing you can trust.
The fix for this would be some kind of fast copy-on-write immutable version of a mutable data structure. That way #2 could possibly be done with decent performance. I can imagine changes to the NSArray cluster that would allow this, but it doesn't exist in Cocoa today (and could impact NSArray performance in the normal case, making it a non-starter). Even if we had it, there's probably too much code out there that relies on the current behavior to ever allow mutability introspection to be trusted.
There's no (documented) way to determine if a string is mutable at runtime or not.
You would expect one of the following would work, but none of them work:
[[s class] isKindOfClass:[NSMutableString class]]; // always returns false
[s isMemberOfClass:[NSMutableString class]]; // always returns false
[s respondsToSelector:#selector(appendString)]; // always returns true
More info here, although it doesn't help you with the problem:
http://www.cocoabuilder.com/archive/cocoa/111173-mutability.html
If you want to check for debugging purposes the following code should work. Copy on immutable object is itself, while it's a true copy for mutable types, that's what the code is based on. Note that since it's calling copy it's slow, but should be fine for debugging. If you'd like to check for any other reasons than debugging see Rob answer (and forget about it).
BOOL isMutable(id object)
{
id copy = [object copy];
BOOL copyIsADifferentObject = (copy != object);
[copy release];
return copyIsADifferentObject;
}
Disclaimer: of course there is no guarantee that copy is equivalent with retain for immutable types. You can be sure that if isMutable returns NO then it's not mutable so the function should be probably named canBeMutable. In the real world however, it's a pretty safe assumption that immutable types (NSString,NSArray) will implement this optimization. There is a lot of code out including basic things like NSDictionary that expects fast copy from immutable types.