Is there any sort of Mac app, Web app, or others like JSFiddle for Objective-C/Cocoa purposes?
It's not entirely the same, but look into F-Script: http://www.fscript.org/
It lets you rapid-prototype and experiment. You can also hook it into existing apps very easily. It has been invaluable for me for certain types of UI debugging.
I've also found CodeRunner to be quite handy for boilerplate app generation and one-click console running to try language snippets out. Available on the AppStore at a price.
I created playgrounds for Objective-C on top of code injection, so you can experiment with normal iOS simulator, it's open source on GitHub
Video showing them in action
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So, my aunt wants me to make an app to help people create lists and be more organized. It would also have pre-made lists and tips that occasionally appear. We both want it to be for iOS and Android. Does anyone have recommendations for what software I could use to create something like that? One other thing to note: I can't use XCode because I'm not a mac user. Thank you for your input.
This question depends a lot in preference and personal opinion...
Unity is my personal favorite tool to deploy in multiple platforms and even if its a game engine I have used it for simple user interface aplications with very little effort and bug count... the withdrawals are that you use a "lot" to make so little... the whole physics engine does nothing and the apk weigths at least 20Mb ... but its a very simple tool that could do the job in a couple of days having little experience and thats what i like about it.... theres also Xamarin C# , Android studio... React.. Depends a lot on your liking...and personal preference.
If I were you, I would go for React Native it is a mobile apps building framework using only Javascript!
Here is a showcase of real-world apps using RN: Who's using React Native?
I am trying to use Apple Pay in a Titanium app. So far I've gotten it to work about a third of the time I run the app, the rest of the time the app crashes. My suspicion is that not adding the apple pay entitlement to the app is causing the crash (unfortunately there is no error message in the console when the app crashes).
Has anyone had any luck getting Apple Pay to work in a Titanium app?
Well, without advertising my Ti.ApplePay module, this might be the easiest way to adopt Apple Pay with Titanium. It supports all major Titanium versions and includes all native API's that are available. Give it a try or use a custom one :-)
I got it working. Here is a gist of the code in my module: https://gist.github.com/zach-babb-moovel/bd4172454cf54a178855e76ca5dd1f48. The key was wrapping the PKPaymentRequest and subsequent PKPaymentAuthorizationViewController parts in a dispatch_async call. You'll also have to make sure all your profiles are set up correctly and that you use a custom Entitlements.plist file for your Titanium project. Check out the Entitlements.plist here: https://github.com/hansemannn/applepaydemo/blob/master/Entitlements.plist for what it should look like.
I'm developing a phonegap app for iOS, an would like to insert a new option in the context menu that shows up after selecting text. I had a look to several post which are quite related, and almost all of them led to this link. I followed the instructions of that example, but couldn't make it work, due to my lack of experience with Objective-c. Even so, I'm not sure if that one is a valid solution using Cordova/Phonegap, at least without hacking the framework.
Has somebody accomplished this task?
Looking on-line I saw that I can write most of the application in Ansi-C code or as a website and present it in a webView control.
Then besides some general knowledge about iOS and the API... Do I really need to learn Objective C?
You could use something like PhoneGap, which wraps an HTML-based application into a native launcher app. It may not be as powerful as what you can do with a pure native app, but on the other hand, your code will not only run on iOS.
PhoneGap does offer access to some of the phone's API (camera, notifications, accelerometer and so on) that you normally only get in native apps (it exposes them as JavaScript objects), so you can do more than you could in a regular HTML5 webapp, even without learning Objective-C.
Most people overlook the fact the iPhone has an extremely capable web browser. You can create very powerful web apps and therefore avoid having to learn objective C.
Safari on the iPhone has a bunch of great HTML5 features, including local sqlite stoage - so for example you could easily make a todo list app which could sync up with your server when there's a net connection.
You can even add home screen icons etc.. personally I'm astonished people don't write iPhone web apps more!
This is a super useful guide on how to do it:
http://building-iphone-apps.labs.oreilly.com/
You can use C# to write iPhone apps using MonoTouch, but it costs money. Then again, so does developing for the iPhone the normal way.
The other answers are correct in that you /can/ use other languages... you really don't want to. You are never going to create a pleasant to use, standard, and HIG-abiding application without learning Objective-C. Truly, though, there's no reason /not/ to learn something new. It's not particularly difficult (like, say, C++), and Cocoa is a well-designed API.
Somewhat related, I personally refuse to install all the PhoneGap/etc apps in the App Store as I find them of significantly less inherent quality (especially as compared to the rest of the apps on the device), and I would suspect many non-developers would have similar issues with them, if not so specific.
Unless your app is all web, or uses a framework such as PhoneGap you have to have some working knowledge of obj-C. It's actually not that bad. It's C with Smalltalk bolted onto it.
It's generally much simpler than C++.
if u want true native app that can take advantage of the latest features on the latest iOS release, Objective-C is da language you gotta learn.
Objective-C is a very powerful language, and there are a ton of great frameworks - you are doing yourself a HUGE disservice by not learning the language, and your app quality will suffer as a result.
You can write an entire iPhone app in C++ using a framework like libnui.
I am looking to make a Mac version of one of my iPhone apps and was looking for a good ay to hit the ground running. I know how to code in Objective-c and Cocoa, and I know how to piece something together from scratch if I have to, but I am looking for an easier way.
Are there any open-source templates for coding Mac desktop applications that I might be able to pick up and use to get started off without reinventing the wheel?
EDIT:
I guess what I am looking for is an easy way to get started on an app that has the "iTunes Look and Feel". If there are some bare-bones version of this layout as some sort of template project, that would be great. Also, why has somebody down-voted this question? Have I asked something that is not appropriate for SO?
Apple includes lots of project templates with Xcode (vanilla application, document-based application, Core Data document-based application, etc.). I don't really know how much more you would want in a template. They're generally pretty good for getting you started, I think. If you're looking for something more than these offer out of a "template," maybe you could elaborate.
If you're just looking for a starting point for the interface, then check out BW Toolkit:
http://brandonwalkin.com/bwtoolkit/
He has some nice videos on his site showing how to create a Mail-like interface very quickly.
Besides the project templates included with Xcode, you should browse the application exmples in /Developer/Examples. Most of these examples are "full" applications that demonstrate one or more Cocoa-related concepts. Many could serve as the starting point for a similarly orriented app of your own.