How do I Download A Legacy ( Older ) Version of FDT 5.0 or FDT 4.5? - fdt

I'm looking for older versions for FDT to download. Where can I find them?
I rely on a particular workflow that existed in one of these earlier versions.

Legacy versions of FDT can be found via the FAQ on FDT's website:
How do I Download FDT 5.6? (Standalone)
How do I Download FDT 5.0? (Standalone)
How do I Download FDT 4? (Standalone)
Versions of FDT 4 & 5 include:
Windows 32 Bit
Windows 64 Bit
OSX 32 Bit
OSX 64 Bit
Linux 32 Bit
Linux 64 Bit
FDT 3.5 (Galileo based, Ganymede compatible)
FDT 3.5 Windows 32 Bit
FDT 3.5 Mac Cocoa 32 Bit

Related

Are applications with C++/WinRT supported on Windows 11

With the arrival of Windows 11 as a new OS after Windows 10. Can apps with C++/WinRT libraries built for Windows 10 still be used and supported on Windows 11 without any issues?
Windows 11 supports the same applications (generally speaking) as Windows 10, including Universal Windows Platform (UWP) apps written with the C++/WinRT projections or the C++/CX language extensions.
See Microsoft Docs: Compatibility for Windows 11
The supportedOS GUID used for Win32 desktop applications for Windows 11 is the same as the one for Windows 10. See Windows version check and this blog post.
Not directly related to your question, but FYI: Windows 11 on ARM64 adds support for x64 emulation. Windows 10 on ARM64 already supported x86 emulation. There is now a new ARM64EC ABI for ARM64 platforms as well.

DirectX with Windows 7 and Windows 8

I am developing an application with DirectX11 on Windows 7 environment with DirectX SDK (June 2010). Windows 8 and 8.1 come with Windows SDK (which includes DirectX SDK). I found out that some of the header files from DirectX SDK are not included in Windows SDK. (D3DX11Core.h, D3DX11.h, etc)
My questions are:
Will my application run on Windows 8 & 8.1 environment?
Backward compatibility on Windows 8 and 8.1 for DirectX 11 or DirectX 10
What if my application uses deprecated header file (eg D3DX11.h), will it work on windows 8
This is my current working envrionment
OS = Windows 7
DirectX = DirectX SDK (June 2010)
DirectX 11 with Direct3D 11
Windows Kits (Installed with Visual Studio)
D3DX is deprecated since the inclusion of DirectX in the Windows SDK done first with the Windows kits 8 shipped with VS2012.
An application built with the June 2010 SDK and D3DX will of course work on all windows with the proper redist.
Still, the DirectX June 2010 sdk is deprecated for years, you miss some revised API that are useful to write Windows Apps for the Metro interface and mixing the two will give you conflicts and a strong headache.
Direct3D 11 Win32 desktop applications will run on Windows 8.x assuming you install the required Visual C++ REDIST. If you are using the legacy components in the DirectX SDK such as D3DX, D3DCompiler #43, XAudio 2.7, XInput 1.3, or XACT you need to also run the DirectX End-User Runtime REDIST. Note that there are some known issues with the DirectX REDIST which have been addressed after the DXSDK (June 2010) release. See this blog post.
If you want to build with VS 2012/2013 and the legacy DirectX SDK, you can. You just need to reverse the include/lib paths order per the instructions non MSDN.
Also, if you are using D3DX11 there are lots of options to replacing it without picking up additional DLL dependencies.

Minimal system requirements for .NET Compact Framework 3.5

I have hardware with Microsoft Embedded Windows CE 4.1 (CE .NET) / CPU Intel XScale PXA250 / Memory 32 MB RAM/32 MB ROM.
Is there possible to run .NET CF 3.5 on hardware this type? Or may be only .NET CF 2.0?
it seems that there is a version for Windows CE 4.2, it may work also on 4.1 because there are no major differences in the kernel between those two releases:
http://support.microsoft.com/kb/947559
It's not granted that it could run on any Windows CE 4.2 device. The .NET CF requires that some OS components are part of the image and if they aren't you'll have to rebuild the OS image for your device adding the required components.
IIRC you can't debug applications on CE 4.x, but I'm not 100% sure about this point.

Windows 8 requirements for developing Store apps

I am new Windows store development. Can i use Windows 8 Enterprise Evaluation 32-bit (x86) version or any restrictions to use only 64-bit version
Waiting for your valuable reply.
Thank you in advance...
I use the 32bit version of Windows 8 myself and it works fine. There is such a restriction for Win Phone 8 apps, but for Win 8 you're fine on x86.
Both x86 and x64 (32-bit and 64-bit) operating systems are supported. There is only 32-bit version of Visual Studio 2012 available, and it can be installed on 64-bit Windows.

Is there a 64 bit version of Pex (Academic license)?

The Academic license of Pex seems to come only in a 32 bit version.
Is there a 64 bit version?
According to the release note page version v0.91.50418.0 has been the first with x64 support.
Furthermore, according to Pex requirements you need one of the following OS to install Pex:
Windows 7 32bit / 64bit, W2K8 32bit /
64bit, Windows Server 2008 R2 Other
versions of Windows (XP, W2K3, Vista)
should work but are untested. x86,
x64 and Wow64 (32-bit running 64-bit
OS) are supported. .NET Framework
2.0/3.0/3.5 and/or 4.0
Hope it helps