I'm working on an app for a blog site, and I'm trying to keep the Default.png launch image up with a spinning indicator while I load the initial headlines into the tableview.
I set up a viewcontroller/view in my storyboard with the launch image and indicator.
I then have the following in the viewDidLoad: method of my navigationController's rootview
[self.navigationController presentModalViewController:[self.storyboard instantiateViewControllerWithIdentifier:#"SplashLoader"] animated:NO];
And once the headlines are loaded I use:
[self.navigationController dismissModalViewControllerAnimated:NO];
Am I way off base here? Or is this the right way to be doing this?
I've seen people doing something like this in app delegate, but that was before storyboards... If I'm supposed to be doing this in the app delegate then how do I instantiate the view controller out of the storyboard?
Thanks,
Any advice or suggestions would be appreciated.
The way I've done it is to make a UIImageView using the Default.png image. In viewWillAppear: I add it to the view controller's view property. In viewDidAppear: I use a UIView animation to fade out the image view by setting its alpha to 0. Upon completion of the animation, viewDidAppear: removes the image view from its superview and releases it (sets it to nil).
You have to keep a record of how many time viewWillAppear: and viewDidAppear: have been called because you only want this animation to happen when the app launches. Also, you have to think about which image to use to create the image view. If this is an iPhone app, you want to use Default.png. If it's an iPad app, you want to use Default-Portrait~ipad.png or Default-Landscape~ipad.png, depending on the orientation of the device when the app launches.
I'm not sure how you would accomplish the same effect in the app delegate. That seems like an unnecessarily complicated approach to me.
Related
I've added a UIToolbar to a NavigationController because I wanted to use the realtime blurring capabilities of the toolbar. I also wanted to customize the size - which means I can't use the toolbar built in to the NavigationController. I had to create my own and add it as a subview.
The problem is that I only want it on one particular view in my navigation stack. When I push subsequent views, the toolbar stays on the screen. I want it to be covered by the view pushed on the stack as the view slide-animates itself in to place.
How can I get it to do that without writing a custom animation?
[self presentViewController:MyController animated:YES completion:nil];
Presents a view like a modal. Exactly what I needed.
I have a following situation (testing on iPad, iOS 5.1):
There is a UIPopoverController with UINavigationController inside and custom popover background view (subclass of UIPopoverBackgroundView).
There is a generic UIViewController (let's call it VC1) as the root VC in the Navigation Controller.
I push another UIViewController (VC2) with UITableView on the Navigation Controller stack.
Effect:
Table scrolling is choppy (looks like 10-15 fps). For testing purposes I use a simplest possible UITableView, without images etc. so it's NOT caused by bad UITableView implementation.
Scrolling is not choppy if the VC2 is the root view controller of
Navigation Controller, even with the custom Popover background.
It's also not choppy if pushed as the second VC but I don't use custom bg view class for UIPopoverController.
I log each of the overriden methods inside my UIPopoverBackgroundView subclass, and they aren't called constantly or anything, which could theoretically cause performance hit. I'm going to debug the problem further but maybe someone has already solved it before?
Or maybe someone has good suggestions on how to find the culprit? I tried looking into time profiler for offending function calls, but I didn't find much there...
Is there a way to use custom segues to individually animate several different subviews.
For example, I want my modal view to appear by the UINavigationBar fading in (as the source destination's UINavigationBar fades out) and then a UITableView to slide down the screen 'over' the source destination's view controller.
When I try to implement this in the - (void)perform method. My properties don't animate using [UIView animateWithDuration: animations: completion:].
Can anyone provide me with a solution?
Thanks in advance!
You can certainly use custom segues to achieve this - however, I don't think you'll get much help without more details about the setup of your view controllers.
Everything you describe is correct: to create a custom segue you animate the views inside your sourceViewController and destinationViewController inside the segue's perform: method. If they're not animating you might want to check that your segue is actually getting called (you can use breakpoints in the debugger to check this), or that the views you're trying to access inside your view controllers actually exist at that point in time (again, something you can check using the debugger).
For a solution specific to your app you're almost certainly going to have to provide more details about the two view controllers you're trying to transition between. Perhaps you could post your perform: method.
I downloaded the free iPad application "SketchBook Express" by "Autodesk".
In it, they have a drawing surface, and (what I believe is) a UINavigationController. What interests me is that the navigation controller bar rotates with the iPad, but the content of the drawing does not. So if I put the iPad from portrait to landscape, the nav bar moves to the new top, but the sketch I've drawn is now on its side. I would like to implement something similar for my program, but I have been unable to.
I've played with shouldAutorotateToInterfaceOrientation: but so far I've just figured out it is only called once. I made a subclass of UINavigationController and had that return YES, and had my subview controller return NO. That did not do the trick.
Is there a simple way to do this?
What rotates is probably contained by a UIViewController (or UINavigationController)'s view.
Other things (that don't rotate) are probably contained by a view that is not contained by any UIViewController (or a controller that returns NO in shouldAutorotateToInterfaceOrientation method).
This means that you could try setting your drawing view as a subview of the keyWindow.
Other things could be in the view controller as usual.
Is not I have tried, this is just an idea. And I would be interested in knowing if this worked. :)
Need a GUI with many tabs (TabBarController and UITabBar) and one fullscreen view, e.g. a view with player in the native iPod app. It's possible to show last from any tab.
Currently use last iPhone SDK 3.0.
I tried many approaches, e.g. create Utility and put TabBarController on the flipside, but it throw an exception, because of there is no "plain" UIView on the NIB, except several in a TabBarController.
You would probably keep a pointer to the tab bar controller and a separate full-screen view controller in your app delegate. You'd have to manually implement switching out the tab controller's view and the full-screen controller's view.
Ok. My investigation is completed.
The best is to create TabBars application and show main independent view as modal using
[self presentModalViewController:viewController animated:YES];
and [self dismissModalViewControllerAnimated:YES];
Thanks for the answers.