GraphicsMagick for iPhone development - objective-c

I want to use image manipulation functionality from GraphicsMagick for my iPhone app, but I'm finding it quite hard to locate good instructions to set up the library, and sample code for how to use it in Objective-C. Do such instructions or code exist?

Try the this tool for compilation:
http://sourceforge.net/mailarchive/forum.php?forum_name=graphicsmagick-tools&max_rows=25&style=nested&viewmonth=201109
For me GraphicsMagick is performing far better than ImageMagick.

GraphicsMagick is it available for iOS or Mac Os X? You can try Some Apple's sample like GLImageProcessing and some sample source on github and google svn for objective-c image processing.

Related

Add Bundle Version and Build to splash screen using PhoneGap

Using the latest PhoneGap what is the best guidance someone could give as to adding the Bundle Version and Build Number overlaying a PhoneGap Splash screen. I see this on other apps but most likely those apps may not have been built with PhoneGap. From what I have read you could use a UIView controller to do this to the didFinishLaunchingWithOptions method. I am not an Objective C coder and native apps are new to me so any guidance as to where to start would be helpful. I am on El Capitan using xCode 7.1.1. Is there a tutorial of sorts to getting this done? Is it a lengthy integration? Thanks for the help!
I haven't implemented this but have thought about it a couple times... one way of getting a cross platform solution might be to stamp the bundle / app version or whatever other information you want dynamically added to the splash using ImageMagick, and the Cordova hooks system to run a script each build to do this. We have done similar with a script that sets the version numbers in config.xml for Jenkins builds, so that we can associate Jenkins output with test builds. I would imagine the same mechanism could be used with the Annotating capability of Image Magick to have a platform independent way of achieving this.

Install and distribute dylib with program

I purchased a chilkat FTP2 license, and need to replace my existing code (taken from the Apple's SimpleFTPSample) with the one provided by this library.
How do I properly install it on my Mac and set my project up to distribute it with my App? Does every user need to install it on his Mac by himself or can it be packed with the App?
Every tutorial I found is quite complicated, I would need something simple as I am new to Xcode and Objective-C
EDIT:
Distribution is as downloadable App over my webpage.
Its for Mac OS X.
You can not distribute non-Apple dynamic libraries with iOS apps on the app store.
The reason every tutorial you find is complicated is because the only way to get Xcode to actually build an iOS app with a dynamic library involves some hacks and workarounds.

PDFKit in Objective-C

I am trying to install PDFKit framework in Objective-C. I have x-code 4.4.1 but am unable to see the PDFKit Framework in build phases. Is the framework discontinued from iOS 5 ?
I want to use the the framework to view and annotate a pdf.
Can anyone let me know.
I don't think it was ever available in ios. Why don't you search for it in apple's reference manual for ios?
PDFKit is now available on iOS 11. Please refer to this answer on Objective-C implementation

iPhone SDK - Converting .mov to .3gp

I need to convert a video in format ".mov" to ".3gp". I searched on Google and I found some people saying to use ffmpeg.
I search a lot but I don't found any tutorial to how compile ffmpeg for iPhone then convert the video.
Has anyone what have done this or know any tutorial?
Thanks a lot.
ffmpeg has already been ported to the iOS platform:
gabriel/ffmpeg-iphone-build # GitHub
Alternative: ffmpeg4iphone - Google Code

How to begin with FFMpeg - iPhone SDK

I would really appreciate it if someone could point me towards beginning with FFMpeg. What I mean by this is could you point me towards a tutorial firstly on how to download and compile it, and secondly how to install it into my xcode project and use the library.
Check out Gas Preprocessor and ffmpeg for iPhone. I can confirm that these work - I just used the ffmpeg library in a project a month ago.