I would really appreciate it if someone could point me towards beginning with FFMpeg. What I mean by this is could you point me towards a tutorial firstly on how to download and compile it, and secondly how to install it into my xcode project and use the library.
Check out Gas Preprocessor and ffmpeg for iPhone. I can confirm that these work - I just used the ffmpeg library in a project a month ago.
Related
Now, I have an issue with integrating SKMaps iOS SDK and Tools.
I did integrate your SDK and Tools using cocoapods, not manually.
But it's not working.
Here's the screenshot of error I got finally.
cocoapods directory tree
x86_64 errors I got from building pod.proj
Is it possible to integrate SKMaps iOS SDK and Tools via cocoapods?
Or, shall I have to integrate them manually from Demo project that I've downloaded?
I did research on Skobbler developer forums, but no related questions/answers.
Dear Ando, I know you are an expert in SKMaps.
Please let me know if you have ever experienced this before.
Hope your kindly support.
Best.
Integration with cocoapods worked fine for me.
Be sure that you opened and are trying to build .xcworkspace file of your project created after you run "pod install".
I am trying RestComm iOS SDK and stuck on Sofia-sip-ua library. Couldn't get it compiled. Please provide some help on this.
I am using the library code provided with
https://github.com/RestComm/restcomm-ios-sdk
I have Xcode 7.3 and Xcode 8 on El Capitan 10.11.6
You normally don't need to compile sofia-sip-ua library as it is already compiled for you and bundled in the release binary found at the GitHub release page. If you download it you'll find it at dependencies/packages/sofia-sip-1.12.11.
For step by step instructions on how to integrate the Restcomm iOS SDK in an iOS App (including sofia-sip-ua) please refer to the Official Quick Start Guide
Also you can check any of the working sample projects as an example here
If you still have questions, please post here again.
Best regards,
Antonis
I purchased a chilkat FTP2 license, and need to replace my existing code (taken from the Apple's SimpleFTPSample) with the one provided by this library.
How do I properly install it on my Mac and set my project up to distribute it with my App? Does every user need to install it on his Mac by himself or can it be packed with the App?
Every tutorial I found is quite complicated, I would need something simple as I am new to Xcode and Objective-C
EDIT:
Distribution is as downloadable App over my webpage.
Its for Mac OS X.
You can not distribute non-Apple dynamic libraries with iOS apps on the app store.
The reason every tutorial you find is complicated is because the only way to get Xcode to actually build an iOS app with a dynamic library involves some hacks and workarounds.
I'm new to ios. I want to use CorePlot in my project.
I followed the steps in the instruction from CorePlot wiki and tried to build my project by Xcode 3.2.2. But i got some errors like
"'CALayer' may not respond to '-encodeWithCoder:' ",
"'NSMutableSet' may not respond to '-sortedArrayUsingDescriptors:'".
I tried to build the examples in the coreplot source code package and got the same errors.
Anyone knows the reason? How can i solve these problems? Any help would be appreciated.
The latest Core Plot projects are set up for Xcode 4.2. You may have to adjust some of the build settings to get them to work in older versions. I don't have that version of Xcode installed any more, but the first thing I would check is to make sure the Base SDK is set to one that you have instead of the generic "Latest iOS".
I want to use image manipulation functionality from GraphicsMagick for my iPhone app, but I'm finding it quite hard to locate good instructions to set up the library, and sample code for how to use it in Objective-C. Do such instructions or code exist?
Try the this tool for compilation:
http://sourceforge.net/mailarchive/forum.php?forum_name=graphicsmagick-tools&max_rows=25&style=nested&viewmonth=201109
For me GraphicsMagick is performing far better than ImageMagick.
GraphicsMagick is it available for iOS or Mac Os X? You can try Some Apple's sample like GLImageProcessing and some sample source on github and google svn for objective-c image processing.