I've a PowerShell script that generates a partial class based on a resource file I've in my cs project.
I'd like to include this new file during compiling time.
Is the Exec Task the way to go? And if so, any examples of how to accomplish this?
You could accomplish this by modifying your .csproj file to automatically include files of a particular pattern, e.g.
<ItemGroup>
<Compile Include="GeneratedPartialClasses\*.cs" />
</ItemGroup>
Note that Visual Studio will also load these files as part of your project, so you may need to be careful that these generated files aren't accidentally checked-in to source control.
Related
I'm scripting my build process, and I'd like to have a single MSBuild script that clones a repo, then includes properties in a file in that repo to drive the build. The only way I've found to include properties from another file is with the Import task, which can't reside inside a Target, so the file it's importing has to exist when MSBuild is initially invoked. Is there any way to run the Import after a target has run, or another way altogether to get properties out of a file in the middle of a build?
You have to call "msbuild" task to run another msbuild process for same project with specific params (path to .props file for example).
<Target Name="Default">
<MSBuild
Projects="$(MSBuildThisFileFullPath)"
Properties="ParamsPath='./ParamsPath/name.props"
Targets="DoSomethingTarget"/>
</Target>
<Import Project=$(ParamsPath) Condition="Exists('$(ParamsPath)')"/>
<Target Name="DoSomethingTarget">
<DoSomeThingTasks/>
</Target>
But Im sure that "the right tool for right the job". Maybe you should look at solutions such as FAKE, PSake, Cake?
I decided to make two separate calls to my script in the BAT script that invokes it. The first calls my Clone task, which creates the properties file. The second calls the tasks that require those properties. I made sure the <Import> task has a conditional requiring the file to exist. I'm still open to a cleaner approach, but this works.
I have a TFS 2013 build xaml workflow, that eventually calls the Microsoft.TeamFoundation.Build.Workflow.Activities.MSBuild activity once for each solution that I want to build. When msbuild.exe is called, it's working directory is the working directory of the current solution being built. I can see this through the 'MSBuildStartupDirectory' property when running msbuild with a 'diagnostic' verbosity.
Unfortunately, I need the working of msbuild.exe to be somewhere else when msbuild.exe starts. This is because I use the MSBuild SonarQube runner that imposes constraints on the directory from which msbuild is called.
I have looked at the 'msbuild' activity and there is no way to control the working directory. Is there another way to control the working directory of this activity?
Its been a while since I edited a build process template but I believe you could use an activity that just executes a command in CMD and provide the full MSBuild command. I'm sure there are tons of variables you will need to setup for this to work.
Instead of editing the build process template have you considered using a PowerShell script in the Post-build script to execute SonarQube?
I still haven't found any way to control the working directory of msbuild. But since I know that the working directory will be the directory of the project being built by msbuild, I created a new proj file at the root of my workspace (where my working directory has to be) and only build this new proj file from my workflow. This new proj file then builds all my other solutions. That way, my working directory is the same for all the solutions being built.
Here is an example of my top level proj file:
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003" DefaultTargets="Build">
<ItemGroup>
<Solutions Include="**\*.sln"/>
</ItemGroup>
<Target Name="Build">
<MSBuild Projects="#(Solutions)" Targets="Build"/>
</Target>
</Project>
But beware that doing this may affect the output directory (OutDir) given to each solution. So you may want to do something like this:
<MSBuild Projects="#(Solutions)" Targets="Build" Properties="OutDir=$(OutDir)..\%(Solutions.Filename)"/>
I see that you can use the /fileLogger and /fileloggerparameters command line arguments in msbuild to specify things like the location of the log file. Is there any way to specify this information in the Project or PropertyGroup section of the project file? I have all my other project properties imported via an include file. I really don't want to have to one set of properties in an include file and then another set that is specified on the command line.
As far as I'm aware just VC projects has ability log build into separate files. But you have to build it through devenv :-(
and you don't have control over other logging parameters.
Microsoft.Cpp.Default.props
<ItemDefinitionGroup>
<BuildLog>
<Path>$(IntDir)\$(MSBuildProjectName).log</Path>
</BuildLog>
</ItemDefinitionGroup>
Other ugly way is to execute build of each project via
<Exec Command="msbuild.exe project /fl /flp...." />
I guess you want to avid it.
I'm think it could be possible to create custom distributed file logger to do this but I sill don't have it working properly.
I generate setup file list using heat.exe but I can't find out how I can use it in my wix setup project.
Can I import output file to my setup project?
MSBuild supports using wildcards (**, * and ?) to specify a group of files as inputs instead of listing each one separately. If you add something like the following to your project file, every wxs file in the same directory as your project file will be included in your build.
<ItemGroup>
<Compile Include="*.wxs" />
</ItemGroup>
According to this bug, Votive (WiX VS package) does not yet support wildcards, although it does work on my machine. Your mileage may vary. This, of course, is not an issue if you're not using Visual Studio to work on your setup.
Another solution would be to create the file and add it to your project file. Every time you'd build your setup, you would call heat and overwrite the file.
Afterwards, you just need to reference one of the generated elements in your setup to import the fragment. You can do this by using the -cg switch in your heat command.
I have an MSBuild file that manipulates the AssemblyInfo file before the application is compiled. At the end of the build, it restores the AssemblyInfo file. It does this by backing up the file, manipulating it, and then after build time, restoring the file.
This works fairly well except when an error occurs during the build. It then does not restore the original file. Is there a way I can tell MSBuild to execute a target at the end of a build no matter if it succeeded or failed?
Based on your last comment to the original question I would take another approach, and forget the approach you are currently taking. You should know that your version info doesn't have to be in the AssemblyInfo.cs file. It can be in any code file, just as long as you only have attributes AssemblyVersion and AssemblyFileVersion defined once each. With that being said what I would do is follow these steps:
Remove AssemblyVersion & AssemblyFileVersion from AssemblyInfo.cs
Create a new file, name it whatever you want want in my case I put it at Properties\VersionInfo.cs. Do not add this file to the project.
Edit the project file to include that file into the list of file to be compiled only when you want it
Let's expand a bit on #3. When you build a .NET project, the project itself is an MSBuild file. Inside that file you will find an item declared Compile. This is the list of files that will be sent to the compiler to be compiled. You can dynamically include/exclude files from that list. In you case you want to include the VersionInfo.cs file only if you are building on the build server (or whatever other condition you define). For this example I defined that condition to be if the project was building in Release mode. So for Release mode VersionInfo.cs would be sent to the compiler, and for other builds not. Here are the contents of VersionInfo.cs
VersionInfo.cs
[assembly: System.Reflection.AssemblyVersion("1.2.3.4")]
[assembly: System.Reflection.AssemblyFileVersion("1.2.3.4")]
In order to hook this into the build process you have to edit the project file. In that file you will find an element (maybe more than 1 depending on project type). You should add a target similar to the following there.
<Target Name="BeforeCompile">
<ItemGroup Condition=" '$(Configuration)'=='Release' ">
<Compile Include="Properties\VersionInfo.cs" />
</ItemGroup>
</Target>
Here what I've done here is to define a target, BeforeCompile, which is a well-known target that you can override. See this MSDN article about other similar targets. Basically this is a target which will always be called before the compiler is invoked. In this target I add the VersionInfo.cs to the Compile item only if the Configuration property is set to release. You could define that property to be whatever you wanted. For instance if you have TFS as your build server then it could be,
<Target Name="BeforeCompile">
<ItemGroup Condition=" '$(TeamFoundationServerUrl)'!='' ">
<Compile Include="Properties\VersionInfo.cs" />
</ItemGroup>
</Target>
Because we know that TeamFoundationServerUrl is only defined when building through TFS.
If you are building form the command line then something like this
<Target Name="BeforeCompile">
<ItemGroup Condition=" '$(IncludeVersionInfo)'=='true' ">
<Compile Include="Properties\VersionInfo.cs" />
</ItemGroup>
</Target>
And when you build the project just do msbuild.exe YourProject.proj /p:IncludeVersion=true. Note: this will not work when building a solution.
What about changing the problem:
Add a "template" AssemblyInfo.cs.template to version control that represents your "ideal" AssemblyInfo.cs with regex hooks in there
Before build, copy the template to the real and apply your regexes
Add some kind of subversion ignore for AssemblyInfo.cs (I'm no svn expert, but I'm pretty sure there is a way you can tell it to ignore certain files)
In the event that your devs need to add some kind of customization that would normally appear in an AssemblyInfo.cs (eg InternalsVisibleTo), then get them to add it to a different .cs file that IS checked in.
As a further refinement, combine Sayed's solution with mine and remove version info stuff from the actual AssemblyInfo.cs and have a VersionInfo.cs.template that is checked in, that creates a VersionInfo.cs in BeforeBuild.
I never used it, but from the documentation it seems that the OnError Element is useful to what you're trying to achieve.
Causes one or more targets to execute,
if the ContinueOnError attribute is
false for a failed task.