I wrote a script that downloads file from web using file URL. I have an ActiveXObject of following type.
var objHTTP = new ActiveXObject("MSXML2.XMLHTTP");
objHTTP.open("GET", strFileURL, false);
It works perfect for small size file says, file size less than 100MB. But when I try to download file with size greater than 100MB my script hanged. Then I tried,
objHTTP.open("GET", strFileURL, true);
but in this case we have to implement a callback function. I don't know how to implement callback and then use it. Can somebody help me. I am using TestComplete 7. Script that I wrote;
var objHTTP = new ActiveXObject("MSXML2.XMLHTTP");
objHTTP.open("GET", strFileURL, true);
objHTTP.onreadystatechange = Callback;
objHTTP.send();
while((objHTTP.readyState != 4) && (objHTTP.readyState != 'complete'))
{
Delay(100);
}
if(200 != objHTTP.Status)
{
Log.Error("The " + strFileURL + " file was not found." + " The returned status is " + objHTTP.Status);
return;
}
I don't know how to implement Callback function. Can somebody provide me implementation?
Thanks
Probably, the hanging is the result of the while loop waiting for a specific value of the readyState property. If the property never gets one of the expected values, the script will work forever.
I think the MSXML2.XMLHTTP object fails to load the large file, and never sets the readyState to one of the values your script expects. To understand what exactly is happening, I would check what value the property has after very long time, which is enough either for the file to load, or for the attempt to fail (say, 2 hours). If you know what value the readyState property has when the downloading fails, you can handle it in the script to avoid hanging.
That's it about the hanging itself. Now about the cause of the file downloading problem. I have found a page that tells about the problem and suggests setting higher timeouts - take a look:
http://edgylogic.com/blog/downloading-large-files-vbscript/
The example is in VBScript, but it should be easy to implement the same approach with JScript. Please note that the example uses a different COM object - ServerXMLHTTP. You can read about it (including differences from XMLHTTP) here:
http://msdn.microsoft.com/en-us/library/ms762278(v=VS.85).aspx
I hope this helps.
Related
According to the Discord.NET documentation page for the EmbedBuilder class, the syntax (converted to VB) to add a local image to an EmbedBuilder object should look something like this:
Dim fileName = "image.png"
Dim embed = New EmbedBuilder() With {
.ImageUrl = $"attachment://{fileName}"
}.Build()
I'm trying to use something like this to add a dynamically created image to the EmbedBuilder, but I can't seem to get it to work properly. Here's basically what I've got:
Dim TweetBuilder As New Discord.EmbedBuilder
Dim DynamicImagePath As String = CreateDynamicImage()
Dim AttachURI As String = $"attachment:///" & DynamicImagePath.Replace("\", "/").Replace(" ", "%20")
With Builder
.Description = "SAMPLE DESCRIPTION"
.ImageUrl = AttachURI
End With
MyClient.GetGuild(ServerID).GetTextChannel(PostChannelID).SendMessageAsync("THIS IS A TEST", False, Builder.Build)
My CreateDynamicImage method returns the full path to the locally created image (e.g., C:\Folder\Another Folder\image.png). I've done a fair amount of "fighting"/testing with this to get past the Url must be a well-formed URI exception I was initially getting because of the [SPACE] in the path.
MyClient is a Discord.WebSocket.SocketClient object set elsewhere.
The SendMessageAsync method does send the Embed to Discord on the correct channel, but without the embedded image.
If I instead send the image using the SendFileAsync method (like so):
MyClient.GetGuild(ServerID).GetTextChannel(PostChannelID).SendFileAsync(DynamicImagePath, "THIS IS A TEST", False, Builder.Build)
the image is sent, but as a part of the message, rather than included as a part of the Embed (this is expected behavior - I only bring it up b/c it was a part of my testing to ensure that there wasn't a problem with actually sending the image to Discord).
I've tried using the file:/// scheme instead of the attachment:/// scheme, but that results in the entire post never making it to Discord at all.
Additionally, I've tried setting the ImageUrl property to a Web resource (e.g., https://www.somesite.com/someimage.png) and the Embed looks exactly as expected with the image and everything when it successfully posts to Discord.
So, I'm just wondering at this point if I'm just missing something, or if I'm just doing it completely wrong?
I cross-posted this to issue #1609 in the Discord.Net GitHub project to get a better idea of what options are available for this and received a good explanation of the issue:
The Embed (and EmbedImage) objects don't do anything with files. They simply pass the URI as configured straight into Discord. Discord then expects a URI in the form attachment://filename.ext if you want to refer to an attached image.
What you need to do is use SendFileAsync with the embed. You have two options here:
Use SendFileAsync with the Stream stream, string filename overload. I think this makes it clear what you need to do: you provide a file stream (via File.OpenRead or similar) and a filename. The provided filename does not have to match any file on disk. > So, for example:
var embed = new EmbedBuilder()
.WithImageUrl("attachment://myimage.png")
.Build();
await channel.SendFileAsync(stream, "myimage.png", embed: embed);
Alternatively, you can use SendFileAsync with the string filePath overload. Internally, this gets a stream of the file at the path, and sets filename (as sent to Discord) to the last part of the path. So it's equivalent to:
using var stream = File.OpenRead(filePath);
var filename = Path.GetFileName(filePath);
await channel.SendFileAsync(stream, filename);
From here, you can see that if you want to use the string filePath overload, you need to set embed image URI to something like $"attachment://{Path.GetFileName(filePath)}", because the attachment filename must match the one sent to Discord.
I almost had it with my code above, but I misunderstood the intention and usage of the method and property. I guess I thought the .ImageUrl property somehow "automatically" initiated a Stream in the background. Additionally, I missed one very important piece:
As it's an async method, you must await (or whatever the VB.NET equivalent is) on SendFileAsync.
So, after making my calling method into an async method, my code now looks like this:
Private Async Sub TestMessageToDiscord()
Dim Builder As New Discord.EmbedBuilder
Dim AttachmentPath As String = CreateDynamicImage() '<-- Returns the full, local path to the created file
With Builder
.Description = "SAMPLE DESCRIPTION"
.ImageUrl = $"attachment://{IO.Path.GetFileName(AttachmentPath)}"
End With
Using AttachmentStream As IO.Stream = IO.File.OpenRead(AttachmentPath)
Await MyClient.GetGuild(ServerID).GetTextChannel(PostChannelID).SendFileAsync(AttachmentStream, IO.Path.GetFileName(AttachmentPath), "THIS IS A TEST", False, Builder.Build)
End Using
End Sub
Now, everything works exactly as expected and I didn't have to resort to uploading the image to a hosting site and using the new URL (I actually had that working before I got the response on GitHub. I'm sure that code won't go to waste).
EDIT
Okay, so I still ended up going back to my separately hosted image option for one reason: I have a separate event method that modifies the original Embed object during which I want to remove the image and replace the text. However, when that event fired, while the text was replaced, the image was "moved" to the body of the Discord message. While I may have been able to figure out how to get rid of the image entirely, I decided to "drop back and punt" since I had already worked out the hosted image solution.
I've tried everyting I could, but I got stuck at the same point at where you are now.
My guesses are that Discord doesn't like the embedded images from https://cdn.discordapp.com/attachments, and only accepts the new files from https://media.discordapp.net. I might be wrong though, this is the way it worked for me.
I believe it's only a visual glitch, as I found if you send a link for an image from cdn.discordapp.com/attchments in your regular Discord client, it bugs out and shows an empty embed for some reason.
That would make sense since the default link used in an embedded image actually starts with https://cdn.discordapp.com/attachments/...
You could solve this issue by using https://media.discordapp.net, but it seems like Discord.net is configured to use the old domain.
I am new to S3 and need to use it for image storage. I found a half dozen versions of an s2wrapper for cf but it appears that the only one set of for v4 is one modified by Leigh
https://gist.github.com/Leigh-/26993ed79c956c9309a9dfe40f1fce29
Dropped in the com directory and created a "test" page that contains the following code:
s3 = createObject('component','com.S3Wrapper').init(application.s3.AccessKeyId,application.s3.SecretAccessKey);
but got the following error :
So I changed the line 37 from
variables.Sv4Util = createObject('component', 'Sv4').init(arguments.S3AccessKey, arguments.S3SecretAccessKey);
to
variables.Sv4Util = createObject('component', 'Sv4Util').init(arguments.S3AccessKey, arguments.S3SecretAccessKey);
Now I am getting:
I feel like going through Leigh code and start changing things is a bad idea since I have lurked here for year an know Leigh's code is solid.
Does any know if there are any examples on how to use this anywhere? If not what I am doing wrong. If it makes a difference I am using Lucee 5 and not Adobe's CF engine.
UPDATE :
I followed Leigh's directions and the error is now gone. I am addedsome more code to my test page which now looks like this :
<cfscript>
s3 = createObject('component','com.S3v4').init(application.s3.AccessKeyId,application.s3.SecretAccessKey);
bucket = "imgbkt.domain.com";
obj = "fake.ping";
region = "s3-us-west-1"
test = s3.getObject(bucket,obj,region);
writeDump(test);
test2 = s3.getObjectLink(bucket,obj,region);
writeDump(test2);
writeDump(s3);
</cfscript>
Regardless of what I put in for bucket, obj or region I get :
JIC I did go to AWS and get new keys:
Leigh if you are still around or anyone how has used one of the s3Wrappers any suggestions or guidance?
UPDATE #2:
Even after Alex's help I am not able to get this to work. The Link I receive from getObjectLink is not valid and getObject never does download an object. I thought I would try the putObject method
test3 = s3.putObject(bucketName=bucket,regionName=region,keyName="favicon.ico");
writeDump(test3);
to see if there is any additional information, I received this :
I did find this article https://shlomoswidler.com/2009/08/amazon-s3-gotcha-using-virtual-host.html but it is pretty old and since S3 specifically suggests using dots in bucketnames I don't that it is relevant any longer. There is obviously something I am doing wrong but I have spent hours trying to resolve this and I can't seem to figure out what it might be.
I will give you a rundown of what the code does:
getObjectLink returns a HTTP URL for the file fake.ping that is found looking in the bucket imgbkt.domain.com of region s3-us-west-1. This link is temporary and expires after 60 seconds by default.
getObject invokes getObjectLink and immediately requests the URL using HTTP GET. The response is then saved to the directory of the S3v4.cfc with the filename fake.ping by default. Finally the function returns the full path of the downloaded file: E:\wwwDevRoot\taa\fake.ping
To save the file in a different location, you would invoke:
downloadPath = 'E:\';
test = s3.getObject(bucket,obj,region,downloadPath);
writeDump(test);
The HTTP request is synchronous, meaning the file will be downloaded completely when the functions returns the filepath.
If you want to access the actual content of the file, you can do this:
test = s3.getObject(bucket,obj,region);
contentAsString = fileRead(test); // returns the file content as string
// or
contentAsBinary = fileReadBinary(test); // returns the content as binary (byte array)
writeDump(contentAsString);
writeDump(contentAsBinary);
(You might want to stream the content if the file is large since fileRead/fileReadBinary reads the whole file into buffer. Use fileOpen to stream the content.
Does that help you?
I need to check if the user's device can input from a camera on my site. To do this I am attempting to use modernizr. I have followed the steps/example code provided on their site but when I test the capture attribute, I always get undefined, regardless of if I am on a device that supports capture.
Steps I followed:
I browsed for the input[capture] attribute and added it to the build
I copied the demo code to check this feature and added it to my project
I downloaded the build, added the js file to my project, and included the appropriate reference in my page
However after all of this, when inspecting Modernizr.capture in the chrome inspector, it always shows up as undefined.
My basic check function is as follows:
$scope.hasCamera = function() {
if (Modernizr.capture) {
// supported
return true;
} else {
// not-supported
return false;
}
}
This is my first time using Modernizr. Am I missing a step or doing something incorrectly? I also installed modernizr using npm install and tried adding the reference to a json config file from the command line.
Alternatively, how might I check if my device has a camera?
Thank you very much for your time. Please let me know if I am being unclear or if you need any additional information from me.
A few things
while photos are helpful, actual code hosted in a public website (either your own project, or on something like jsbin.com) is 10x as useful. As a result, I am not sure why it is coming back as undefined.
The actual capture detect is quite simple. It all comes down to this
var capture = 'capture' in document.createElement('input')`
Your code is a lot more complicated than it needs to be. Lets break it down. You trying to set $scope.hasCamera to equal the result of Modernizr.capture, and you are using a function to check the value of Modernizr.capture, and if it is true, return true. If it is false, return false. There is a fair bit of duplicated logic, so we can break it down from the inside out.
Firstly, your testing for a true/false value, and then returning the same value. That means you could simplify the code by just returning the value of Modernizr.capture
$scope.hasCamera = function() {
return Modernizr.capture
}
While Modernizr will always be giving you a boolean value (when it is functioning - without seeing your actual code I can't say why it is coming back as undefined), if you are unsure of the value you can add !! before it to coerce it into a boolean. In your case, it would make undefined into false
$scope.hasCamera = function() {
return !!Modernizr.capture
}
At this point, you can see that we are setting up a function just to return a static value. That means we can just set assign that static value directly to the variable rather than setting up a function to do that
$scope.hasCamera = !!Modernizr.capture
Now, the final thing you may be able to do something better is if you are only using Modernizr for this one feature. Since it is such a simple feature detection, it is overkill to be using all of Modernizr.
$scope.hasCamera = 'capture' in document.createElement('input')`
I am trying to upload a file using YUI.
Below is my code that works fine in Firefox and Chrome.But not working in IE 8.
this.portlet_view_object.delegate('change', function(e) {
......
var fileField = Y.one('#newcase_file_'+context.imageCount);
var file = fileField._node.files[0];
if(!context.maxFileSize.call(context,file)){
return;
}
....
Here, the maxFileSize, is the method to which i pass the file object and perform operation related to fiel(e.g. fileSize, fileName).
In firefox and chrome, i am getting the file object by fileField._node.files[0];
But the same thing is not working in IE 8,and getting below error.
_node.files.0' is null or not an object
Any suggestions are welcomed.
Thanks.
This issue isn't related to YUI, just to IE.
.files holds multiple selected files, but IE8 does not support this methos and can only select one file. Therefore this property isn't recognized.
You can use this workaround:
if ('files' in fileField._node)
var file = fileField._node.files[0];
else
var file = fileField._node.value;
Or skip the whole .files completely if you want to, although I personally wouldn't recommend it.
I have a Brother mutlifunction networked printer/scanner/fax (model MFC-9140CDN). I am trying to use the following code with WIA, to retrieve items scanned in with the document feeder:
const int FEEDER = 1;
var manager=new DeviceManager();
var deviceInfo=manager.DeviceInfos.Cast<DeviceInfo>().First();
var device=deviceInfo.Connect();
device.Properties["Pages"].set_Value(1);
device.Properties["Document Handling Select"].set_Value(1);
var morePages=true;
var counter=0;
while (morePages) {
counter++;
var item=device.Items[1];
item.Properties["Bits Per Pixel"].set_Value(1);
item.Properties["Horizontal Resolution"].set_Value(300);
item.Properties["Vertical Resolution"].set_Value(300);
var img=(WIA.ImageFile)item.Transfer();
var path=String.Format(#"C:\Users\user1\Documents\test_{0}.tiff",counter);
img.SaveFile(path);
var status=(int)device.Properties["Document Handling Status"].get_Value();
morePages = (status & FEEDER) > 0;
}
When the Transfer method is reached for the first time, all the pages go through the document feeder. The first page gets saved with img.SaveFile to the passed-in path, but all the subsequent pages are not available - device.Items.Count is 1, and trying device.Items[2] raises an exception.
In the next iteration, calling Transfer raises an exception -- understandably, because there are now no pages in the feeder.
How can I get the subsequent images that have been scanned into the feeder?
(N.B. Iterating through all the device properties, there is an additional unnamed property with the id of 38922. I haven't been able to find any reference to this property.)
Update
I couldn't find a property on the device corresponding to WIA_IPS_SCAN_AHEAD or WIA_DPS_SCAN_AHEAD_PAGES, but that makes sense because this property is optional according to the documentation.
I tried using TWAIN (via the NTwain library, which I highly recommend) with the same problem.
I have recently experienced a similar error with a HP MFC.
It seems that a property was being changed by the driver. The previous developer of the software I'm working on just kept reinitalisating the driver each time in the for loop.
In my case the property was 'Media Type' being set to FLATBED (0x02) even though I was doing a multi-page scan and needed it to be NEXT_PAGE (0x80).
The way I found this was by storing every property before I scanner (both device and item properties) and again after scanning the first page. I then had my application print out any properties that had changed and was able to identify my problem.
This is a networked scanner, and I was using the WSD driver.
Once I installed the manufacturer's driver, the behavior is as expected -- one page goes through the ADF, after which control is returned to the program.
(Even now, when I use WIA's CommonDialog.ShowSelectDevice method, the scanner is available twice, once using the Windows driver and once using the Brother driver; when I choose the WSD driver, I still see the issue.)
This bug did cost me hours...
So thanks a lot Zev.
I also had two scanners shown in the dialog for physically one machine. One driver scans only the first page and then empties the feeder without any chance to intercept. The other one works as expected.
BTW: It is not needed to initialize the scanner for each page. I call my routines for initialization prior to the Transfer() loop. Works just fine.
Another hickup I ran into was to first initialize page sizes, then the feeder. So if you do not get it to work, try switching the sequence how you change the properties for your WIA driver. As mentioned in the MSDN, some properties also influence others, potentially resetting your changes.
So praise to ZEV SPITZ for the answer on Aug. 09, 2015.
You should instantiate and setup device inside the 'while' loop. See:
const int FEEDER = 1;
var morePages=true;
var counter=0;
while (morePages) {
counter++;
var manager=new DeviceManager();
var deviceInfo=manager.DeviceInfos.Cast<DeviceInfo>().First();
var device=deviceInfo.Connect();
//device.Properties["Pages"].set_Value(1);
device.Properties["Document Handling Select"].set_Value(1);
var item=device.Items[1];
item.Properties["Bits Per Pixel"].set_Value(1);
item.Properties["Horizontal Resolution"].set_Value(300);
item.Properties["Vertical Resolution"].set_Value(300);
var img=(WIA.ImageFile)item.Transfer();
var path=String.Format(#"C:\Users\user1\Documents\test_{0}.tiff",counter);
img.SaveFile(path);
var status=(int)device.Properties["Document Handling Status"].get_Value();
morePages = (status & FEEDER) > 0;
}
I got this looking into this free project, which I believe is able to help you too: adfwia.codeplex.com