Making an Xcode widget that takes in an RSS feed - objective-c

I'm developing an iPod app and want to include a small widget with streaming RSS feed (of a Twitter, specifically) on the main page. It needs to be small enough to not be the focal point of the page. I'm very new to Xcode, and have had trouble finding where to begin.

Check out this straightforward RSS Xcode tutorial. Looks like parseXMLFileAtURL method may be of help:
http://gigaom.com/apple/tutorial-build-a-simple-rss-reader-for-iphone/

Related

Is there any library to transform recorded video to certain aspect ratio(croping) in react native?

I am using RNCamera to record video along with react-native-video-helper library for trimming/compressing video. I want to record or transform recorded video like instagram to wide angle(not potrait mode). It's been almost a week I am looking for a solution but I could'nt find anything useful till yet. I have tried react-native-video-processing library as well.
I have figured it out myself, posting answer to any one else struggling with the same scenario:
Go for ffmpeg, you can do almost every thing with this awesome tool, croping, merging, adding emoji's, text to video, triming, removing audio from video and so on.
You can find test application for a quick startup along with the package as well

Blender and Itunes

I am currently working on a project using Blender. However, when I go to to use
itunes and listen to my music at the same time, both of them get messy to work with.
If itunes is running and i want to render, itunes skips and is not responsive while i render a test photo or a scene.
If i am rendering while itunes is playing a song, it takes ages to get a keyframe done.
Both programs are not happy and are slow when i try to use them at the same time, should i use a dedicated computer for blender and to render my projects on that computer?
You might consider limiting the resources blender can use for rendering. It could be better than having them fight eachother.
https://blender.stackexchange.com/questions/15247/how-to-configure-blender-so-that-it-uses-only-50-of-total-cpu-when-rendering
the link is to some answers on how to control blender's resource usage.

Cocoa/objectiveC UI design issue

I'm trying to build an app on MacOSX - ObjectiveC. I don't not find a good ressource to understand how I can create the view I need and the steps to made it.
I'm looking mostly to create 3 sections.
Section 1: Few buttons and one image
Section 2: TreeView to have a File browser/finder
Section 3: Progress bar to show the disk usage.
I'm creating an app to read android device and manage file transfer. Such as Android File Transfer.
First and foremost you need to look over the tutorial that Apple provides on creating your first Mac app.
Second you can use NSOutlineView to create your treeview, here's a tutorial on this.
Then you need NSProgressIndicator for your progress bar, here's a tutorial.
I also suggest you look over at ray's tutorials to get started with XCode and all the interface builder tools.

Creating a image browser Boxee App

I am writing a Boxee App and I want to list all albums for a picasa account.
The problem I'm facing is that I have no idea of how to list albums and photos in the Boxee app.
The application itself should be fairly simple:
First a main screen where all your albums are listed, then when you click an album you see all your photos in a grid of say 4x5 photos
When you click a photo you go in to a view where one photo is displayed on the whole screen where back and forward lets users go back and forth in that gallery.
I have wrote a simple wrapper arround the gdata photos Python API which I was aiming to use so hopefully all the heavy lifting will be done by the gdata API.
Does anybody have some good links to example applications or tutorials to one or more of the features I want in the application?
Boxee uses an XML based approach for describing an application's interface. You'll need one XML for each screen of your application and you'll connect them together using the API.
You would build this XML screens using various controls defined by the XML API. Basically a control (a button, a list, a label, etc) is described as an XML node with attributes and child nodes. You can check a list of all the available controls here: http://developer.boxee.tv/UI_Controls
You can use the Python API to control various properties of the UI elements you coded in your XML files. For example you could fill a list with photos taken from a server, you could change the label on a button, load another screen and much more. Here are the Python API specs: http://developer.boxee.tv/Python_API
Make sure you read trough the Boxee dev pages and also remember that Boxee originated from the XBMC project so most of the documentation regarding XBMC skinning (http://wiki.xbmc.org/?title=Skinning_XBMC) also applies to Boxee.
Another thing that might help you is looking at other apps. Find an app that is somehow similar to what you want to do, find it in Boxee's app folder and peek at the code there.

Displaying image on Scroll View

I am developing an iPhone application where i want to display three image in each row on scroll view where i need to click action on each image like Photo album in iPhone. I am not getting any sample code.
Hoping for help
subodh
There's plenty of sample code out there, I found this after only basic googling. You want to search for "UIImageView Iphone". It's also worth mentioning that Apple's very own Developer Center is extremely well written, and will teach you everything you need to know about iPhone programming.
Generally it is frowned down upon to say to look more or read documentation, but you really haven't looked at all. Especially because of Apple's own resource that tells you how to do almost anything, especially something like this. It's not something you can pick up and bits and pieces of and expect to be successful with, it really should be learned starting from the beginning and moving forward. This is especially true if you've never programmed before or are unfamiliar with C/Objective-C.
Three20 has a photo browser that is open source and works similarly to the iPhone's photo browser with some nice code examples. The images come from an image source object that can relate them to images in your apps bundle or images on the web. Looks like its Google group is here. I think that to use images in your bundle you use a URL formed like: bundle://image-name.png and not the typical use of the main bundle to get a path to resource.