Simple Tutorial to Create a Scriptable Cocoa Application (Scripting Bridge) [closed] - objective-c

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Can anyone point me to a really simple hello world type of application that introduces ScriptingBridge? Something that takes you step by step to creating a 1 class - 1 method project that can be instantiated from ruby/python/applescript, etc.
I'm having a hard time wrapping my head around what is actually required to create a scriptable cocoa app and haven't been able to find any concrete examples or tutorials.

There is a set of sample codes in ADC!
Simple Scripting
Simple Scripting: properties
Simple Scripting: verbs
Simple Scripting: objects

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Non speech recognition ( Whistle, etc.. ) [closed]

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Closed 8 years ago.
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I want to build an app that recognizes sounds like whistle and other non speech sounds.
So when someone whistles, method is called or something happens.
Is there any API for that?
I searched a lot but I couldn't find anything.
Try the following guides:
http://mobileorchard.com/tutorial-detecting-when-a-user-blows-into-the-mic/ (a bit old, but should do the trick)
Detecting a clap in IOS
Essentially you can use the AVAudioRecorder class that does the job for you.

tool to help understand project? [closed]

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I have big project (not mine) in java EE , at first when I looked at it there were many many classes, when I try to understand a method of class there is another class which calls method in it and again and again, It's really hard to understand the code (there is no documentation) is there any tool to help me ?
Unfortunately there aren't really any tools to help with this, the most that you can hope is that someone created a UML Doc for the code you're viewing. However, as this is not the case, the best place to start is at the main method and slowly traverse the setup. I find that it helps to keep notes and diagrams, describing (functionally) what things do and in what order they happen.

2D physic engine for VB? [closed]

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Closed 8 years ago.
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I would like to use a physic engine to make a 2D motorbike game in Visual Studio 2010, in a Windows Form (VB language).
It looks like I can import some C# DLLs of physic engines, but I don't find any that are already exported in DLL and that are ready and simple to use. I want to do this for school and push the subject further.
I found this one : http://www.planet-source-code.com/vb/scripts/ShowCode.asp?txtCodeId=8679&lngWId=10
But it is really basic and there is no documentation. I think I will build my own from what I remember from my physics classes and with Internet's support.

Tool for Designing Program OOP Structure [closed]

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Is there a tool, online or off, that will allow you to create and visualize a OOP structure so that you can plan your software before you code?
I'm looking for something that will allow me to lay out all my classes and put in method names and property names, this way I can look at the entire design at once and see what could be made better before I actually go in and write all that code.
There are many tools like that, some free some very expensive. If you live in the Microsoft world Visual Studio comes with wonderful designer. Otherwise search for "UML modelling tools" on your favorite search engine...

overview of DLR? [closed]

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I'm looking for a high level overview of how one goes from an AST to working code via the DLR, does anyone have (a link for) something like that?
Here is a good 3 part tutorial about building a basic language from the parsing to the actual tree construction to the dlr mapping.
http://www.bitwisemag.com/2/DLR-Build-Your-Own-Language
All the current DLR specs and documents are located here:
http://dlr.codeplex.com/wikipage?title=Docs%20and%20specs&referringTitle=Documentation
This tutorial is the one that I used to learn the DLR:
http://www.dotnetguru.org/us/dlrus/DLR2.htm
It builds a custom version of javascript on the DLR.
And if all else fails you can look here:
http://myjscript.codeplex.com/sourcecontrol/changeset/view/8678?projectName=MyJScript#109043
to see the actual parser implementation, though I would probably recommend using Antlr as your parser. That's what I use, though I've got a fair bit of Antlr experience:)
Here is a link that maybe helps: http://www.codeproject.com/KB/codegen/astdlrtest.aspx