Don't Enable Agora Sevice on Cocos Creator 3.4.1 Version - agora.io

Does anybody help me?. I can't start Agora service on cocos creator v3x. But 2x version it's normal.

I did a bit of looking around and can see that the last update on Agora's website about Cocos Creator was for version 2.4.3.
This seems like it would need a ticket so that the support team can look into it further:
https://docs.agora.io/en/Agora%20Platform/ticket?platform=All%20Platforms

Related

Why can't UE4 find the implementation of createAgoraRtcEngine?

I am making an Android app in Unreal Engine4.
I want to apply Agora to the Android app.
https://docs.agora.io/en/Interactive%20Broadcast/start_live_android?platform=Android
I applied Agora in the way it is here.
However, if you use createAgoraRtcEngine, it will not build.
I don't know why the compiler can't find the implementation of the function.
Agora's Unreal plugin is currently only supporting PC and Mac development/builds.
There are plans in the future to support Android/iOS, however the Agora Unreal plugin beta was recently launched 04/06/2020.
Here are some links to the repos if you would like to try and get started on PC or Mac!
Otherwise, you are totally able to use Agora SDK on Android, just not with Unreal - yet.
Blueprints Quickstart Repo
C++ Quickstart Repo
If you - and anyone reading this - would like to get started with Agora in the Unreal Engine, we have a community program called Agora Allstars that recognizes creativity, and includes a rewards program for completing the Unreal beta!
FYI - this project says it supports Android now.
https://github.com/AgoraIO-Community/Agora-Unreal-SDK-Blueprint
I, personally, have not tried it yet though.
There is also a C++ equivalent but the documentation does not say it supports Android.
https://github.com/AgoraIO-Community/Agora-Unreal-SDK-CPP

crash reporting with crittercism in react-native project

I want to use crittercism for "crash reporting/exception handling" in react-native project, Want to check if anyone already has done it ? If yes please guide.
This is Kunal from Apteligent. Unfortunately we do not support React native apps with our sdk yet, although there is a feature request in place and our team is working on it.
Once we have the compatible sdk we will update on our release notes page - https://docs.apteligent.com/release_notes/release_notes.html
Let me know in case of other questions.

QR Code reader on Appcelerator/Titanium/Alloy?

I would like to create a qr code reader on my iphone/android app developed with alloy framework on appcelerator platform.
It seems that every modules that i've checked are deprecated or simply not working.. i'd like to know if there is something open source that is working on the newer sdk versions (>=5.5.1)
If anyone have an idea or a tips to help me..
Thanks in advance !
you'll find the good release for SDK 7 here :
https://github.com/appcelerator-modules/ti.barcode/releases
I use the following modules, currently work with 5.5.1
Android : com.acktie.mobile.android.qr - https://github.com/acktie/Acktie-Mobile-Android-QR-Reader
iOS : ti.barcode - https://github.com/appcelerator-archive/ti.barcode/releases/download/ios-1.9.1/ti.barcode-iphone-1.9.1.zip

sofia-sip-ua Library Compilation for RestComm iOS SDK

I am trying RestComm iOS SDK and stuck on Sofia-sip-ua library. Couldn't get it compiled. Please provide some help on this.
I am using the library code provided with
https://github.com/RestComm/restcomm-ios-sdk
I have Xcode 7.3 and Xcode 8 on El Capitan 10.11.6
You normally don't need to compile sofia-sip-ua library as it is already compiled for you and bundled in the release binary found at the GitHub release page. If you download it you'll find it at dependencies/packages/sofia-sip-1.12.11.
For step by step instructions on how to integrate the Restcomm iOS SDK in an iOS App (including sofia-sip-ua) please refer to the Official Quick Start Guide
Also you can check any of the working sample projects as an example here
If you still have questions, please post here again.
Best regards,
Antonis

Check if Kinect Camera is still available (OpenNI 1.5.4)

I try to detect if camera is still available so that my code won't crash if user unplug camera.
I also know that OpenNI version 2 supports the connection/disconnection events. But I am using OpenNi 1.5.4, and for some reasons, I can't upgrade to version 2.
So, is there anyway to implement this kind of functionality on version 1.5.4
Thanks