I have no idea how to add Kanban Board in Mattermost(self-hosted version).
How can I do this?
You have to :
Activate the mattermost board/focalboard plugin
Create a Channel , all channels have their own boards.
Create a board view for that board.
Read the more here for more details
https://docs.mattermost.com/guides/boards.html
Related
I am trying to create a react-native app that only supports german as primary language.
The system language on my test device is set to German. But the back buttons and the camera usage notifications are shown in English. Any idea how to fix this?
thx
I'm trying to build an app on MacOSX - ObjectiveC. I don't not find a good ressource to understand how I can create the view I need and the steps to made it.
I'm looking mostly to create 3 sections.
Section 1: Few buttons and one image
Section 2: TreeView to have a File browser/finder
Section 3: Progress bar to show the disk usage.
I'm creating an app to read android device and manage file transfer. Such as Android File Transfer.
First and foremost you need to look over the tutorial that Apple provides on creating your first Mac app.
Second you can use NSOutlineView to create your treeview, here's a tutorial on this.
Then you need NSProgressIndicator for your progress bar, here's a tutorial.
I also suggest you look over at ray's tutorials to get started with XCode and all the interface builder tools.
I spent all day searching for a tutorial on how to integrate Game Center into my iPhone app with no luck. I found few of them but they are either incomplete or obsolete.
1. I need a tutorial or documentation or any working source code.
2. Do I absolutly have to add my app in iTunes Connect during dev/test phases?
Here's some documentation about GameCenter that should get you started: GameCenter Programming Guide.
And yes, you absolutely have to add your game to iTC during development as well as prepare all your leaderboards and achievements (if any). If your game isn't completed yet, I have found it useful to just add any screenshots to iTunes Connect until you finish. If you don't have any previous apps, simply put in any image of the correct size, same goes for the app icon.
Hope this helps!
I wrote a windows phone game and currently I'm checking the check-list on MSDN. And since it's a game, I want it to appear in the games hub ant not in the application list. Do I only have to set it to "Game" when publishing in the store or can I write some code to archive that too?
You need to set Genre="apps.games" in the WMAppManifest.xml file instead of Genre="apps.normal" in the <App> element.
Try it out first on you own device!
You just have to set the category to "Game" when publishing the app. It will automatically appear in the game hub.
iOS 5 introduced Notification Center Widgets and I would like to experiment with those widgets and make custom ones (with a Jailbroken device). I couldn't quite figure out how to make such a widget. The Widgets (WeeApps) are bundles stored in /System/Library/WeeAppPlugins. It would be great if anyone has already writren a guide or could share how the principal class of a WeeApp has to look like. Ideal would be to have a WeeApp NIC template for theos :)
Note: This question is regarding so called WeeApps, system plugins for Notification Center introduced in iOS 5. Not to be confused with Today View Extensions introduced in iOS 8.
I don't want to shameless-plug in here, but I wrote a small tutorial to help you with this.
How to write Notification Center Widgets for iOS (iOS 6 and Below)
Hope it helps you!
UPDATE
Please note this is for iOS widgets running iOS 6 and below - In other words, this is for old jailbreak development. I may write an iOS 8 tutorial eventually, but this one is not it.
OK i think i have found a good way to understand it, a sample widget with full source code available on github: https://github.com/WillFour20/WeeAppTest But whats most helpful is this tutorial and the NIC template for theos mentioned in the tutorial, I already made several widgets using this method and my custom NIC templates. http://weeplugins.com/blog/?p=1