upload App Icon for iPad Pro in xcode 7.1 - app-store-connect

I am uploading app to iTunes store. When i am uploading my app using application loader the error appears.

Update to the latest version of Xcode (7.3.1) Solve it.

Related

How can I fix enterprise app distribution for React Native on iOS13?

I have a React Native application and I use Expo. It's distributed to enterprise through a download link and not through the app store. The ipa works on iOS13 devices, and the download works for ios12 and below, but stopped working from ios13. If anyone encountered and knows why would be thankful.
We have found out that the reason the link is not causing the download is a JavaScript animation we had at the web page where people download the app from. This animation allowed downloading the app on iOS12 and below, on all browsers, and prevented downloading in iOS13 on all browsers.

ERROR ITMS - 90167 No. app bundles found in the package on macOS Sierra

I am using Xcode 7.3.1 on macOS Sierra which I just updated yesterday.
Since I updated, I can't upload any more builds to Testflight; I always get this error message.
ERROR ITMS - 90167 No. app bundles found in the package
I see from research that this problem only happens in the macOS Sierra beta, but I worry it's going to continue through the final release
After a deep search and investigation, I finally decided that there is nothing wrong with our build. There was a problem when uploading our build with Apple iTunes Connect, which is that server denied uploading our build on Xcode 7.3.1 on macOS Sierra. But, uploading with Xcode 8 is working just fine. Just use the Application Loader from Xcode 8 if you are not ready for Migration to Xcode 8, or if some of your project's third party libraries don't support Swift 2.3.
So, how do I pass this?
Simply, just install two version on Xcode: one to continue your development.And one for uploading the submit.
Here is how : https://blogs.oracle.com/mobile/entry/how_to_install_multiple_xcodes
Create an archive from your Xcode 7.3.1 and export an .ipa with with your production profile. Then upload that .ipa via the Xcode 8 Application Loader. This is inside the Xcode app bundle: Xcode.app/Contents/Applications/Application Loader.app
You can also get to it inside of Xcode:
Xcode menu > Open Developer Tools > Application Loader
This is the only solution until Apple fixes it, believe me.

Uploading a tvOS application to iTunes Connect fails

The news section in iTunes Connect says:
You can now create and upload apps for the App Store on Apple TV
I've tried and got this error:
I've added a new tvOS target to an existing App, which is already available in the App Store. Both targets (iOS, tvOS) are using the same bundle identifier.
Does anyone have an idea of what went wrong or has anyone been able to successfully submit a built to iTunes Connect? The error message is not helpful.
use the "Application Loader.app" of the current Xcode Beta to upload your binary.
Works for me.

Titanium SDK 3.5 not adding Splash Screen for iPhone 5

I was using SDK3.4.1 and the build was fine for iPhone, I submitted it successfully on iTunes Connect using Application Loader, but since SDK 3.4.1 doesn't support 64bit it got rejected. I upgraded my sdk to 3.5.0 but this time although I have splash screen present for iPhone 5 (Default-568h#2x.png) but it's keep giving me error that the binary is not iPhone 5 optimized and the splash screen is missing. I'va cleaned, created new project and done everything but cannot solve this problem. Any Help?
Thank you

How can I see why titanium app crashes on Blackberry simulator

I do a Titanium application that woks on iOS and android. Now, I want to create the Blackberry version.
I've tried with a simple app and it's launched well at simulator, but when I've tried my app it doesn't work.
It launches splash screen and begins to load the elements, but I think the app crash because simulator returns to main screen, there isn't any alert (like on android when app stop unexpectedly), it only returns to main screen.
My problem is that I don't know what happen and I can't find any error logs...
I connect by telnet to the simulator, and there I can see the first traces of my app, but any error.
Do you know what can be happened? How can I know if I have an error? How can I know if my app has crashed?
Sorry, if it's an easy question, I'm newbie at Blackberry.
I'm using Titanium SDK 3.2.2 and Blackberry SDK 10.02
Thank you very much
I've created a new project (with Titanium SDK 3.1.3 instead of Titanium SDK 3.2.2) and copy all files there. I've tried to launch the app many times, and one of them, the app launches.
Maybe it was a computer or simulator problem.