I have an processing sketch that shows and records the webcam feed. It exports the video to an .mp4.
How can I use the Youtube Data API v3 in processing? I want to upload the .mp4 to Youtube.
I saw this example: http://www.benfarahmand.com/2013/09/tutorial-using-youtube-data-api-in.html
But I didn't got it to work.
So how can I use the Youtube Data API v3 in processing?
https://developers.google.com/youtube/v3/libraries
Are you using the Processing editor, or are you using Processing as a library itself?
If you're using the Processing editor, then you just need to drag the YouTube libary .jar file(s) onto the Processing editor. Then you can use them exactly like you'd use any other library.
If you're using Processing as a library itself (in an IDE like eclipse), then you have to add the YouTube library .jar file(s) to your classpath.
If you're using Eclipse go to the Eclipse Marketplace and search for the Google Plugin for Eclipse. After downloading it click on your project. Then click on the blue Google button in the toolbar and select "Add API..". Search for the Youtube API you want and select it. This will add all the relevant JAR files to your project in one swoop, big time saver!
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We working on create chat editor, where the files can be upload(Pdf,Doc) to the each message and file should be converted to base64 and saved with message in db(functionality same lile ms teams app). So we have opted for ckeditor 5 angular editor. And we done with UI and tools config. Now I stuck with uploading the files for message. I have gone through documentation it helped little better. If anyone have idea in implementing this help me. Thanks...
I'm looking at being able to download YouTube videos within a React Native app created with Expo. I'm currently using Expo's FileSystem.downloadAsync, however this requires a direct URL to the resource to download. I've come across quite a few packages such as youtube-dl but they all require Node.JS to run.
My next thought was to use Node.JS within my app using nodejs-mobile - until I found out that you need to eject from Expo, which I definitely don't want to do.
Does anyone know of a way to download a YouTube video within an Expo app? Or just simply get a direct file link to pass into FileSystem.downloadAsync?
You might be able to use react-native-ytdl to get the direct video URL via their getInfo method (see this example) and then still use FileSystem.downloadAsync to download the file(s).
Since no linking is required, you wouldn't need to eject.
I am in the process of making a Unity WebGL App and I would like the user to be able to download a status report which pulls-in info from the app.
So far I have tested SharpPDF with which i am able to generate a pdf in the editor and standalone builds but not in the webGL build.
Any ideas
Thanks
You could make a jslib and use something like pdfkit.
https://docs.unity3d.com/Manual/webgl-interactingwithbrowserscripting.html
https://www.npmjs.com/package/pdfkit
I am working on a test app to test an ane I have built with Google Play Services included. I had things working fine, but recently I updated the version of the Google Play Services library I was using, and now when I built the project in Adobe Flash CC, it seems to be stripping out the Google Play Services classes from the apk. When I decompile the apk I can see they are missing. When I put back the old version of GPlay, I can see it doesn't strip them out.
This post mentions a tool within the AIR needs updating (dx.jar) and this post seems to have the same message. I did update that file but it did not fix the issue.
Thanks!
The problem will be with the AIR SDK. You need to update the dx.jar in your AIR SDK, I've logged an issue with Adobe about this but they haven't updated the build tools as yet so we have to do it manually:
Have a look here for the details: http://airnativeextensions.com/knowledgebase/tutorial/5
It's important that you have a recent version of the Android SDK installed and updated for this to work.
Also rather than packaging the Google Play Libraries into your ANE I suggest you use a shared ANE, like this one:
https://github.com/distriqt/ANE-googleplayservices
Otherwise you can cause conflicts with other ANE's that use the Google Play Library.
I am trying to develop an Apache Cordova Application with Visual Studio 2013 for Android, using Typescript. I am unable to display my PDF. My program begins by downloading the PDF file to the Android Device from a website. After this though, I am unaware as to how to use pdf.js to display the downloaded PDF. I tried looking at the examples and implementing them on a HTML file in IE, but I've been unsuccessful with all attempts to display any kind of PDF, so a sample that works, but not on Android is also appreciated.
so a sample that works, but not on Android is also appreciated.
The PDF js hello world : http://mozilla.github.io/pdf.js/examples/learning/helloworld.html You can open it on android too.