Color Text Background in GTK# - mono

I am using GTK# and a TextWidget to display editable text. I want the background color of each item of text to be determined by the character (so that all "A" are red, all "G" are green, all "C" blue, etc.).
It seems this might be possible, but does anyone know an efficient way to tell GTK# to color input text this way?

You can change the colour of the text in a Gtk.TextView by using a TextTag.
An example below creates an error tag, which highlights the text with a red background when the text is inserted.
var textView = new Gtk.TextView ();
var errorTag = new TextTag ("error");
errorTag.Background = "#dc3122";
errorTag.Foreground = "white";
errorTag.Weight = Pango.Weight.Bold;
textView.Buffer.TagTable.Add (errorTag);
string text = "foo";
// Insert text with tag.
TextIter start = textView.Buffer.EndIter;
textView.Buffer.InsertWithTags (ref start, text, errorTag);
text = "bar";
// Insert text then apply tag.
textView.Buffer.Insert (ref start, text);
start = textView.Buffer.GetIterAtOffset (5);
TextIter end = textView.Buffer.GetIterAtOffset (6);
textView.Buffer.ApplyTag (errorTag, start, end);
var vbox = new Gtk.VBox ();
Add (vbox);
vbox.PackStart (textView);
vbox.ShowAll ();

Related

How to position the Text Frame above the table

I am trying to position the addressTextFrame above my table and for some reason appears underneath it.
public void DefineInvoice(Document document)
{
Section section = document.AddSection();
// create the text frame for address
TextFrame addressFrame = section.AddTextFrame();
addressFrame.Height = "3.0cm";
addressFrame.Width = "7.0cm";
addressFrame.Left = ShapePosition.Left;
addressFrame.RelativeHorizontal = RelativeHorizontal.Margin;
addressFrame.Top = "5.0cm";
addressFrame.RelativeVertical = RelativeVertical.Page;
//fill in address for text frame
Paragraph paragraph = addressFrame.AddParagraph();
paragraph.AddText("Nieto LLC");
paragraph.AddLineBreak();
paragraph.AddText("6110 Google Drive");
paragraph.AddLineBreak();
paragraph.AddText("Houston, TX 77309");
paragraph.AddLineBreak();
paragraph.AddText("P: 281-890-5899");
//define table
Table table = section.AddTable();
table.Borders.Width = 0.75;
}
Here is what it looks like:
I am learning as I go having never worked with this new technology nor C#. I thought LastSection() puts things last but I get the same result when doing it.
You set the address at the absolute vertical position of 5 cm. I assume that address and table would overlap if there were more items (rows) in the table.
If you want to have the address above the table, do not set an absolute position for the address, just let it float in the main body text.

Oxyplot - LineAnnotion text display horizontally

I use C# and Oxyplot.
I have a LineAnnotation to which I want to add a text.
So I have set Text Property for the LineAnnotation, but the text is vertical aligned.
How could I add a text (1..3 lines) to a LineAnnotation and that texts shows horizontally, so that users can read it ?
Not good :
What I would like:
LineAnnotation Markerline = new LineAnnotation();
Markerline.Color = OxyColors.Blue;
Markerline.LineStyle = LineStyle.Solid;
Markerline.StrokeThickness = 5;
Markerline.Type = LineAnnotationType.Vertical;
Markerline.XAxisKey = "x1";
Markerline.YAxisKey = yAxisKey;
Markerline.Tag = "Marker";
Markerline.Text = "Hello World"; //how to display on top of Markerline horizontally ?
Just set the LineAnnotationType:
Markerline.Type = LineAnnotationType.Horizontal;
You need to LineAnnotation.TextOrientation property. For example,
Markerline.TextOrientation = AnnotationTextOrientation.Horizontal;
In addition, you could also set the LineAnnotation.TextHorizontalAlingment Property to dictate on the position of Text with respect to the Line Annotation.
Markerline.TextHorizontalAlignment = HorizontalAlignment.Left;

Monogame windows - make a textview scrollable

I am trying to do an appication in monogame windows. I have a long text to be displayed on screen. I tried to render it on screen using spriteBatch.Drawstring, was succesful to an extent. But, the text did not fit into a required area. I had followed this tutorial. I need a vertical scroll to be implemented to have the entire text inside my desired area. Can anyone suggest some help. This is my current code :
protected override void LoadContent()
{
spriteBatch = new SpriteBatch(GraphicsDevice);
_boxTexture = new SolidColorTexture(GraphicsDevice, Color.Red);
_borderRectangle = new Rectangle(100, 100, 500, 500);
_textboxRectangle = new Rectangle(105, 105, 490, 490);
_font = Content.Load<SpriteFont>("Rockwell");
_text = "He determined to drop his litigation with the monastry, and relinguish his claims to the wood-cuting and fishery rihgts at once. He was the more ready to do this becuase the rights had becom much less valuable, and he had indeed the vaguest idea where the wood and river in quedtion were.";
}
private String parseText(String text)
{
String line = String.Empty;
String returnString = String.Empty;
String[] wordArray = text.Split(' ');
foreach (String word in wordArray)
{
if (font.MeasureString(line + word).Length() > textBox.Width)
{
returnString = returnString + line + '\n';
line = String.Empty;
}
line = line + word + ' ';
}
return returnString + line;
}
and inside draw function :
spriteBatch.DrawString(font, parseText(text), new Vector2(textBox.X, textBox.Y), Color.White);
You can do it in the draw method instead.
Then just do what you're doing now, but instead of creating a string that you return, you just call
spriteBatch.DrawString(font, line, textPostion, Color.White);
instead. Where textPosition is just equal to the textbox position, to begin with and then you increase the Y position with font.MeasureString(line).Y for each iteration:
textPosition.Y += font.MeasureString(line).Y;
Then you check for
if(font.MeasureString(line).Y + textPosition.Y < textBox.Y + textBox.Height
|| textPosition.Y > textBox.Y)
{
continue;
}
Then just look for input of the keyboard arrows for instance (or create some buttons for scrolling up and down), and increase or decrease the textPosition.Y accordingly. Then you will have vertically scrolling textbox.
You can then make some lock by defining a minimum Y value for the position, such that the text stop when scrolling to the bottom or to the top.

How to add a text on top of a column with ZedGraph?

How can I add some text on top of a bar in a chart.
This is the code I have to add the bar:
var color = ColorTranslator.FromHtml(row.Colour);
var barItem = graphPane.AddBar(row.Propensity.ToString(), null, Ys.ToArray(), color);
Thank you
Here is a quick example using TextObj to simply add labels to each bar.
GraphPane myPane = zedGraphControl1.GraphPane;
double[] y = { 100, 50, 75, 125 };
BarItem myBar = myPane.AddBar("Data", null, y, Color.Red);
for (int i = 0; i < myBar.Points.Count; i++)
{
TextObj barLabel = new TextObj(myBar.Points[i].Y.ToString(), myBar.Points[i].X, myBar.Points[i].Y + 5);
barLabel.FontSpec.Border.IsVisible = false;
myPane.GraphObjList.Add(barLabel);
}
myBar.Label.IsVisible = true;
zedGraphControl1.AxisChange();
zedGraphControl1.Invalidate();
Of course this just uses the value of the data as the label. If you wanted to use custom labels, you could create a string array or list and use that inside the loop.
Here are some ZedGraph references:
Introduction and examples: http://www.codeproject.com/KB/graphics/zedgraph.aspx
Source code documentation: http://zedgraph.sourceforge.net/documentation/default.html
You need to define AlignH and AlignV in your text object:
TextObj textLabel = new TextObj(value.ToString(), positionX, value, CoordType.AxisXYScale, AlignH.Center, AlignV.Top);
AlignV define the position of your value on the bar.
Providing you want the label text to match the value of each bar, then you can do it with a single line of code:
BarItem.CreateBarLabels(graphPane, false, "F0");
Note that the 3rd parameter is a double.ToString format. e.g. "F0" = 12, "F2" = 12.34
However, if you want any flexibity with it then this solution is not ideal. It also doesn't work very well if you have a stacked bar chart, because having any 0 value data will cause labels to overlap and look horrific

Insert text into flex 3 textarea

I have a textArea and a list. When a user double clicks a list item, the label of the selected item should be inserted into the textarea. When a text is selected in the textArea, it should be replaced, otherwise the text just needs to be inserted into the existing text at the caret point.
I've managed to get the text and everything, I just can't manage to insert it at the caret point. Does anyone know how to do this?
It's actually not JavaScript but Adobe Flex 3. Thanks for the help though, it did push me in the right direction. This is the way its done in Flex 3:
var caretStart:int = textArea.selectionBeginIndex;
var caretEnd:int = textArea.selectionEndIndex;
textArea.text = textArea.text.substring(0,caretStart)
+ newText
+ textArea.text.substr(caretEnd);
The accepted answer works great if you do not have existing HTML formatting. In my case, I inserted a new button into the editor that the user could click to put in a key word. I kept losing all HTML formatting until I dug around in the actual class and sided with a TextRange object:
public function keyWord_Click(event:Event) : void
{
var caretStart:int = txtEditor.textArea.selectionBeginIndex;
var caretEnd:int = txtEditor.textArea.selectionEndIndex;
var newText : String = "[[[KEYWORD]]]";
var tf:TextRange = new TextRange(txtEditor,true,caretStart,caretEnd);
tf.text = newText;
}
The nice thing about this approach is, you can also apply conditional formatting to that TextRange object as needed.
You can use txtarea.selectionStart and txtarea.selectionEnd to get Selected text position.
After that, You delete txt and add new selected text.
I don't known much about Javascript, so I wrote it for U.
You can search on google with keywords:
"Javascript Selected Text TextArea"
"Javascript add text at position"
Sample code:
function insertAtCursor(myField, myValue) {
//IE support
if (document.selection) {
myField.focus();
sel = document.selection.createRange();
sel.text = myValue;
}
//MOZILLA/NETSCAPE support
else if (myField.selectionStart || myField.selectionStart == '0') {
var startPos = myField.selectionStart;
var endPos = myField.selectionEnd;
myField.value = myField.value.substring(0, startPos)
+ myValue
+ myField.value.substring(endPos, myField.value.length);
} else {
myField.value += myValue;
}
caretPos = doGetCaretPosition(myField);
alert(caretPos);
setCaretPosition(myField,caretPos-3);
}