When will the analytics in itunes connect they showed at WWDC be available? I thought it comes when they update the whole itunes connect, they did an update but it was still missing. Then I thought it will be available when iOS 8 is released, but no. Then I thought you have to update your app using xcode 6 but no.
So is it only me or is the analytics feature in itunes connect still not be available. and if so, when will it be available? why apple does not give any information about it?
It still has to come for everybody, they promised for late 2014 but they're late...
EDIT 30/04: It's finally coming!! 🎉🎊🎊 https://analytics.itunes.apple.com/
EDIT 01/05: Got it!!!
Related
I'm planning on deleting my crashlytics account.
But before I do that, how do I know the previously released versions of my ios app which talks to crashlytics will continue to work (aside from the crash reporting)?
It shouldn't crash because the account was deleted right? I'm trying to find any documentations that will tell me it won't crash, but I'm not seeing any.
Thanks
Great questions, we recently shipped a docs that will help you to understand what will happen "After March 31, 2020". Her is the link to the docs. If you still have questions, please reach out us AT 'support#fabric.io'
I have recently published my first Mac app onto the Mac App Store, forgive me if this is a stupid question but i can find no place on iTunes Connect that shows the analytics for it, the App Analytics section on iTunes Connect only shows my iOS app? There must be somewhere to see how many units i have sold?
So i contacted apple an there reply was:
App Analytics is available only for iOS developers at this time, and it reports data only from customers using iOS 8 and above. Therefore you will not see data from your Mac app.
If you would like, I can submit feedback on your behalf for a possible future enhancement. If this is something you would like me to do, please reply with a clarification of your request, and I will be happy to send it up for you.
So the short answer is there is nowhere for you to find how many downloads/revenue you have earned. Which is well, shit
I am trying to update an app that was rejected for a Crash. I am using Xcode 6 GM release. I have 2 problems:
1̶)̶ ̶I̶ ̶c̶a̶n̶n̶o̶t̶ ̶f̶i̶n̶d̶ ̶t̶h̶e̶ ̶"̶r̶e̶a̶d̶y̶ ̶t̶o̶ ̶u̶p̶l̶o̶a̶d̶ ̶b̶i̶n̶a̶r̶y̶"̶ ̶o̶p̶t̶i̶o̶n̶ ̶i̶n̶ ̶t̶h̶e̶ ̶n̶e̶w̶ ̶i̶n̶t̶e̶r̶f̶a̶c̶e̶ ̶(̶i̶s̶ ̶t̶h̶i̶s̶ ̶n̶o̶ ̶l̶o̶n̶g̶e̶r̶ ̶n̶e̶e̶d̶e̶d̶?̶)̶
1) solved no longer need to set "ready to upload binary" per comments below
2) When I submit the build I receive this error: No software found with apple_id at SoftwareAssets
Thanks for the assistance.
If you're part of multiple teams, and you need to upload an app to iTunes Connect that's using another Apple ID than your own, you will have to add the Apple ID of the concerning iTunes Connect Account to Xcode.
Go to Preferences in Xcode
Go to Accounts
Add account by clicking the + sign
Add Apple ID of the iTunes Connect account you're trying to upload to
When you now upload your binary, you have to choose the team and Apple ID.
You may see the same team twice in the dropdown, but you will see that they relate to different Apple IDs.
Make sure to choose the team that is related to the iTunes Connect Apple ID and your upload will go through.
I don't know if it's the new intended behaviour or just a bug. But for me uploading only worked when i was registered as a apple developer AND itunesconnect User with the same AppleId.
This Answer XCode6 GoldMaster submitting build failed with error of Chris helped me, but unfortunately didn't do the whole trick.
I'm a member of different Developer Teams with my single AppleId. Uploading apps only worked for me to the team where i was registered in itunesconnect with the same appleId (Unfortunately you can be a member of different developer teams, but only be a single itunesconnect user with one apple id). Adding the different itunesconnect accounts as described in the linked answer didn't work for me.
So i created a new apple id and added it as a developer and as an itunesconnect user, then everything worked smoothly.
For people who can't have their iTunes Connect and Apple Developer emails match (member of multiple programs, etc) the solution is to click "Export" in Xcode instead of "Submit" which will generate a signed ipa file, then use Application Loader (link is available in iTunes Connect) to log in with your iTC ID and you can upload it there. Hopefully Apple will fix this issue soon where we can link our iTunes and Developer accounts/emails together, but until then this will have to do.
Bocaxica is correct. I also face same issue while I tried submitting my app. After I selected again my different apple account which had same iTunes id for two accounts, everything went well and app submitted successfully. 👍👍
I've updated my iPhone app to support the iPhone 5 screen..
I've done this before for another app and I was forced to upload new screenshots taken with the iPhone 5.
This time however, iTunes Connect just displays the status as "waiting for review" and isn't mentioning anything about the screenshots..
I'm slightly worried something has gone wrong? App works great on iPhone 5 and simulator though.
It turns out Apple can block apps during the review process that have something wrong with metadata. If they decide your metadata is wrong they'll just change your app's status to "Metadata Rejected".
Here's the quote from the rules for this status:
Appears when specific metadata items aside from your binary have not
passed review. To resolve the issue, edit the metadata in iTunes
Connect and your existing binary is then reused for the review
process. You receive a communication from App Review in the Resolution
Center regarding the reason for the metadata rejection.
When things change to the AppStore (Apple adds a device) they might require you to get new screenshots. But if nothing changed in their system, it's normal that they don't ask.
Don't worry!
They copy over the screenshots from your last version of the app (or is your Retina4 screenshot section in itunesconnect empty?). So if you don´t want to update them, it should be okay like this.
Chances are your app has not hit review (and now as of the 21st) and won't be reviewed until after the 29th. Once your app hits review, it will become rejected for the missing screenshots. If you want to save yourself some time and pain, update the screenshots while Apple is on their downtime for the Christmas holiday. You'll thank yourself later.
My app got accepted yesterday, no word about the screenshots.
App works fine on iPhone 5, mailed Apple to complain this probably is a bug (iTUnes Connect does not recognize localized Default.png, which is what is checked to verify it is iPhone 5 optimized I believe.)
I want to ask a question about the iPhone application. I use the Xcode to write the iPhone application about the calendar and the simulator is 3.1.3.
However, I cannot see the Calendar app. (The simulator only displays the 1. Photos and 2. Settings). Do I need to set something or download from the Internet in order to see the Calendar app? Thank you very much.
Unfortunatelly the iPhone simulator does not come with the calendar app. However you can still store and retrieve data from the calendar database, which is part of the system databases and will be stored at the iOSUserDomain. See Using iPhone Simulator for more info.
Even though this question is old, I found myself asking it last week and solved my issues by running the simple sample app for EKEventKitUI. It let me add events in the calendar db and see the events my app was adding/editing.
As mentioned earlier, iPhone simulator does not come with the Calendar app.
The data is still stored at the calendar database which should be located at something like:
/Library/Application Support/iPhone
Simulator/3.1.3/Library/Calendar/Calendar.sqlitedb
But this is an encrypted file and cannot be opened with an sqlite DB application like MesaSQLite.
A simple hack seems to be to run the sample app for the EKEventKitUI framework from the iOS Developer Library and use it to see (and edit) the events list.
Current link to download it is here.
N.B. this is a consolidated answer from various other answers found on SO and outside. Credit to everyone else who answers I drew on for this.