How do I add an NSTextView to an NSScrollView? - objective-c

This document. explains how to programmatically add an NSTextview (that can scroll) to a window. However, how do I programmatically add an NSTextView into an NSScrollView?
EDIT: Here's is the code that works with windows. I want to be able to programmatically insert an NSTextView into a NSScrollView I created with Interface Builder
-(IBAction)drawTextViews:(id)sender {
NSScrollView *scrollview = [[NSScrollView alloc]
initWithFrame:[[theWindow contentView] frame]];
NSSize contentSize = [scrollview contentSize];
NSTextView *theTextView = [[NSTextView alloc] initWithFrame:NSMakeRect(0, 0,
contentSize.width, contentSize.height)];
[theTextView setMinSize:NSMakeSize(0.0, contentSize.height)];
[theTextView setMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)];
[theTextView setVerticallyResizable:YES];
[theTextView setHorizontallyResizable:NO];
[theTextView setAutoresizingMask:NSViewWidthSizable];
[[theTextView textContainer]
setContainerSize:NSMakeSize(contentSize.width, FLT_MAX)];
[[theTextView textContainer] setWidthTracksTextView:YES];
[scrollview setDocumentView:theTextView];
[theWindow setContentView:scrollview];
[theWindow makeKeyAndOrderFront:nil];
[theWindow makeFirstResponder:theTextView];*/
[[theTextView enclosingScrollView] setHasHorizontalScroller:YES];
[theTextView setHorizontallyResizable:YES];
[theTextView setAutoresizingMask:(NSViewWidthSizable | NSViewHeightSizable)];
[[theTextView textContainer] setContainerSize:NSMakeSize(FLT_MAX, FLT_MAX)];
[[theTextView textContainer] setWidthTracksTextView:NO];

As pointed out in the comments you can achieve an NSTextView within the scroll view by setting it as document view. If you want the textview only to take up a small part of the scroll view you have to construct that in another way. What is the goal you want to achieve?

I also had issues with programmatic creation of scrollable NSTextView. Based on my attempts I have created working example app: How to create scrollable NSTextView programmatically?.
Here is relevant code:
- (void)viewDidLoad {
[super viewDidLoad];
CGFloat margin = 20;
NSRect scrollViewRect = NSMakeRect(
margin,
margin,
self.view.bounds.size.width - margin * 2,
self.view.bounds.size.height - margin * 2
);
NSScrollView *scrollview = [[NSScrollView alloc] initWithFrame:scrollViewRect];
scrollview.backgroundColor = [[NSColor blueColor] colorWithAlphaComponent:0.2];
scrollview.drawsBackground = YES;
NSSize contentSize = [scrollview contentSize];
scrollview.borderType = NSGrooveBorder;
scrollview.hasVerticalScroller = YES;
scrollview.hasHorizontalScroller = NO;
scrollview.autoresizingMask = NSViewWidthSizable | NSViewHeightSizable;
NSTextView *theTextView = [[NSTextView alloc] initWithFrame:scrollview.bounds];
theTextView.drawsBackground = NO;
theTextView.minSize = NSMakeSize(0.0, contentSize.height);
theTextView.maxSize = NSMakeSize(CGFLOAT_MAX, CGFLOAT_MAX);
theTextView.verticallyResizable = YES;
theTextView.horizontallyResizable = NO;
theTextView.autoresizingMask = NSViewWidthSizable;
theTextView.textContainer.containerSize = NSMakeSize(contentSize.width, CGFLOAT_MAX);
theTextView.textContainer.widthTracksTextView = YES;
NSString *string = #"Once upon a time there was a little-known patent clerk in Bern who received a disappointing annual performance review in ’05";
[theTextView insertText:string replacementRange:NSMakeRange(0, 0)];
scrollview.documentView = theTextView;
[self.view addSubview:scrollview];
}

Related

adding UIlabel to camera overlay view uiimagepickercontroller Xcode objc

I want to add some UILabels on top of my UIImagePickerController's custom OverlayView but can't seem to get it working.
Here is my code.
-(IBAction)getPhoto:(id)sender{
picker = [[UIImagePickerController alloc] init];
picker.allowsEditing = NO;
picker.sourceType = UIImagePickerControllerSourceTypeCamera ;
picker.showsCameraControls = NO;
self.picker.navigationBarHidden = YES;
self.picker.toolbarHidden = YES;
OverlayView = [[OverlayView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width,1024)];
UILabel *label = [[UILabel alloc]initWithFrame:CGRectMake(OverlayView.frame.size.height/2, OverlayView.frame.size.width/2, 30, 100)];
label.textColor = [UIColor whiteColor];
label.text = #"find Me";
[self.OverlayView addSubview:label];
[self.OverlayView bringSubviewToFront:label];
picker.cameraOverlayView = OverlayView;
CGSize screenSize = [[UIScreen mainScreen] bounds].size; // 320 x 568
float scale = screenSize.height / screenSize.width*3/4; // screen height divided by the pickerController height ... or: 568 / ( 320*4/3 )
CGAffineTransform translate=CGAffineTransformMakeTranslation(0,(screenSize.height - screenSize.width*4/3)*0.5);
CGAffineTransform fullScreen=CGAffineTransformMakeScale(scale, scale);
picker.cameraViewTransform =CGAffineTransformConcat(fullScreen, translate);
[self presentViewController: picker animated:YES completion:NULL];
}
the overview shows up and it is full screen but no label
any ideas
Your label is just offscreen, check its frame
You can place it for instance like that, at least it will be visible
self.overlayView = [[OverlayView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];
UILabel *label = [[UILabel alloc]initWithFrame:CGRectMake(self.overlayView.frame.size.width/2, self.overlayView.frame.size.height/2, 30, 100)];

lag scrolling scrollview with tableview inside it

I have important problem with UIScrollView.
I want to make one app like yahoo weather and using this source code : BTGlassScrollView
in this source code exist one view with name "foregroundView" that is info view. this info view appear when scrolling my ScrollView from bottom to top.
now I make and add my ScrollView by this code:
_viewScroller = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width + 2*blackSideBarWidth, self.view.frame.size.height)];
[_viewScroller setPagingEnabled:YES];
[_viewScroller setDelegate:self];
[_viewScroller setShowsHorizontalScrollIndicator:NO];
[self.view addSubview:_viewScroller];
_glassScrollView1 = [[BTGlassScrollView alloc] initWithFrame:self.view.frame BackgroundImage:[UIImage imageNamed:#"background3"] blurredImage:nil viewDistanceFromBottom:0 foregroundView:[self customView]];
[_viewScroller addSubview:_glassScrollView1];
in my code I write [self customView] that make me info view and this is customView function:
- (UIView *)customView {
//this method is for make UITableView
[self makeTableBuy:[[self.tableDic objectForKey:#"person"] count]];
UIView *view = [[UIView alloc] initWithFrame:CGRectMake(0, 0, _tableBuy.frame.size.width, _tableBuy.frame.size.height)];
view.layer.cornerRadius = 3;
view.backgroundColor = [UIColor colorWithWhite:0 alpha:.3];
[view addSubview:_tableBuy];
return view;
}
- (UITableView*)makeTableBuy:(int)numberOfRow {
_tableBuy = [[UITableView alloc] initWithFrame:CGRectMake(0,0,self.view.frame.size.width,numberOfRow*TABLE_HEIGHT) style:UITableViewStyleGrouped];
[_tableBuy setTag:1];
[_tableBuy setBackgroundColor:[UIColor clearColor]];
_tableBuy.showsVerticalScrollIndicator = NO;
_tableBuy.separatorStyle = UITableViewCellSeparatorStyleNone;
_tableBuy.rowHeight = TABLE_HEIGHT;
_tableBuy.scrollEnabled = NO;
_tableBuy.delegate = self;
_tableBuy.dataSource = self;
return _tableBuy;
}
now When I'm scrolling my ScrollView my info view (my tableview) moving to top and appear but my scrolling have so lagging.
please guide me how to fix this lag???

Can't see a new subview

All I am trying to do is add a new view to the content view of my NSWindow instance. When I do the following I do not see the new view (which should be black and take up the entire window). What am I doing wrong?
(done in response to a button click)
NSRect frameRect = [self.window frame];
frameRect.origin = NSZeroPoint;
NSView *view = [[NSView alloc] initWithFrame:frameRect];
view.wantsLayer = YES;
view.layer.backgroundColor = [NSColor blackColor].CGColor;
[self.window.contentView addSubview:view];
I've set up a simple project with a push button inside a ViewController and got a warning for accessing self.window. When using self.view.windowthe warning went away and your provided code works as expected.
Updated code
NSRect frameRect = [self.view.window frame];
frameRect.origin = NSZeroPoint;
NSView *view = [[NSView alloc] initWithFrame:frameRect];
view.wantsLayer = YES;
view.layer.backgroundColor = [NSColor blackColor].CGColor;
[self.view.window.contentView addSubview:view];
Update
Assuming that you're using an instance of WindowController where you're adding a button programmatically, your code works as expected.
#implementation WindowController
- (void)windowDidLoad
{
[super windowDidLoad];
CGRect buttonRect = CGRectMake(self.window.frame.size.width / 2 - 50,
self.window.frame.size.height / 2,
100,
50);
NSButton *button = [[NSButton alloc] initWithFrame:NSRectFromCGRect(buttonRect)];
[button setTitle: #"Click me!"];
[button setTarget:self];
[button setAction:#selector(buttonPressed)];
[self.window.contentView addSubview:button];
}
- (void)buttonPressed
{
NSRect frameRect = [self.window frame];
frameRect.origin = NSZeroPoint;
NSView *view = [[NSView alloc] initWithFrame:frameRect];
view.wantsLayer = YES;
view.layer.backgroundColor = [NSColor blackColor].CGColor;
[self.window.contentView addSubview:view];
}
An instance of NSViewController ain't got a property of window - only NSWindowController has one.

Create a temporary HUD popup notification in Cocoa App

Im trying to have a window pop up to notify the user of an action, kind of like how the Flutter app shows a play/pause notification when a gesture is received.
This comes up for about two seconds and vanishes. The app itself is run from the menu bar so this pop up doesn't take control from whatever application is currently in focus but rather just shows on top of it and cannot be interacted with. I basically want to recreate exactly this. Say in the body of
- (void)popup:(id)sender {}
This is essentially very similar to a toast on android.
Edit: I looked closer at the flutter app and all it does is display two images (.png) one for the huge pause and another to indicate what application its in (in this case iTunes). Question now is how do I display an image like this.
You should take a look at this:
https://github.com/Foxnolds/MBProgressHUD-OSX
or Growl:
http://growl.info/documentation/developer/
To replicate this I added a 'HUD Window" from the interface builder which is just an NSPanel. I then added a image view to the panel and set the panel's colour to clear. I was then able to position the panel where I wanted and overlay the appropriate image.
I'm using this code:
static void showHud(NSString* text, int width, int height, CGFloat duration, int fontSize) {
NSWindow* window = [NSWindow new];
[window setFrame:NSMakeRect(0,0,width,height) display:NO];
[window center];
window.titleVisibility = NSWindowTitleHidden;
window.styleMask = NSWindowStyleMaskBorderless;
window.alphaValue = 0.9;
window.movableByWindowBackground = YES;
[window setLevel: NSStatusWindowLevel];
[window setBackgroundColor: [NSColor clearColor]];
[window setOpaque:NO];
//[window setHasShadow:NO];
[window makeKeyAndOrderFront:NSApp];
NSVisualEffectView *view = [[NSVisualEffectView new] initWithFrame:window.contentView.bounds];;
view.translatesAutoresizingMaskIntoConstraints = NO;
[view setBlendingMode:NSVisualEffectBlendingModeBehindWindow];
[view setMaterial:NSVisualEffectMaterialDark];
[view setState:NSVisualEffectStateActive];
//[view setAppearance:[NSAppearance appearanceNamed:NSAppearanceNameVibrantDark]];
//[view setWantsLayer:NO];
[view setWantsLayer:YES];
view.layer.cornerRadius = 16.;
//view.layer.shouldRasterize = YES;
//view.layer.rasterizationScale = 0.45;
view.layer.shadowOpacity = 0.1; //0.01;
view.layer.edgeAntialiasingMask = kCALayerTopEdge | kCALayerBottomEdge | kCALayerRightEdge | kCALayerLeftEdge;
[window.contentView addSubview:view];
//window.contentView = view;
NSTextField *label = [[NSTextField alloc] initWithFrame:view.bounds];
[label setBezeled:NO];
[label setDrawsBackground:NO];
[label setEditable:NO];
[label setSelectable:NO];
label.stringValue = text;
label.alignment = NSTextAlignmentCenter;
label.textColor = [NSColor whiteColor];
label.backgroundColor = [NSColor clearColor];
label.font = [NSFont fontWithName:#"Arial-BoldMT" size:fontSize];
//NSRect titleRect = [label titleRectForBounds:view.bounds];
NSSize cellSize = [label.cell cellSizeForBounds:view.bounds];
NSSize strSize = cellSize; // [label.attributedStringValue size];
NSRect frame = view.frame;
frame.origin.y = frame.size.height / 2 - strSize.height / 2;
frame.size.height = strSize.height;
label.frame = frame;
[view addSubview:label];
[NSAnimationContext runAnimationGroup:^(NSAnimationContext *context) {
context.duration = duration;
window.animator.alphaValue = 0.;
} completionHandler:^{
[window close];
}];
}

How to programmatically add UIView in a scrollview in ios?

I used the below codes
CGRect scrollserviceViewFrame1 = CGRectMake(60,610, 650, 150);
//CGRect scrollViewFrame =[[UIScreen mainScreen] applicationFrame];
//UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:scrollViewFrame];
UIScrollView *servicescrollView1 = [[UIScrollView alloc] initWithFrame:scrollserviceViewFrame1];
[self.view addSubview:servicescrollView1];
//scrollView.backgroundColor=[UIColor greenColor];
[servicescrollView1 setBackgroundColor:[UIColor redColor]];
[servicescrollView1 setCanCancelContentTouches:NO];
//scrollView.indicatorStyle = UIScrollViewIndicatorStyleBlack;
servicescrollView1.clipsToBounds = YES; // default is NO, we want to restrict drawing within our scrollview
servicescrollView1.scrollEnabled = YES;
servicescrollView1.autoresizesSubviews=YES;
[servicescrollView1 setContentSize: CGSizeMake(1050, 100)];
//scrollView.delegate = self;
servicescrollView1.pagingEnabled = YES;
servicescrollView1.showsHorizontalScrollIndicator = NO;
[servicescrollView1 scrollRectToVisible:CGRectMake(servicescrollView1.frame.size.width, 0, self.view.frame.size.width, self.view.frame.size.height) animated:YES];
NSLog(#" scroll view width :%i ",servicescrollView1.frame.size.width);
NSLog(#"scroll view height :%i ",self.view.frame.size.height);
NSLog(#"self view width :%i",self.view.frame.size.width);
CGRect CGRectZero = CGRectMake(60,710,200, 100);
UIView* myserviceView1 = [[UIView alloc] initWithFrame: CGRectZero];
myserviceView1.backgroundColor=[UIColor blackColor];
[servicescrollView1 addSubview:myserviceView1];
[myserviceView1 release];
[servicescrollView1 release];
The scroll view is created , butcannot add the UIVIew to scrollview...
Any suggestions for solving this query???
Thanks in advance
Near the bottom of your code where you create myserviceView1, you (attempt to) reset a constant (CGRectZero).
And then when you create your myserviceView1 UIView, you're giving it a frame size of {0, 0, 0, 0}.