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I am developing one xamarin app and using ios7.I am having one image with LikeIconSmall.png and LikeIconSmall#2x.png.but it is not taking retina image,it is always taking nonretina images on retina phone also.Please suggest any solution.This issue is for all images in application.
I would make sure the build action for your images is set to content and you are using UIImage.FromBundle(path) to load you image
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Original image file
http://fc08.deviantart.net/fs70/f/2014/173/1/7/4_charmander_by_monstermmorpg-d7ngugj.png
Resized with paint.net 3.5.11
http://fc04.deviantart.net/fs71/f/2014/173/5/6/paint_net_resize_by_monstermmorpg-d7nguje.png
Resized with photoshop cs 6 13.0 x64 and quality is terrible
http://fc07.deviantart.net/fs70/f/2014/173/9/c/photoshop_resize_by_monstermmorpg-d7nguqn.png
Any idea why and any idea how to solve this very annoying problem ? I tried all re-sampling options nothing works
Thank you
I think it is probably because it is indexed colour, which gives is a limited palette.
Go to Image - Mode - RGB Color
When it is RGB, it should resize fine.
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I used the photoshop SDK CS5. And complied the sample code hidden in the filter folder with my x-code. And I get the target file 'Hidden.plugin' . But it seems no use, when I puts it to the photoshop plug-ins plugin folder.The version of my photoshop is also CS5. Anyone can tell me why?
Problem solved with the help of others in other website.
http://forums.adobe.com/message/5802597#5802597
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Some apps display the memory usage on your iPhone, which I would like to replicate. They display the memory that your system, apps, etc. occupy. I don't want to know exactly how to do it, just the built-in-methods/functions to use.
*Please use objective-c syntax that is compatible with Xcode 4.6 or later.
try to use:
Nimbus
This IOS Framework whose help you to track memory usage. If you open example 'photos' in this framework you can see this:
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Hey I am trying to design an interface for android application. Since I am a beginner to Android and Photoshop, I am having a few issues.
Most important of them is that I try to draw on larger than required canvas ( say, A4 siza; because i am not used to precise drawing) and then duplicate those high resolution (300dpi) layers to a smaller canvas with high resolution to create nine-patch files.
But I am unable to copy those layers; nothing shows up on canvas even if I have layers in the side box.
I have tried it multiple times but same result. Kindly guide me how to properly make a nine-patch image?
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In an app I need to download an xml(metadata for form to be rendered) from remote and then render a form accordingly. I wonder if this is allowed under apple guidelines as so far I did not encounter any such thing in HIG guidelines.
Any help is highly appreciated.
I think its allowed (I don't see any reason to reject such apps). In few of my apps I am rendering forms based on some conditions.
Yes, it is allowed as long as the content you render dynamically, is okay as far as the guidelines are concerned. You may compare this to having a UIWebView load dynamic content off of the web.