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As the title describes - I am looking for some good OpenGL ES resources. A lot of what I am seeing is beyond the level of startup... Looking for some good resources that build your knowledge up - starting off simple and working up to complex topics.
Any suggestions are appreciated!
Good luck with that... OpenGL documentation is downright comical. I have used GL ES in 3 Android projects so far, and while it's quite easy once you've got the hang of it, I can't recommend any particular online source.
I invested in the OpenGL Superbible, worked through the first 4 chapters or so, and then knew enough about projections and textures etc to pick up what I needed pretty quickly.
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Guys were about to begin our capstone project after our the approval of our proposal. We need to create a game that requires logic in order to advance. The smoothness of the game and the transitions is strictly required. But the problem is we dont have a clue on what softwares were going to use. I need suggestions. Any game developer out there?
I worked with Unity 3D, it's a free software* specially for game developing. It is not limited to one single platform! Check it out:
Unity 3D
It covers the languages c# and JavaScript and functions such as PSD (Photoshop format) support for asset files. 2D mode as well as 3D mode, powered by unity engine as far as I understood.
*there is also a paid version, check out this page for more information:
http://unity3d.com/unity/licenses
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I've been trying to find some good tutorials on particle systems in Three.js, but haven't been able to find anything noteworthy. Is there a particle engine that would be easy to use for it, perhaps with some good intro stuff and documentation? Also, in these particle systems, do I have free reign over positioning of the individual particles, or is it totally random?
Your best bet is to check out the samples on their examples page.
In particular:
http://threejs.org/examples/#webgl_buffergeometry_custom_attributes_particles
The three.js documentation page on BufferGeometry has docs for all the functions used in those examples, take a look at BufferGeometry and the particle materials.
And yes, you have "free reign", these functions just let you create buffers and render them, you can set the values of the vertices and update them over time however you desire.
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I know Norman is working on the Netty 4 book as I've been following the tweets, but was wondering if there are any pieces available to help someone who hasn't worked with Netty 3. I have looked a little at the existing 3.x articles, but I think it would be easier to understand the primary components without having to learn 3.x and then mentally apply the New and Noteworthy section to bridge the gap.
For now, I'm just trying to go through the example/test code to see how it's used, but any overview/fundemental documentation would be great. If not, that's ok - just thought I'd check.
Thanks
There is nothing out there at the moment except what you find on the Blog and the javadocs. I'm currently working hard on getting the javadocs up-to-date before our next release, so you may find all you need in there. An other source of informations is like you said the example module which contains a lot examples for all kind of use-cases.
Hopefully the MEAP of the Netty book will start in not so far future. But we will see..
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I'm interested in Collaborative Developing and I was wondering if there are alternative solutions than using UNA (example video) from N-Brain. Free would be even better, but I guess that's not an option which such technology.
PS: The main future I'm looking for is working real-time with multiple persons in the same code.
If you're in Mac world, SubEthaEdit is a good option. Not free, but €29 isn't bad.
After some further searching around I have found Gobby, seems to be much better than MoonEdit.
Don't think there is any better free program that supports developing more than color coding.
I hope to have helped others too by this question.
Thanks to Charlie I have found MoonEdit, I'm still looking for better alternatives though...
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I am just in the process of making some little demo tutorial videos for my app to help users get up to speed. I have used Camtasia in the past but don't really like it. Anyone have any recommendations. Good is more important than free, but free certainly helps.
I can use Windows or Mac for this job.
there is a bunch of tools listed here and here.
Also, you might want to check on previous threads:
What’s a good program to record video or screencast being played on screen?
Screencast software
Tips on recording a webcast