Why my app is unsearchable on mobile devices? [native-platform option in developer console] - native

My apk file is uploaded and published on google play store about 7 days ago. The app is searchable on PC, but is unsearchable on mobile devices. Even I enter the download page by pakage name, it only shows "This app is incompatible with all of your devices".
I get into developer console to see the information of the app. The option ,"Supported Devices", shows "This application is available to over 0 devices".
It really confuse me. And then I get into the apk info, I found a weird option ,"native-platform".
API level: 8-17+
Supported screens: small-xlarge
OpenGL textures: all
Native platforms: JsonRpc2-Base-1.25.1
Is that means the app only available on the devices with jsonrpc2-base-1.25.1? If so, I did use the json api(jsonrpc2-base-1.25.1.jar), but it was included in the app. I have no idea why it requires the native platform. Can someone help me? Thank you.

Related

Expo: Remove iPad support on non published app

I'm completely new to React Native, Expo and App development in general.
I'm building a React Native app solely for iOS using Expo. I've finally managed to finish a version I'm happy with, tested with users etc. I've now been spending time adding all the required screenshots, text, info etc to App Store Connect in order to submit the app. While doing that, I learned that iPad app screenshots was mandatory, which I found weird.
I later found that I had "supportsTablet: true" in my App.json file, so it makes sense that it's expecting iPad pictures. After changing this and making a new build and submitting that, it's still a requirement.
After Google a bit I can see that it has been impossible to change this:
Removing iPad support from app
iOS App Submission : remove iPad support
iOS App Submission want to remove iPad support
This led me down the road of trying to upload the app as a new submission. I can't get this to work though. According to this documentation:
https://developer.apple.com/library/archive/qa/qa1623/_index.html
I should change bundle identifier and upload again. Changing this in app.json under expo.ios.bundleIdentifier doesn't work though, as I just get an error that I've already uploaded this app previously.
What are the steps I should do to reupload the app as a new submission, so that I can not support iPad?
In order to upload a new version, you must increase the version and the build number. You can find this if you open the project in Xcode under the General tab and the Identity section. In the same tab, you will see the Deployment Info section where you can untick the iPad. Check the picture attached.

Deep linking:different behaviour on different ios devices?

My question is that i have embedded deep linking in my ios application. It is successfully opening my ios app from facebook app on iPhone 5c but it is not working on iPhone 6 plus,it is just redirecting to app store while my app is installed in the device.
Can someone tell me why there is difference of behaviour of deep linking on different devices.
Both the devices have same version 9.3.2
Thanks in advance
If you are using Universal Links for this, it's possible you inadvertently disabled them on one of the devices. Try pasting the link into your default iOS Notes app, long-pressing on it, and selecting Open in [app]

Installing iOS apps without Apple Developer Program on iOS 7

I'm trying to install my iOS app on to devices running iOS 7.0. I can install them on my iPhone 4 with iOS 5.1 jailbroken. But currently I'm not able to do so on a friend iPad 4 with iOS 7.0.
For installing them on JB devices I'm using JailCoder .
It works without any problem and I can code and compile my test apps, and put them on JB devices without any effort.
Recently trying to investigate possibilities I found an application named PP25 for Windows, it is a chinese application and it is said to be able to install cracked apps on NON-JB devices.
So i tried to see ig it works somehow, I was able to get my apps converted as ipas from my phone and download them to desktop with it, and i can then upload on other JB devices, thanks to a Cydia application named AppSync, pretty good indeed, but I tried and wasn't able to install them on iOS 7.
That was disappointing, I made additional tests and it appears that the PP Assistant application is able to install cracked apps on iOS 7.0 too, but not my unsigned apps (fails to verify the app rights).
Indeed there is a section in the chinese application where you can download and install commercial apps on iOS 7.0, so there must be a trick they use to re-sign the apps to make it appear as it's a legit app and thus be able to upload to the device even if not jailbroken.
If someone has any idea of what they actually do to make this happen, this would be very useful to know to test apps without JB on every device.
Non-jailbroken devices require valid code-signing to execute binaries. Either wait for a jailbreak to surface for iOS7.X, or find a code-signing service (they are available out there).
Using Xcode 7, you can install your app to your device using a freely available Apple ID.
Free On-Device Development
Now everyone can run and test their own app on a device—for free. You can run and debug your own creations on a Mac, iPhone, iPad, iPod touch, or Apple Watch without any fees, and no programs to join. All you need to do is enter your free Apple ID into Xcode. You can even use the same Apple ID you already use for the App Store or iTunes. Once you’ve perfected your app the Apple Developer Program can help you get it on the App Store.
See Launching Your App on Devices for detailed information about installing and running on devices.
Source

Titanium app immediate crash on BB10.2

I've been developing an app with Titanium, and I've got the app up and running on both iOS and Android.
Today I set up the Blackberry 10 environment to be used with Titanium and tried to compile and deploy to the simulator... It worked! But alas, after a brief peek at the appcelerator splash screen, the app crashes; all without any errors, warnings, or logs of any kind.
I've used telnet to see if there were any logs in the '1000' directory, and the logfile was empty for my app.
From what I've read in appcelerator's documentation and what I've discovered in the Titanium Studio software, Blackberry debugging support is not included.
Further information: I'm using the Parse JS library (not as a titanium module, just as a JS import) and my main window contains a TabGroup.
If anyone has any experience in Titanium for BB10 or insight as to what may point me in the right direction, that would be amazing.

Using Worklight JSONStore

I am not that new to Worklight, but the JSONStore is a new feature and I'm trying to learn how to use it. I downloaded the sample app (module_07_10_Using_JSONStore.zip) and installed it in my development environment, ran build and deployed it.
When I preview the app (as Android) in the Mobile Browser Simulator, and run through the sequence of Initialize the Collection, Add a Document, and then try to Find by Name, Find All, or get Number of Documents in Collection - I do not see the table at the bottom of the screen that displays the input data. I don't see any errors in the WL console. In the Android console, I get the error messages:
Unable to resolve target 'android-8'
WARNING: unable to write jarlist cache file - and then it points to location of jarlist.cache in the module.
I did not make any changes to the code. I looked it over, compared it to the education module content, and I don't see the problem. Any thoughts? Clues? Your help is appreciated. Thanks.
JSONStore is not supported in the Mobile Browser Simulator, it must run on an Android or iOS device or simulator, if you run it on the Android simulator it should work just fine.