I am starting to learn Cocos2D with new Beta version.In new version there are lots of change as i seen previous one.The resource that i got from internet or books are following previous one.Is there any suggestion how i will overcome it and learn Cocos2D quickly
thanks
Just go along with any version.. If a method is deprecated, your IDE will tell you and you ll have to google a solution. Sorry, i dont know specificz but its probably not relevant if u r just starting
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I'm trying to migrate Cocos2d-x 3.8 to 3.14.
but when I tried to find a blog or a blog that explaining how to solve the Issues, I could not found it.
I can only found Cocos2d-x 2.X to 3.X
So, I ask for help here.
Could you give me some guide for migrating Cocos2d-x? I want solve Audio Engine Issue(Ogg File now playing well).
//I apologize for my strange speech.I am not good at English.
I've been looking into this myself recently. I am seeing this (posted here on the Cocos2d-x forum) to be the best way of keeping up to date with the versions:
Just discovered that cocos gen-libs exists in version 3.8+ for making prebuilts. Instead of the engine existing in a folder/subproject in your game, it can just sit in the root cocos folder and be added to the search path.
From this, you should be able to pre-build the game engine and then use the pre-built files in your games. This could also be good if you make any alterations to the engine yourself, you could perhaps keep a fork of the engine elsewhere, and whenever you make a change to it you can prebuilt it and then bring it into your own project.
While it may not be much help now and is probably more complicated than what you were looking for, it may be the best choice moving forward.
I am kinda of a new user here and don't have enough reputation points to comment/ask on this question: IDE support for Hack Lang.
So, I am hoping that since the last entry provided by Themis Beris someone has been able to get PHPStorm working properly with Hack. I followed the 3 steps described in the post I mentioned, but still get compile-time errors on the classes I've written using Hack. <?hh is not recognized, for instance.
Any suggestions as to how to get PHPStorm playing nice with Hack?
I have no idea what Themis Beris is talking about on the linked question. (He seems to be saying something about PHPUnit, which is a completely separate issue.)
JetBrains has a feature request open for Hack support and last I heard was very actively working on it. But as of this writing (Feb 2015) it's not released yet.
I'm currently trying to upgrade a custom app from sdk 1.x to new version 2.0rc3. I saw the Task Board app or Custom Board app in the AppCatalogs have ability to group the tasks by WorkProduct, however I have unable to make it work.
I have copied/pasted exactly the given example here and it does not work also.
In the screenshot from this link: https://rally1.rallydev.com/apps/x/doc/#!/example/groupable-board
it shows the cardboard grouped by the owner but when I try it, cards item is not sorted into group as expected.
if anyone know how to make it work, please help me.
Thanks!
The swimlanes feature that rowConfig enables is not available in 2.0rc3. The version x SDK and documentation are not officially released, but we will be releasing a new 2.0 version early in 2015 which will definitely include support for this feature.
In the meantime you can use /apps/x/sdk.js to build apps with the usual caveat that this is not a stable version of the API yet and we make no guarantee that any apps written against it will continue to work.
I'm wondering if anyone is working on or using the Skeleton Framework (http://www.getskeleton.com) any more? The GitHub site does show a little activity from time to time but I'm wondering if there is a way for me to chat with people that know what's going on with it.
I've been using the framework at work one all of my recent projects and I want to get a little more involved with it's development.
Thanks
I'm currently using it to build my portfolio site. Haven't seen any recent changes to it but it does seem to be getting used quite a bit from what I've researched. I enjoy how it's bare bones, simple to use and ready to go with your own custom code. You have something you need help with?
I was wondering if there was a basic tutorial to get me started on coding a FrontRow plug-in / add-on using Xcode.
I searched Google a couple of times, but I haven't found a tutorial on this subject so far.
After some more searching, I found this Wiki-page about creating an app for the Apple TV.
As far as I can tell now, it's a good base to start a FrontRow app too.
If someone else may find a better tutorial, please let me know.
http://wiki.awkwardtv.org/wiki/FRAppliance_101
Edit:
Doesn't really seem to work on my system.