Proper way to define and initialize Decimal in Managed C++/CLI - c++-cli

This seems like it should be really simple but I'm having trouble finding the answer online.
What's the proper way to define a Decimal variable and initialize it with constant value in C++/CLI?
In C# it would be:
decimal d = 1.1M;
In C++/CLI I've been doing:
Decimal d = (Decimal)1.1;
Which works for some numbers, but I suspect it's just converting from double.
I notice there's a constructor: Decimal(int, int, int, bool, unsigned char) but was hoping there's an easier way to deal with large specific numbers.

You are indeed casting the number. You can, as mentioned, parse from a string or divide integers, or you may want to use the BigRational data type. Independently of the option you choose you may create a utility method in a static class to do it so you don't have to repeat it all the time.
You can also suggest on the VS UserVoice Site to allow number sufixes like in C#.

Related

Variable shorthands

Not really related to programming in general.
I don't know if this is a struggle for anybody, and there's probably an easy solution to this problem, but I couldn't find any elegant solutions.
Everyone knows that if you're a programmer, you should write readable code to save time and help yourself in the future, like giving variables better names instead of s or n.
For Example:
public void doSomething(Function<> functionToDo, int numberOfTimes)
instead of:
public void doIt(Function<> f, int n)
But sometimes, if I have a long variable name and I have to type it in an equation that makes me have to scroll right to see the whole thing, that can get frustrating.
So, my question is: Is there any way I can define a shortcut variable that doesn't affect runtime or memory?
like c++'s pre-proccesor statement #define: #define n numberOfTimes
Or, if there isn't solution to this at all, should I keep long variable names for the readability, or keep things short instead?
Any ideas are appreciated.
It's all about the context where an identifier is declared. For instance, if your function doIt was named doNTimes it would be perfectly fine to name the parameters f and n. Also, they are local to the function so you don't need to search for their documentation (which should be just before or after the function header). As you mention, in choosing a name there is also a tradeoff between identifier comprehensibility and expression comprehensibility; whereas a more descriptive name increases the former and decreases the latter the opposite holds true for a short name.
If you know that your identifier is going to be used in complex expressions it's a good idea to use a shorter name. A function call with side-effects on the other hand will (should) only be a single statement so then the name can be longer.
To summarize, I would say that it's a good idea to keep formal parameters and local variables short as that make expressions easy to comprehend; the documentation is right there in the function anyway, e.g.
public void doNTimes(Function<> f, int n); /** apply f n times */
Note: In a real scenario you would also need to provide the actual parameters of f.

How to declare variables with a type in Lua

Is it possible to create variables to be a specific type in Lua?
E.g. int x = 4
If this is not possible, is there at least some way to have a fake "type" shown before the variable so that anyone reading the code will know what type the variable is supposed to be?
E.g. function addInt(int x=4, int y=5), but x/y could still be any type of variable? I find it much easier to type the variable's type before it rather than putting a comment at above the function to let any readers know what type of variable it is supposed to be.
The sole reason I'm asking isn't to limit the variable to a specific data type, but simply to have the ability to put a data type before the variable, whether it does anything or not, to let the reader know what type of variable that it is supposed to be without getting an error.
You can do this using comments:
local x = 4 -- int
function addInt(x --[[int]],
y --[[int]] )
You can make the syntax a = int(5) from your other comment work using the following:
function int(a) return a end
function string(a) return a end
function dictionary(a) return a end
a = int(5)
b = string "hello, world!"
c = dictionary({foo = "hey"})
Still, this doesn't really offer any benefits over a comment.
The only way I can think of to do this, would be by creating a custom type in C.
Lua Integer type
No. But I understand your goal is to improve understanding when reading and writing functions calls.
Stating the expected data type of parameters adds only a little in terms of giving a specification for the function. Also, some function parameters are polymorphic, accepting a specific value, or a function or table from which to obtain the value for a context in which the function operates. See string.gsub, for example.
When reading a function call, the only thing known at the call site is the name of the variable or field whose value is being invoked as a function (sometimes read as the "name" of the function) and the expressions being passed as actual parameters. It is sometimes helpful to refactor parameter expressions into named local variables to add to the readability.
When writing a function call, the name of the function is key. The names of the formal parameters are also helpful. But still, names (like types) do not comprise much of a specification. The most help comes from embedded structured documentation used in conjunction with an IDE that infers the context of a name and performs content assistance and presentations of available documentation.
luadoc is one such a system of documentation. You can write luadoc for function you declare.
Eclipse Koneki LDT is one such an IDE. Due to the dynamic nature of Lua, it is a difficult problem so LDT is not always as helpful as one would like. (To be clear, LDT does not use luadoc; It evolved its own embedded documentation system.)

Derive string from const enum

I have the following in my constants file:
typedef enum
{
AnimalTypeBear,
AnimalTypeCamel,
AnimalTypeCow,
AnimalTypeCount
}
AnimalType;
If I declare an AnimalType variable somewhere in my code like following and set it to AnimalTypeBear:
AnimalType animalType = 0;
Is there away to somehow derive the string "Bear" from that animalType variable or just in general to access the string of its corresponding constant type (in this case AnimalTypeBear).
Enums are constant expressions like #define. Enums at compile time will be "translated" into the code as constants (while #define will be evaluated before compilation). So basically it is not possible to reference the enum string in this way.
As suggested by others you can use a string array.
You cannot do this without code in (Objective-)C. If you want to be able to use actual enumeration literals as strings in your code, or during I/O, with language support then you need to use a language with enumeration type support such as Pascal or Ada.
If you are keen to have this and don't mind work as long as it is reusable then you need to learn about reading the symbol tables structures from a binary and make sure that the information is not stripped from your application. You'll see the debugger can show the correct literals, also if you use Xcode's "Product > Generate Output > Assembly File" menu item you'll see the literals are in there as strings. It will be a lot of work for you, but would be reusable once done.
After that give up and write some code - a simple static array of labels and an index operation. Yes, it's a maintenance headache if you ever change your enumeration.
Alternatively you can write some different code, say in Ruby... Xcode supports adding your own file "types" and running scripts to (pre-)process them. So you could define, say, a file type ".enum" and use a Ruby script to convert that into a C enumeration definition and code to provide the strings. Apple has examples of using Ruby to pre-process files in this way. Once you have your script Xcode will do the rest, on each compilation it will run your script to convert your ".enum" into ".m" (or ".c") and the compile the result. This approach is usually best though for files which contain only one thing, e.g. localised string file processing, you don't usually write your enum declarations in their own files.

Passing integers when floats are called for

If the arguments of a method call for floats to be passed, can one simply pass 10 as opposed to 10.0? I have been doing this, but often see code which specify .0 and have been wondering if there are any reasons to do so. Thank you.
It's not necessary, but it's a good idea to use the correct type and/or add explicit casts when you do this - more for self-documentation purposes than anything else. For literal values just specify the constant as e.g. 10.0f - for variables just use a C-style typecast, e.g. (float)i.
The compiler will generally coerce numbers to the correct type, but it doesn't hurt to be explicit to promote readability.
The constant value 10.0 is actually a double to most C and C++ compilers, whereas 10.0f is a single-precision floating point number. If you're passing a variable to a function and you know the passed type is wrong, cast it using C notation (float)i or C++ notation float(i) depending on your compiler.

Does static typing mean that you have to cast a variable if you want to change its type?

Are there any other ways of changing a variable's type in a statically typed language like Java and C++, except 'casting'?
I'm trying to figure out what the main difference is in practical terms between dynamic and static typing and keep finding very academic definitions. I'm wondering what it means in terms of what my code looks like.
Make sure you don't get static vs. dynamic typing confused with strong vs. weak typing.
Static typing: Each variable, method parameter, return type etc. has a type known at compile time, either declared or inferred.
Dynamic typing: types are ignored/don't exist at compile time
Strong typing: each object at runtime has a specific type, and you can only perform those operations on it that are defined for that type.
Weak typing: runtime objects either don't have an explicit type, or the system attempts to automatically convert types wherever necessary.
These two opposites can be combined freely:
Java is statically and strongly typed
C is statically and weakly typed (pointer arithmetics!)
Ruby is dynamically and strongly typed
JavaScript is dynamically and weakly typed
Genrally, static typing means that a lot of errors are caught by the compiler which are runtime errors in a dynamically typed language - but it also means that you spend a lot of time worrying about types, in many cases unnecessarily (see interfaces vs. duck typing).
Strong typing means that any conversion between types must be explicit, either through a cast or through the use of conversion methods (e.g. parsing a string into an integer). This means more typing work, but has the advantage of keeping you in control of things, whereas weak typing often results in confusion when the system does some obscure implicit conversion that leaves you with a completely wrong variable value that causes havoc ten method calls down the line.
In C++/Java you can't change the type of a variable.
Static typing: A variable has one type assigned at compile type and that does not change.
Dynamic typing: A variable's type can change while runtime, e.g. in JavaScript:
js> x="5" <-- String
5
js> x=x*5 <-- Int
25
The main difference is that in dynamically typed languages you don't know until you go to use a method at runtime whether that method exists. In statically typed languages the check is made at compile time and the compilation fails if the method doesn't exist.
I'm wondering what it means in terms of what my code looks like.
The type system does not necessarily have any impact on what code looks like, e.g. languages with static typing, type inference and implicit conversion (like Scala for instance) look a lot like dynamically typed languages. See also: What To Know Before Debating Type Systems.
You don't need explicit casting. In many cases implicit casting works.
For example:
int i = 42;
float f = i; // f ~= 42.0
int b = f; // i == 42
class Base {
};
class Subclass : public Base {
};
Subclass *subclass = new Subclass();
Base *base = subclass; // Legal
Subclass *s = dynamic_cast<Subclass *>(base); // == subclass. Performs type checking. If base isn't a Subclass, NULL is returned instead. (This is type-safe explicit casting.)
You cannot, however, change the type of a variable. You can use unions in C++, though, to achieve some sort of dynamic typing.
Lets look at Java for he staitically typed language and JavaScript for the dynamc. In Java, for objects, the variable is a reference to an object. The object has a runtime type and the reference has a type. The type of the reference must be the type of the runtime object or one of its ancestors. This is how polymorphism works. You have to cast to go up the hierarchy of the reference type, but not down. The compiler ensures that these conditions are met. In a language like JavaScript, your variable is just that, a variable. You can have it point to whatever object you want, and you don't know the type of it until you check.
For conversions, though, there are lots of methods like toInteger and toFloat in Java to do a conversion and generate an object of a new type with the same relative value. In JavaScript there are also conversion methods, but they generate new objects too.
Your code should actally not look very much different, regardless if you are using a staticly typed language or not. Just because you can change the data type of a variable in a dynamically typed language, doesn't mean that it is a good idea to do so.
In VBScript, for example, hungarian notation is often used to specify the preferred data type of a variable. That way you can easily spot if the code is mixing types. (This was not the original use of hungarian notation, but it's pretty useful.)
By keeping to the same data type, you avoid situations where it's hard to tell what the code actually does, and situations where the code simply doesn't work properly. For example:
Dim id
id = Request.QueryString("id") ' this variable is now a string
If id = "42" Then
id = 142 ' sometimes turned into a number
End If
If id > 100 Then ' will not work properly for strings
Using hungarian notation you can spot code that is mixing types, like:
lngId = Request.QueryString("id") ' putting a string in a numeric variable
strId = 42 ' putting a number in a string variable