Are there any good tutorials for using ShareKit? - objective-c

Does anyone know of a good tutorial that is easy to understand for ShareKit? I've looked but found nothing. I'm pretty new to Xcode.

The GitHub wiki for ShareKit v2.0 has a great page titled Installing ShareKit that should help you get up and running with the latest incarnation of this project.
The source tree also has an xcodeproj file which contains sample code showing how to integrate ShareKit into your own project.

You can checkout the documentation given in http://getsharekit.com ...after you downloaded and attached to your project open config file and read the comment lines given before each methods in it...it will direct you to correct way...There is no exact tutorial for it...If u got any specific issue then ask a question here..we are ready to answer...

Related

Hippo Channelmanager Sitemap not editable

We're stuck in the Hippo Channel Manager when adding a page. The docs say that the option should be enabled when there is a prototype page. Well, we have it, but the Channel Manager says: sitemap not editable. I've tested it with a 'clean' maven generated project with some sample content: same message. Find a screenshot attached. What am I doing wrong?
I can't reproduce this. I have a 11.1 archetype project with simple content (from essentials) and copied the the homepage to the prototype pages. This works. I need more detail about what you have done to know why it doesn't work. In order for this to be activated you have to have a prototype page (obvious) and a workspace. Now you should have a workspace anyway so this should not be the issue, but perhaps you have changed some authorization?
Problem solved by doing a complete 'reconfigure' from scratch and re-applying all my changes. Sorry for bothering you.

Integrating Google Login in Unity3d iOS

I want to integrate google login in unity so that it can be ported to almost all Operating Systems. I tried stack and unity3d forum but could not find a suitable post. Downloaded a lot of code examples but of no use.
-> I read that there's a paid plugin 'Prime31' but i don't want to pay money for it.
-> I found some code from google in .NET that can be used to authenticate users but i was unable to add that zip file into unity. It could only be opened by MonoDevelop but then also could be added. https://code.google.com/p/google-gdata/downloads/list
Also Found another plugin from gitHub but was again unable to use that.Unity GPGPlugin
I just want to give options to the users that they can either login with facebook or google account and then play the game.
I am quite new to unity so any code/hint/logic would be appreciated.
Thanks.
https://github.com/playgameservices/play-games-plugin-for-unity
As far as I can tell, this is an official Google made plugin. I use it, and it's pretty easy. Its documentation is plenty thorough. It has been updated to the new all in one GMS jar. It works for both iOS and android. If you use it with their supplied admob plugin (which in Unity works a lot like the android sdk), you'll have to delete one file (both plugins define the same class, it doesn't seem to matter which version you keep).
edit: Unity will tell you which class has been duplicated.

how to install and getting start with webrtc on windows server

Hi could anyone to tell me how to install depot tools.I went through documentation and trying to install the webrtc in windows,I installed visual studio 2010 and some related stuff given in documentation still i am in confusion and many questions like why visual studio is required? are we have write code in visual studio?It acts like IDE for webrtc?
If not please tell me where we have to place our project in local file system and how to implement my first demo application..I found a video published by google demonstrating about webrtc in that they wrote code in a html file so is html file itself enough to develop.?
Though i have done a sample application in a html file still i am getting blank page and in console i am getting as UNCAUGHT EXCEPTION near navigator.webkitGetUserMedia() please help me out to know more about webrtc.
I suggest you start by watching the excellent videos about WebRTC from Justin Uberti and Cullen Jennings, and then (shameless self promotion) get to grips with the code and examples in Getting Started With WebRTC on HTML5 Rocks.
webrtc.org is the home of the WebRTC project -- lots of resources and demos there.
Just last month we released an open source project aimed to get developers into WebRTC fast and easy.
http://www.easyrtc.com/
It includes a cross-platform server kit which will run in Windows. Working demos are included.
I just built the webrtc solution using VS2010 by following this web pages instructions and NOT using cygwin. I had but one issue which to resolve required the manual copying of two files into the correct folder, you will know which two files should you see the names of these files and read the error, you will then know the expected location when the build fails.
Ultimately you will get a peerconnection_server.exe and a peerconnection_client.exe by way of sample. I was able to modify them easily.
Hope this helps. Be sure to install the prerequisites and follow the instructions to the letter.
As a clarification, the webrtc C++ library is one implementation you can use for the protocol. Another is using the webrtc implementation in a (very) modern web browser, such as Firefox or Chrome. Then, you'll just need HTML + JS, as per the articles in HTML5 Rocks.

Where is the libOAuth.a source?

Nowadays, I'm working on an iPhone project that is using social connections such as Twitter, Facebook..
When I tried to implement Twitter+OAuth solution into my project some another parts of project such as MySpace is giving error on oAuth implementation. It seems MySpace IOS SDK used old version of oAuthConsumer project.
So, I haven't find libOAuth.a source code. If I find it I will be handle my problem.
How do I find the libOAuth.a static library source ?
try downloading it from https://github.com/bengottlieb/Twitter-OAuth-iPhone/blob/master/Twitter+OAuth/Libraries%20&%20Headers/libOAuth.a?raw=true
Isn't this what you're looking for? And not only do you have to include it into the project but also make sure you copy into it. Then under Build Phases, you will have to add this to Link Binary to Libraries section.
You might find Google's new OAuth 2 library for Mac and iOS to be helpful.

Couldnt find Osirix Plugin Generator. How to start to develop plugin for osirix?

As per the links at Osirix webpages, the link https://osirix.svn.sourceforge.net/svnroot/osirix/plugin seems to be destroyed where Osirix Plugin Generator apple script and the tutorial for developing plugin for osirix are present. Please guide how to start for developing a simple plugin for osirix in obejective C. Thanks!
They moved the project over to Github. Here's the plugin generator and samples link:
https://github.com/pixmeo/osirixplugins
Like Nelson Terra said, you can find the generator in the /_help directory. The other folders are all sample plugins you can check out. As for a guide, this site helped me when I first started with OsiriX:
http://osirixpluginbasics.wordpress.com/
Also here's a good forum that has a lot of useful snippets:
http://groups.yahoo.com/neo/groups/osirix-dev/info
You can find some documentation here:
http://osirix.svn.sourceforge.net/viewvc/osirix/Documentation/Guides/Development/index.html
I had the same problem and I just found this project: https://osirixplugins.svn.sourceforge.net/svnroot/osirixplugins . In this project you can find the /_help directory and inside it the osirix plugin generator, I will try this...good luck for us.
The new plugin template is in the folder called
osirixplugins/_help/MyNewPluginTemplate/
at the github repository:
https://github.com/pixmeo/osirixplugins.git
You can use that and customise the code. This works instead of a Generator script...