Trying to figure out if Safari does or doesn't support iOS 11's new image format HEIC/HEIF. Have tried numerous things and it doesn't appear to work. Thanks.
By checking on CanIUse, iOS11 dose't support HEIF in Safari, and I just have a test on iOS11.0.3, yep, it is really not supported.
On MacOS, it is supported on specified platform, which seems like KabyLake CPU, you can check it on WWDC.
Apple said macOS High Sierra will support the HEIF, you can try it.
Related
Good day, everyone.
I have some problem with tokbox, when trying make connection between iphone (ios11) and android (7.1.2, chrome 63)
i get Video format not supported with any andorid device (galaxy s7, lenovo, xiaomi redmi 4x, any android studio emulators)
i have no idea what the problem is.
according tokbox site, problem in h264 support on my devices.
https://support.tokbox.com/hc/en-us/articles/115001579624-Chrome-on-Android-does-not-work-with-Safari-projects
but my procs is qualcomm and samsung, and chrome version is 63.
is there anybody, who have same problems? what i'm doing wrong? can be the problem in my code? i guess no, cause this is tokbox system message.
please, i'm waiting for some opinions!
This is a known issue with Android devices that we've reported to the WebRTC bug tracker: https://bugs.chromium.org/p/webrtc/issues/detail?id=8584
We're working on a solution but unfortunately I cannot give a time estimate.
Regards,
Aiham
I found an example on the website of Apple developers about the library looking ImageKit in which scanners connected but there is a problem because when I connect my scanner is not detected, I ran the program and tells me there is a function NSBeginAlertSheet deprecated.
Somebody help me solve problems.
The link is here.
NSBeginAlertSheet was deprecated in OS X 10.10 and it is recommended to use NSAlert instead. Source: https://developer.apple.com/library/mac/documentation/Cocoa/Reference/ApplicationKit/Miscellaneous/AppKit_Functions/index.html#//apple_ref/c/func/NSBeginAlertSheet
That specific error is not related to ImageKit.
Does the webkit view used by TideSDK have WebGL support enabled?
Would it also be possible to configure the web view to use native OpenGL on Windows instead of ANGLE emulation for the shaders? (like the way you can start Chrome with the --use-gl=desktop option)
They are close to getting webgl support.
Follow this issue
Looks like it will be supported in 1.4 release according to their blog. I haven't found an expected release date for it yet
I am trying to get WebGL running with Opera 12.0 (Mac OS X Lion).
The Opera Website states that WebGL is supported, although if I check it via the WebGL check website, Opera doesn't really seem to work.
Everything I tried is working fine in latest Chrome.
Is there anything I have to change in Opera's prefs to enable WebGL or is it just not supported at all?
Open opera:gpu and see if your video card is block-listed.
If there is a text: Vega backend: Software, it means HW Acceleration got auto disabled because of previous crashes ;) Easiest fix is re-installation. Or separate side-by-side installation.
I have had a similar problem yesterday, now its fixed - and i can see:
http://www.khronos.org/webgl/wiki/Demo_Repository
http://maps3d.svc.nokia.com/webgl/
For google webgl experiments - many of them do not work even in chrome 17.
Make sure that you have webGL enabled in options which are acessible through url:
opera:config
just type webgl in search input
Can anyone let me know what is the difference between testing a Safari 5 in Windows vs Mac? Are there significant changes in how the page is rendered between windows vs Mac for the same version of Safari? If I test a page in Windows Safari, can I expect the page works exactly same in Mac Safari as long as Safari version matches?
Thanks
Not significant but there are subtle differences, it's difficult to list them as I think it will depend on the html/css and version.
I have noticed small differences on one of my sites in the past, but as I can't remember the details I've found another example that someone has documented.
Anyway, I've satisfied myself that the differences I've seen are too subtle to fully test every release on each machine (the budget is small!), only on major changes.
One small difference for instance is that the iOS version won't allow you autoplay of any media (audio or video) in its html5 player whilst the Windows and Mac versions do.
i notice few thing in windows safari and mac safari,when we choose an image in windows safari then its not display as preview but in mac safari its display as preview before upload.so File reader api is not supporting blog type.