Does the webkit view used by TideSDK have WebGL support enabled?
Would it also be possible to configure the web view to use native OpenGL on Windows instead of ANGLE emulation for the shaders? (like the way you can start Chrome with the --use-gl=desktop option)
They are close to getting webgl support.
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Looks like it will be supported in 1.4 release according to their blog. I haven't found an expected release date for it yet
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Does anyone know if the Sony Camera Remote API SDK supports (or just happens to work with) the RX10 IV (DSC-RX10M4)?
It seems like it would, however, version 2.4 of the SDK (the current one) added support for the RX10 III (DSC-RX10M3) and the RX10 II (DSC-RSCM2) was already supported.
Thank you!
i have developped an android app for myself and it is working great with the rx10m4.
The only thing that doesn't work so far is the Touch focus
Trying to figure out if Safari does or doesn't support iOS 11's new image format HEIC/HEIF. Have tried numerous things and it doesn't appear to work. Thanks.
By checking on CanIUse, iOS11 dose't support HEIF in Safari, and I just have a test on iOS11.0.3, yep, it is really not supported.
On MacOS, it is supported on specified platform, which seems like KabyLake CPU, you can check it on WWDC.
Apple said macOS High Sierra will support the HEIF, you can try it.
Purely informational question, not really a problem but:
I remember following the instructions and seeing that there were some steps to get the react-native-fbsdk working. These steps involved messing with my android build.gradle and adding the iOS SDK and the info.plist and whatnot. That aside, why doesn't Facebook utilize the javascript SDK? Is it not possible? If so, why is it not possible for Facebook to do this? If it is possible, why did they opt to utilize the both the android and iOS SDK?
One value prop of React Native is that it's not just an HTML 5 website embedded in a native wrapper. It literally uses the native APIs/components, and the same goes for SDKs. Technically, a pure JS SDK could be optimized for a browser experience, rely on window or document, and while the functionality might be able to be executed natively, the polyfills provided in RN might not be enough to cover the implementation. The way it makes API calls are probably different too. The views are different too (no DOM in RN), so that would apply for any SDK views (button?).
I just finished converting an iOS SDK to a React Native package and I feel that the implementation will be more inline with how the original iOS SDK was designed, since it's using those methods under the covers instead of pure JS. JS is just invoking the native methods, not taking over the methods.
Just my $0.02...
I try to detect if camera is still available so that my code won't crash if user unplug camera.
I also know that OpenNI version 2 supports the connection/disconnection events. But I am using OpenNi 1.5.4, and for some reasons, I can't upgrade to version 2.
So, is there anyway to implement this kind of functionality on version 1.5.4
Thanks
I am trying to get WebGL running with Opera 12.0 (Mac OS X Lion).
The Opera Website states that WebGL is supported, although if I check it via the WebGL check website, Opera doesn't really seem to work.
Everything I tried is working fine in latest Chrome.
Is there anything I have to change in Opera's prefs to enable WebGL or is it just not supported at all?
Open opera:gpu and see if your video card is block-listed.
If there is a text: Vega backend: Software, it means HW Acceleration got auto disabled because of previous crashes ;) Easiest fix is re-installation. Or separate side-by-side installation.
I have had a similar problem yesterday, now its fixed - and i can see:
http://www.khronos.org/webgl/wiki/Demo_Repository
http://maps3d.svc.nokia.com/webgl/
For google webgl experiments - many of them do not work even in chrome 17.
Make sure that you have webGL enabled in options which are acessible through url:
opera:config
just type webgl in search input